if we change autocannons to be fast firing quick action repeating cannons, I personally would no longer have any use for them.
Think about it.
a minimum of six tonnes devoted to an enlarged machinegun. with extra damage, but not crit-seeking ability (as of yet). I'd much rather go for something that is more pinpoint and reliable such as a PPC or LL. granted, you have to load up on heatsinks, but with less tonnage per weapon and no ammunition, I'd go with a LL over an AC/2 in most cases.
plus, not to mention autocannons will lose some of their fear factor. autocannons can be very terrifying to a player under pressure, and it will get worse when they add cockpit effects.
also, what would happen to UACs and RACs? we could go about how MW:LL does it and just greatly increase the ROF for these harder hitting weapons, but I don't know if that will appease everyone, plus it will make them greatly overpowered when they come out.
I know that some of you guys want to stick to canon, but for a live action First person simulator that's adapted off of a tabletop board game, It makes more sense to have them stay as they are, just for simplicity if nothing else.
that's just my two cents. Thanks for reading. feel free to argue your point, but stay calm about it.
Edited by PenitentTangent, 14 September 2013 - 08:07 AM.