

A Beef With River City Night
#1
Posted 24 September 2013 - 04:38 AM
#2
Posted 24 September 2013 - 05:05 AM
#3
Posted 24 September 2013 - 05:07 AM
#4
Posted 24 September 2013 - 06:00 AM
Before we got the current thermal and night vision modes, I used to run the map on normal mode. Even so, my gamma correction wasn't (and still isn't) changed for this map, I made out targets at about 1.5 klicks. If they were moving it became even easier.
Today, I'm mostly using night vision on the map, as I'm primary playing a brawler and need good sight at short to medium range. If I should ever go back to LRM or Sniper builds, I'll run normal vision again.
As the users above me said: With gamma adjustments there are probably even less problems.
#5
Posted 24 September 2013 - 06:05 AM
#6
Posted 24 September 2013 - 06:14 AM



#7
Posted 24 September 2013 - 06:20 AM
The devs have gone out of their way to optimize for low spec systems yet continue to ignore those of us with PCs that can run ultra high. They need to make a lots of optimization passes for those of us with better systems so this advantage is negated.
#8
Posted 24 September 2013 - 06:35 AM
Neozero, on 24 September 2013 - 06:20 AM, said:
Impossible. Would mean cut out a huuuuuuuuuuuuuuuuuuuuuuuu(are those enough "u"?)ge part of potential users that have not, or can not affoard, or have not any interest in a up-to-date machine. Also Cryengine 3 is becoming a bit old itself these days and if the devs won't focus on some serious development, may be MWO will become old ages before it could be called a "Game". Ceck:
Edited by Nick REX Trebla, 24 September 2013 - 06:41 AM.
#9
Posted 24 September 2013 - 06:43 AM
It negates the point of even having the higher options as the bottom of the pool has a significant advantage over the higher end. A properly optimized engine gives neither the lower end or the higher end player an advantage. When I say they need to work the higher end better I am simply saying the need to balance it in accord with how the low end functions.
Edited by Neozero, 24 September 2013 - 06:44 AM.
#10
Posted 24 September 2013 - 06:45 AM
Recon777, on 24 September 2013 - 06:05 AM, said:
Try it. Set it to highest brightness when playing, if you have glare, adjust your curtains. Clean it too. The game is just fine on the nightmaps.
Nick REX Trebla, on 24 September 2013 - 06:14 AM, said:



Oh, I do have my fun, giving 40 point alphas in the face of guys like you who cant see anything is hard to get bored of.
#11
Posted 24 September 2013 - 06:52 AM
Chavette, on 24 September 2013 - 06:45 AM, said:
If you are happy with that, for me it's ok



#12
Posted 24 September 2013 - 08:00 AM
#13
Posted 24 September 2013 - 08:02 AM
#14
Posted 24 September 2013 - 12:21 PM
#15
Posted 24 September 2013 - 10:37 PM
Hint, when you are starting at the drop ship at night, you are silhouetted against the lighter sky background when viewed from a lower vantage point. Even when you are walking amongst the buildings or in the river, you still show up as an outline against ambient light. People just have to have the adv zoom module to see you.
Once they get the first shot on you, the light from their shot impact or your glow damage will mark where you are perfectly, making follow up shots easy.
Now, granted, because you are dark, their reactions to your movements are going to be slower by a fraction of a second, but since you don't see them, you are going to be moving in a predictable manner or possibly standing still, so they can take their sweet time to aim.
Bottom line, if you have the zoom module, people will be visible.
Edited by JigglyMoobs, 24 September 2013 - 10:39 PM.
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