1) I don't think 12 vs 12 added anything to the game. I think it's actually more disorganized now than ever. The small maps are too crowded and it's often a game of not shooting your allies in bottlenecks as much as it is shooting the bad guy. Even the big maps often lead to walking around for 5 minutes only to be blown to bits in 15 seconds. I can see why people ask for a "respawn mode" (as much as I despise the idea).
2) This trial mech system is just bad. You need to let people play all of the stock mechs (without customization) to allow for a more varied play experience. Keep those stock mechs out of matches with customized mechs. (It would be nice to have a SIMULATION mode that is 1PV + no modules + stock mechs only. I'd play that almost exclusively).
3) ECM, and other non-standard equipment need to be considered in ELO if they are not already. Dropped against LRM boats with no ECM while they had multiple ECM. It was a slaughter.
4) The above includes modules. The zoom module (with post processing effects turned down) is very good and people can easily shoot you from across the map. Watched a slow moving Atlas get blown to bits by 2 UAC/5 boating prachts from about 1000 meters in less than 10 seconds (granted, the noob had an XL engine).
.... it's like shooting fish in a barrel out there right now and it can't be fun. I think the game would actually benefit from increasing weapon recycle times. Lower DPS to let people duke it out a bit more and get vested in the battle. Right now a coordinated effort (not saying anything is wrong with it) can force someone out in a few seconds after they've invested 5 or more minutes into a drop. It's just not fun when that happens. I'm just throwing ideas out there to see if anything sticks but I think PGI most certainly n eeds to explore more game modes which include stock mechs only, no modules, or something to slow (or speed) the game up based on preference and play style. When 3PV was introduced you said you didn't want to add a mode for 1PV but I think it needs to be done on a much larger scale. THis just isn't about POV ....
Edited by ShadowSpirit, 13 September 2013 - 10:57 AM.