

Advanced Zoom Module
#1
Posted 03 September 2013 - 11:10 AM
Does anyone have pictures of new implementation?
#3
Posted 03 September 2013 - 01:30 PM
I did a lot of sniping today with a dual gauss Illya and the advanced zoom.
I was able to core people before they could even see me.
#4
Posted 03 September 2013 - 01:35 PM
#5
Posted 03 September 2013 - 01:45 PM

#6
Posted 03 September 2013 - 03:42 PM

#7
Posted 03 September 2013 - 03:48 PM

#8
Posted 03 September 2013 - 03:48 PM
#9
Posted 03 September 2013 - 04:14 PM
#10
Posted 03 September 2013 - 10:00 PM

#11
Posted 04 September 2013 - 12:19 AM
niiice, will bring my Heavy Metal up to standard..
#12
Posted 04 September 2013 - 12:05 PM
I feel it may become one of those must haves however.
#13
Posted 04 September 2013 - 04:26 PM
The zoom itself is great, but the mechanism sucks badly and as a result I do NOT consider it usable.
Let me clarify:
You are at 3x zoom looking at a target, and hit v for advanced zoom. It brings up the window showing you 4x zoom.
You then want to close the window and return to 3x zoom, but you can't. Hitting v or z returns you to 1x zoom.
What kind of BS is this? closing the PIP zoom should return you to the normal zoom mode you were last in!
#14
Posted 04 September 2013 - 04:34 PM
Other than that, works a lot better than it used to.
I could see the change that pressing the pip-button again returns you to your previous zoom.
#15
Posted 04 September 2013 - 05:24 PM
Chalk one up for PGI.

Really? Censor the word "cr@p"?
Is that a "cuss" word or something? I'm taking my chalk mark back. lol
#16
Posted 06 September 2013 - 04:08 AM
Old Zoom

New Zoom

Side By Side Comparison.... Sorry about Blue Rectangles... Latest Patch messed up Forest Colony for me for some reason

#17
Posted 15 September 2013 - 07:53 AM
In particular I like the fact that the rest of your view is kind of restricted while zooming in in full beauty ... It happens quite often to mee that I am focused on my zoom and forget about the rest of the world and of course I get hit by the small Atlas which sneaked in my back ;) honestly: I like that, I should learn the discipline to use it.
Besides, the old complaints are still valid:
A) i'd like to see a back-and-forth zoom mechanic, I should be able to switch back from 3x to 1.5x and from 1.5x to 1x without being forced to cycle through. In particular in the heat of the battle this would be useful
B) when using advanced zoom - coming from whichever zoom factor I used prior to it - switching if off should throw me back to the factor I started with
Hopefully it does not take another year until fix or until notice why it is implemented the way it is.
Best regards,
Al Bert
Edited by Al Bert, 15 September 2013 - 07:54 AM.
#18
Posted 16 September 2013 - 03:29 AM
Thontor, on 15 September 2013 - 08:17 AM, said:
I used to use the advanced zoom to to that - spamming it twice always zoomed you out. However, why waste a module slot just for that?
My new zoom mod (see sig) will let you toggle between no and full (3.0x) zoom, without having to use the advanced zoom - set "Zoom mode" to "Max Only".
Plus, you can use it to bind wheel up to zoom in and wheel down to zoom out. It also removes the loop (zooming in while at full zoom does nothing)
See sig for link. Does not work with advanced zoom - I cannot be bothered to code support in until adv zoom returns you to last zoom.
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