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Visible Cockpit Glass


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Poll: Visible cockpit glass (154 member(s) have cast votes)

Do you support this suggestion? (Please read post before voting)

  1. Yes (104 votes [67.53%])

    Percentage of vote: 67.53%

  2. No (44 votes [28.57%])

    Percentage of vote: 28.57%

  3. Undecided (6 votes [3.90%])

    Percentage of vote: 3.90%

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#41 Jay Kerensky

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Posted 22 January 2014 - 11:34 PM

I am not a fan, I must admit. I have done some light reading of Mech Warrior books and there has been passing mention of pilots not really using the viewport at all, relying on sensors to navigtate and fight. So while we are limited in game to a few triangles and actual vision, I would prefer mine not to be fogged up or glary from reflected light - it's just annoying and I sometimes find myself squinting at the screen for a second before I catch myself.

Ambience and emersion - yes
Wish I could turn it off and on in the menu - big yes!

#42 Surmuri

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Posted 23 January 2014 - 01:57 AM

A few thoughts about how the glass is now implemented...
IMO, it's not working correct now or it doesn't feel that way for me. How the texture/dirt/reflections/whatever is seen on the glass should be affected by the balance of light outside and inside the cockpit.
You can easily notice that when driving a car.
When there's a lot light coming from outside you can see the dirt on glass + some reflections caused by the objects lit by the sun or streetlights on the cockpit (dashboard).
When it's dark outside you are likely to see the reflections of lit objects inside the cockpit on the cockpit glass.
Usually dashboard is designed the way that the reflections are minimal, but often there's reflections on the side windows.
Also the light coming from your own PPCs, Lasers, Missiles should affect the glass.

#43 RazorbeastFXK3

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Posted 23 January 2014 - 02:50 PM

Forest Colony Snow I was using a Stalker 'Mech without Thermal Vision/Night Vision and I couldn't see anything throughout the battle until I died then everything was clear again. I don't know if it was the combination of the sun glare on the frosty glass or what but yeah.. could barely even see the terrain let alone the other mechs aside from their red/blue triangles and laser/ballistic blasts. I had everything on Low Setting for smoother gameplay but as smooth as it is, still can't see much with that new window gloss feature.

View PostTweaks, on 22 January 2014 - 09:53 PM, said:

I've tried the new feature out and I don't see any kind of fog. I'm running the game at max settings, is there anything I need to turn on to see that? All I see is some greenish hue to the glass and sometimes I see dim dirt or scratches near the frame when the light shines through, but that's it. I've played in Testing Grounds on multiple cold maps and never noticed any fogging effect.


#44 RazorbeastFXK3

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Posted 23 January 2014 - 03:04 PM

Reason I use the dim switch so my retinas can dilate enough for me to be able to see things outside the car at night instead of the light from my dash making it harder to see. MWO has that feature where we can dim the lights inside the cockpit but it doesn't affect the new gloss on the window as far as I know.

View PostSurmuri, on 23 January 2014 - 01:57 AM, said:

You can easily notice that when driving a car.
When it's dark outside you are likely to see the reflections of lit objects inside the cockpit on the cockpit glass.
Usually dashboard is designed the way that the reflections are minimal, but often there's reflections on the side windows.


Which is why on mech designs there aren't large weapon hardpoints practically ontop of the cockpit.
Example: In this image you can see the mguns blazing underneath to the sides of the cockpit and the missile ports there is a plug on either side of the cockpit so missiles cannot fly out from them right next to the cockpit therefore reducing the chance of getting blinded by your own missile launches.
https://archive.org/...r3/mechwar3.jpg

View PostSurmuri, on 23 January 2014 - 01:57 AM, said:

Also the light coming from your own PPCs, Lasers, Missiles should affect the glass.


#45 Gyrok

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Posted 23 January 2014 - 06:41 PM

I voted no because, just as I suspected, the realism is "overdone" all maps now have tons of ridiculous glare, and I think many pilots would give up a lot of cbills to get wiper blades, or the glass removed permanently.

Personally, I want my "glassless" cockpit back, at least I could still see when the snow/sand/water/whatever came into the cockpit freely.

I am all for cockpit glass if the ridiculous amount of {Scrap} that "gathers" on it was curbed down to nearly nothing. I live in TX and the windshield on my car collects less {Scrap} 3 feet off the ground than my mech that is literally 5.5 stories tall...

Realism can go exactly where it belongs in a mech game...back under the rock it was hiding under before someone "discovered" it...

#46 Kyone Akashi

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Posted 24 January 2014 - 12:14 PM

tbh, that sounds like something might be wrong with your graphics setting or GPU driver.

It can't be normal that opinions about this feature range from "this is awesome, way better than before" to "I CAN'T SEE ANYTHING ANYMORE".

#47 Deathlike

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Posted 24 January 2014 - 04:16 PM

I think something more productive could be had than this. I don't mind it, but it isn't that great either.

MW3 had it better IMO... and I know it wasn't perfect, but the cockpit glass in that game was pretty good.

#48 Vanos

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Posted 06 May 2014 - 10:39 AM

Now that this is in, if any one would like to change it here is the Modification Pulled from PGI Patch Notes
http://mwomercs.com/...86-29-apr-2014/

The following configuration variables have been exposed for tuning in your user.cfg file. To add these to your user.cfg file navigate to C:\Program Files (x86)\Piranha Games\MechWarrior Online (or your custom installation location) and if it doesn't exist, create a file user.cfg containing these settings as desired. Don't forget to set the value desired.

gp_option_ShowCockpitGlass=0/1 (off/on)
r_DepthOfField=0/1 (off/on)
r_HDRGrainAmount=0.0-1.0 (film grain amount)

Edited by Vanos, 07 May 2014 - 01:16 PM.


#49 Kalimaster

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Posted 17 November 2014 - 11:25 AM

If you have not noticed, there are glass effects. Dust sometimes, but if you want to see the cool effect, find a deep spot on Forest Colony in a light Mech when you get dunked. Sorry dude. They already have some glass effects.

#50 Dulahan

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Posted 17 November 2014 - 02:43 PM

Chalk me off as another who hates the cockpit glass in general. Numerous mechs in setting don't even HAVE glass there. It's all supposed to be helmet.

I'd like it to go further to give the 360 view that they have too. Which would be weird, and interesting.

#51 Heuvadoches

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Posted 09 December 2014 - 08:28 PM

If they could do it intelligently, then yes ... but considering how they've screwed up cockpit glass previously? No. The last time they did something to it, I had headaches for months.

gp_option_ShowCockpitGlass=0
r_DepthOfField=0
r_HDRGrainAmount=0.0

... these options exist for a reason, because any other setting is stupid.

Edited by Heuvadoches, 09 December 2014 - 08:30 PM.


#52 Tordin

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Posted 10 December 2014 - 08:19 AM

Yes to this idea. It would greatly contribute to the immersion factor. Thoug there should be an option to turn the feature on/ off in the options menu (under video, gameplay?). Because I guess it could be obstructive quickly to those who cant just get used to it.

#53 Commander A9

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Posted 16 March 2015 - 11:02 AM

What about cockpit glass that cracks or gets damaged based on damage to the head?

#54 icervoid

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Posted 06 April 2015 - 01:45 AM

this is good
it makes you feel like being there without being pissed off (by explosions of autocannon or lrm ammo who hits mech and leaving you blind - example)

#55 9erRed

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Posted 07 April 2015 - 03:45 AM

Greetings all,

As has been addressed quite a few times before,

- The images we 'see' out what looks like a glass cockpit is actually projected sensor images, combined from all the 'Mech's feeds and 'simplified' for the Pilot in these view screens.
- If there is fogging, it's from one or more sensors freezing somewhat before heat or whatever corrects it. Steam is not being presented but should be seen when looking at a very hot 'Mech moving in or around water, this would effect 'Thermal vision mode'. The effects of cracking could be displayed, but again from the various sensor devices, and should or would be 'filtered out' after some time.
- Some have said that this material is transparent armour, to some degree this could be true on some 'Mech's, but not all.

What's not modeled in the game is the fact that the Pilot is wearing a neural helmet, which covers his head and face.
- What he's seeing as 'presented images' or a 'virtual cockpit' and not the actual inside of the 'Mech. It could be as true to life as the real thing, but it's just an image and overlay.

Now that's all nice and dandy for the tech reasons, but the game is using a more simplified 1st person view looking out what looks like windows. And coded to work those view locations as the only directions the Pilot can see. And may or may not correspond to the 'Mech's LOS.
- Again a break from 'Lore' as the Pilots could see nearly 360 deg.'s in a stretched out panorama image.

PGI did take some liberties in 'adding' scratch's, and corner fogging in these 'perceived' windows. Similar to what military vehicles suffer in there armoured episcopes or view ports. (but that's 8 to 10 layers of glass and age and wear does that)
- What we should see is a 'projected' and filtered view that allows the Pilot to command and fight that vehicle without environment or combat interfering. Multiple sensors with numerous backups providing which ever view mode is selected.

- If this was truly transparent armour, within about 10 min.'s of combat it would be covered in dirt, mud, dust and blast marks from explosive impacts to the point of reduced to no visibility at all. (even with nanotech and hydrophobic coatings.) Assume the 'Mech's sensors have protected covering just for this reason.

Just some thoughts,
9erRed

Edited by 9erRed, 07 April 2015 - 03:48 AM.






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