Visible Cockpit Glass
#41
Posted 22 January 2014 - 11:34 PM
Ambience and emersion - yes
Wish I could turn it off and on in the menu - big yes!
#42
Posted 23 January 2014 - 01:57 AM
IMO, it's not working correct now or it doesn't feel that way for me. How the texture/dirt/reflections/whatever is seen on the glass should be affected by the balance of light outside and inside the cockpit.
You can easily notice that when driving a car.
When there's a lot light coming from outside you can see the dirt on glass + some reflections caused by the objects lit by the sun or streetlights on the cockpit (dashboard).
When it's dark outside you are likely to see the reflections of lit objects inside the cockpit on the cockpit glass.
Usually dashboard is designed the way that the reflections are minimal, but often there's reflections on the side windows.
Also the light coming from your own PPCs, Lasers, Missiles should affect the glass.
#43
Posted 23 January 2014 - 02:50 PM
Tweaks, on 22 January 2014 - 09:53 PM, said:
#44
Posted 23 January 2014 - 03:04 PM
Surmuri, on 23 January 2014 - 01:57 AM, said:
When it's dark outside you are likely to see the reflections of lit objects inside the cockpit on the cockpit glass.
Usually dashboard is designed the way that the reflections are minimal, but often there's reflections on the side windows.
Which is why on mech designs there aren't large weapon hardpoints practically ontop of the cockpit.
Example: In this image you can see the mguns blazing underneath to the sides of the cockpit and the missile ports there is a plug on either side of the cockpit so missiles cannot fly out from them right next to the cockpit therefore reducing the chance of getting blinded by your own missile launches.
https://archive.org/...r3/mechwar3.jpg
Surmuri, on 23 January 2014 - 01:57 AM, said:
#45
Posted 23 January 2014 - 06:41 PM
Personally, I want my "glassless" cockpit back, at least I could still see when the snow/sand/water/whatever came into the cockpit freely.
I am all for cockpit glass if the ridiculous amount of {Scrap} that "gathers" on it was curbed down to nearly nothing. I live in TX and the windshield on my car collects less {Scrap} 3 feet off the ground than my mech that is literally 5.5 stories tall...
Realism can go exactly where it belongs in a mech game...back under the rock it was hiding under before someone "discovered" it...
#46
Posted 24 January 2014 - 12:14 PM
It can't be normal that opinions about this feature range from "this is awesome, way better than before" to "I CAN'T SEE ANYTHING ANYMORE".
#47
Posted 24 January 2014 - 04:16 PM
MW3 had it better IMO... and I know it wasn't perfect, but the cockpit glass in that game was pretty good.
#48
Posted 06 May 2014 - 10:39 AM
http://mwomercs.com/...86-29-apr-2014/
The following configuration variables have been exposed for tuning in your user.cfg file. To add these to your user.cfg file navigate to C:\Program Files (x86)\Piranha Games\MechWarrior Online (or your custom installation location) and if it doesn't exist, create a file user.cfg containing these settings as desired. Don't forget to set the value desired.
gp_option_ShowCockpitGlass=0/1 (off/on)
r_DepthOfField=0/1 (off/on)
r_HDRGrainAmount=0.0-1.0 (film grain amount)
Edited by Vanos, 07 May 2014 - 01:16 PM.
#49
Posted 17 November 2014 - 11:25 AM
#50
Posted 17 November 2014 - 02:43 PM
I'd like it to go further to give the 360 view that they have too. Which would be weird, and interesting.
#51
Posted 09 December 2014 - 08:28 PM
gp_option_ShowCockpitGlass=0
r_DepthOfField=0
r_HDRGrainAmount=0.0
... these options exist for a reason, because any other setting is stupid.
Edited by Heuvadoches, 09 December 2014 - 08:30 PM.
#52
Posted 10 December 2014 - 08:19 AM
#53
Posted 16 March 2015 - 11:02 AM
#54
Posted 06 April 2015 - 01:45 AM
it makes you feel like being there without being pissed off (by explosions of autocannon or lrm ammo who hits mech and leaving you blind - example)
#55
Posted 07 April 2015 - 03:45 AM
As has been addressed quite a few times before,
- The images we 'see' out what looks like a glass cockpit is actually projected sensor images, combined from all the 'Mech's feeds and 'simplified' for the Pilot in these view screens.
- If there is fogging, it's from one or more sensors freezing somewhat before heat or whatever corrects it. Steam is not being presented but should be seen when looking at a very hot 'Mech moving in or around water, this would effect 'Thermal vision mode'. The effects of cracking could be displayed, but again from the various sensor devices, and should or would be 'filtered out' after some time.
- Some have said that this material is transparent armour, to some degree this could be true on some 'Mech's, but not all.
What's not modeled in the game is the fact that the Pilot is wearing a neural helmet, which covers his head and face.
- What he's seeing as 'presented images' or a 'virtual cockpit' and not the actual inside of the 'Mech. It could be as true to life as the real thing, but it's just an image and overlay.
Now that's all nice and dandy for the tech reasons, but the game is using a more simplified 1st person view looking out what looks like windows. And coded to work those view locations as the only directions the Pilot can see. And may or may not correspond to the 'Mech's LOS.
- Again a break from 'Lore' as the Pilots could see nearly 360 deg.'s in a stretched out panorama image.
PGI did take some liberties in 'adding' scratch's, and corner fogging in these 'perceived' windows. Similar to what military vehicles suffer in there armoured episcopes or view ports. (but that's 8 to 10 layers of glass and age and wear does that)
- What we should see is a 'projected' and filtered view that allows the Pilot to command and fight that vehicle without environment or combat interfering. Multiple sensors with numerous backups providing which ever view mode is selected.
- If this was truly transparent armour, within about 10 min.'s of combat it would be covered in dirt, mud, dust and blast marks from explosive impacts to the point of reduced to no visibility at all. (even with nanotech and hydrophobic coatings.) Assume the 'Mech's sensors have protected covering just for this reason.
Just some thoughts,
9erRed
Edited by 9erRed, 07 April 2015 - 03:48 AM.
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