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Ultra Acs The Next Thing To Get The Nerf Hammer?


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#1 Mcchuggernaut

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Posted 16 September 2013 - 11:26 PM

That's my prediction anyway. The only thing that gives me pause on the battlefield and instantly makes me think "oh ****, time to back off!" is being hit by a UAC boat. Not only can nothing else hope to match the constant DPS potential, but a smart UAC user knows to shoot right in your face so the shaking and smoke makes actually firing back a chore, if not impossible. As we well know, any time a weapon starts to stand out this much, it gets nerfed hard. Add to this another problem I foresee in the future: higher-tonnage mechs with more ballistics mounts. If anything the size of a Stalker or bigger gets 4 or more usable ballistics hardpoints, it will be the most deadly thing ever, period. It would have the tonnage to mount that kind of firepower without seriously sacrificing armor or having to run an XL engine like the other builds have to right now. I hate to say it, but I think UACs are next on the list for a nerf, even though they just got a buff.

#2 VXJaeger

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Posted 16 September 2013 - 11:27 PM

Yes, have been known over a week now, that todays patch will nerf them. Thanks to macro-junkies.

Edited by VXJaeger, 16 September 2013 - 11:28 PM.


#3 xMEPHISTOx

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Posted 16 September 2013 - 11:32 PM

Is that ^^^ confirmed...?

#4 R Razor

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Posted 16 September 2013 - 11:34 PM

And that's exactly right, the UAC will be nerfed because tools can't use them as intended and rely on macros to make them OP. If PGI were able to find a way to keep macros out, the UAC would be a well balanced weapon system.

#5 Karl Streiger

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Posted 16 September 2013 - 11:35 PM

It was mentioned.

But the OT has made a error.
When every weapon is nerfed - it is no nerf.
Although I'm really curious what weapon will be the next OP weapon (those that has the best damage rating - for a given weight)

Is it the dual AC 5 or the AC 10 or the LBX or maybe the Large Laser - or the SRMs?
I'm really curious


View PostR Razor, on 16 September 2013 - 11:34 PM, said:

And that's exactly right, the UAC will be nerfed because tools can't use them as intended and rely on macros to make them OP. If PGI were able to find a way to keep macros out, the UAC would be a well balanced weapon system.

Erm NO:
the UAC5 is not balanced - not even with single shot only- nor with double shot.
That it is currently called OP has a sole reason:
PPC and Gauss were removed as top guns - needing more training to be used with full performance

Edited by Karl Streiger, 16 September 2013 - 11:36 PM.


#6 MadMaxMKII

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Posted 16 September 2013 - 11:36 PM

i would not call it a nerf. uac was already good before last patch, isnt it more a kind of rollback?

#7 Hythos

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Posted 16 September 2013 - 11:39 PM

Nerfed, according to the style that people abused. PGI is *correcting* the ROF to it's intended value, equal to the AC/5. Double-fire rate is the addition.

#8 xMEPHISTOx

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Posted 16 September 2013 - 11:42 PM

View PostKarl Streiger, on 16 September 2013 - 11:35 PM, said:


Is it the dual AC 5 or the AC 10 or the LBX or maybe the Large Laser - or the SRMs?
I'm really curious

PPC and Gauss were removed as top guns - needing more training to be used with full performance


AC10's are okay used x2 w/ppc, or vice versa. PPC and Gauss may not be top guns anylonger and not often used on poptarts atm but still good on say a misery and the like.
To bad they feel the need to nerf all due to a bit of QQ (per the norm).

#9 Mcchuggernaut

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Posted 16 September 2013 - 11:46 PM

View PostVXJaeger, on 16 September 2013 - 11:27 PM, said:

Yes, have been known over a week now, that todays patch will nerf them. Thanks to macro-junkies.


Well then. Looks like I was right. I had no idea they were already scheduled, let alone today. PGI really go on that, lol.

#10 Mack1

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Posted 17 September 2013 - 12:59 AM

View PostMcchuggernaut, on 16 September 2013 - 11:26 PM, said:

That's my prediction anyway. The only thing that gives me pause on the battlefield and instantly makes me think "oh ****, time to back off!" is being hit by a UAC boat. Not only can nothing else hope to match the constant DPS potential, but a smart UAC user knows to shoot right in your face so the shaking and smoke makes actually firing back a chore, if not impossible. As we well know, any time a weapon starts to stand out this much, it gets nerfed hard. Add to this another problem I foresee in the future: higher-tonnage mechs with more ballistics mounts. If anything the size of a Stalker or bigger gets 4 or more usable ballistics hardpoints, it will be the most deadly thing ever, period. It would have the tonnage to mount that kind of firepower without seriously sacrificing armor or having to run an XL engine like the other builds have to right now. I hate to say it, but I think UACs are next on the list for a nerf, even though they just got a buff.


Yeah I tried them for 1 game and found them to be great but I switched back to my LB10 as I like the way they sound. As for the nerf well it's bound to happen as we can't allow a weapon to be dangerous now can we? What will all the little cry babies do? They can't adapt, they can't cope so they cry, cry, cry until the devs nerf it and peace can once again be restored to MWO land and we can all run around with our Mechs without any fear.

It's just the way the game is now and you can either leave or just play it now and then for a quick game, it's lost all of it's atmosphere and danger now :huh:

#11 stjobe

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Posted 17 September 2013 - 01:21 AM

View PostxMEPHISTOx, on 16 September 2013 - 11:32 PM, said:

Is that ^^^ confirmed...?

Russ confirmed it on twitter; The UAC/5 is getting its cooldown increased to match that of the AC/5, 1.5 seconds.
This more than likely means that the double-tap firing rate goes up from 0.55 to 0.75 as well.

And it's still the highest-DPS weapon in the game, at 6.66 DPS double-tap. Mount a couple and you won't even notice some of them jamming 15% of the time, lowering the DPS to "just" 5+ DPS (or put more succinctly, exceeding that of the AC/20).

#12 The Amazing Atomic Spaniel

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Posted 17 September 2013 - 01:33 AM

View PostMack1, on 17 September 2013 - 12:59 AM, said:

It's just the way the game is now and you can either leave or just play it now and then for a quick game, it's lost all of it's atmosphere and danger now :huh:


Not really. It's just fine tuning to prevent one weapon set up being so much better than any other that it dominates the game. MW4 ended up devolving into being a game of stuffing as many CERLL onto a mech as possible and it was boring. The MWO devs are just trying to avoid that sort of trap. IMHO, they are doing a good job.

#13 Funkadelic Mayhem

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Posted 17 September 2013 - 01:37 AM

I cant wait for the AC nurf!! Its way OP for the rate of fire it can put out!

#14 VXJaeger

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Posted 17 September 2013 - 01:44 AM

Jea, and AC5 is da shaittiest gun in the game. huraa.

#15 Wolfways

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Posted 17 September 2013 - 01:48 AM

View PostRocketDog, on 17 September 2013 - 01:33 AM, said:


Not really. It's just fine tuning to prevent one weapon set up being so much better than any other that it dominates the game. MW4 ended up devolving into being a game of stuffing as many CERLL onto a mech as possible and it was boring. The MWO devs are just trying to avoid that sort of trap. IMHO, they are doing a good job.

A good job? :huh:
They upped the rate of fire on ballistics by up to twenty times! The best mechs are the ones you can get the most ballistics on as the worst ballistic has a higher dps than the best laser.

View PostVXJaeger, on 17 September 2013 - 01:44 AM, said:

Jea, and AC5 is da shaittiest gun in the game. huraa.

The AC5 is the worst ballistic (not including the MG) but it is still better than any laser.

#16 VXJaeger

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Posted 17 September 2013 - 01:49 AM

View PostWolfways, on 17 September 2013 - 01:48 AM, said:

The AC5 is the worst ballistic (not including the MG) but it is still better than any laser.


Buffit to 1.25s, and were done here.

#17 Wolfways

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Posted 17 September 2013 - 01:52 AM

View PostVXJaeger, on 17 September 2013 - 01:49 AM, said:


Buffit to 1.25s, and were done here.

Buff it? You're not getting this are you.
All AC's are way too powerful. They all need a nerf (or all other weapons need a buff).

#18 VXJaeger

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Posted 17 September 2013 - 01:54 AM

View PostWolfways, on 17 September 2013 - 01:52 AM, said:

All AC's are way too powerful. They all need a nerf (or all other weapons need a buff).

You gotta be somesorta special person, aren't you?

#19 Wolfways

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Posted 17 September 2013 - 01:58 AM

View PostVXJaeger, on 17 September 2013 - 01:54 AM, said:

You gotta be somesorta special person, aren't you?

Okay, you explain why the AC2 which is supposed to do slightly less damage than a small laser has one of the highest dps in the game. You can't take the stats from the original game and increase the ballistic rate of fire a hell of a lot more than the energy weapons rate of fire and expect them to be balanced.

#20 Poptimus Rhyme Wallace

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Posted 17 September 2013 - 02:08 AM

Two words; Ammo Explosions.

i love the new changes, and i barely run uacs





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