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Dropping Solo


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#1 ShadowSpirit

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Posted 13 September 2013 - 10:54 AM

I usually group so I tend to have a positive gaming experience (minus the quirks) but today I dropped solo and I must say ... it has to be painful for new players. Incredibly.

1) I don't think 12 vs 12 added anything to the game. I think it's actually more disorganized now than ever. The small maps are too crowded and it's often a game of not shooting your allies in bottlenecks as much as it is shooting the bad guy. Even the big maps often lead to walking around for 5 minutes only to be blown to bits in 15 seconds. I can see why people ask for a "respawn mode" (as much as I despise the idea).

2) This trial mech system is just bad. You need to let people play all of the stock mechs (without customization) to allow for a more varied play experience. Keep those stock mechs out of matches with customized mechs. (It would be nice to have a SIMULATION mode that is 1PV + no modules + stock mechs only. I'd play that almost exclusively).

3) ECM, and other non-standard equipment need to be considered in ELO if they are not already. Dropped against LRM boats with no ECM while they had multiple ECM. It was a slaughter.

4) The above includes modules. The zoom module (with post processing effects turned down) is very good and people can easily shoot you from across the map. Watched a slow moving Atlas get blown to bits by 2 UAC/5 boating prachts from about 1000 meters in less than 10 seconds (granted, the noob had an XL engine).

.... it's like shooting fish in a barrel out there right now and it can't be fun. I think the game would actually benefit from increasing weapon recycle times. Lower DPS to let people duke it out a bit more and get vested in the battle. Right now a coordinated effort (not saying anything is wrong with it) can force someone out in a few seconds after they've invested 5 or more minutes into a drop. It's just not fun when that happens. I'm just throwing ideas out there to see if anything sticks but I think PGI most certainly n eeds to explore more game modes which include stock mechs only, no modules, or something to slow (or speed) the game up based on preference and play style. When 3PV was introduced you said you didn't want to add a mode for 1PV but I think it needs to be done on a much larger scale. THis just isn't about POV ....

Edited by ShadowSpirit, 13 September 2013 - 10:57 AM.


#2 Joseph Mallan

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Posted 13 September 2013 - 11:00 AM

The Trial Mech system is bad cause PGI took 29+ years of Canon and threw it out! Right or Wrong that is why Canon Mechs suck here. 28 single sinks should allow a Awesome to fire 2 PPCs with impunity and 3 with caution.

#3 ShadowSpirit

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Posted 13 September 2013 - 11:04 AM

View PostJoseph Mallan, on 13 September 2013 - 11:00 AM, said:

The Trial Mech system is bad cause PGI took 29+ years of Canon and threw it out! Right or Wrong that is why Canon Mechs suck here. 28 single sinks should allow a Awesome to fire 2 PPCs with impunity and 3 with caution.


Yeah, I can agree with most of that. Stock mechs are (usually) bad and they should be the foundation on which the game is built. We were having a discussion the other day about how there is virtually no point in having single heat sinks. I think they should have based everything on a set time interval and allowed weapons to reset pretty much on a similar scale.

I know they don't want to follow strict board game rules but one of the benefits of the low damage weapons (AC/2 for example) was that they were long range. We don' t have a flat map that can actually maximize the use of a weapon like the AC/2 so that key benefit that should translate into MWO is lost. SO what we end up is a bunch of homogeneous weapons where everything often everything comes down to burst DPS rather than sustained or situational DPS.

I guess it's fair to say that the game is incomplete but I wonder why we are weapon balancing without having maps that showcase the diversity of the weapons.

Edited by ShadowSpirit, 13 September 2013 - 11:04 AM.


#4 RiotHero

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Posted 16 September 2013 - 09:43 PM

I'm a newb and a light mech. I have noticed there is zero team play or strats in solo dropping. I normally just find another light or two that look like they know what they are doing and we swarm heavies that stray from the group like a pack of raptors.

#5 Funkadelic Mayhem

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Posted 17 September 2013 - 12:34 AM

The best solution is a queue system for solo droppers and a queue system for premade droppers.

#6 Hauser

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Posted 17 September 2013 - 01:06 AM

View PostJoseph Mallan, on 13 September 2013 - 11:00 AM, said:

The Trial Mech system is bad cause PGI took 29+ years of Canon and threw it out! Right or Wrong that is why Canon Mechs suck here. 28 single sinks should allow a Awesome to fire 2 PPCs with impunity and 3 with caution.


Sigh. People have been over this over and over again. Trial mechs suck al right, but sticking to the Canon of a table top game to balance a first person shooter doesn't work. Trial mechs suck because in most cases DHS and Endosteel are straight upgrades.





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