Dropship in the middle of the map is hostile for every team. The aim of the game is to go onboard, cap and fly away with all teammates. Dropship will not flay away without taking on board the last team member. Mechs, which have already got to the dropship inside can not shoot. The team which stays will die of orbital bombardment. The dropship anyways flies away in 15mins. Simple and quite interesting. It would be perfect if dropship was set with random coordinates on map(of course with some restrictions).
Dropship can shoot by turrets, and has some "health". If it was destroyed both teams would defeat.
This mode could be applied to any existing map. Maybe except Terra Therma and CausticValley.
It fixes a lot of issues of gameplay including nascar, all-game-hiding, mountain-assault-strike on winter map and provokes team play.
Edited by Vetal, 05 November 2015 - 12:54 AM.