Performance & Connectivity Feedback - 1.2.242
#41
Posted 24 September 2013 - 08:00 AM
Now 400-500ms
Fps are ok. no notable difference for me.
#42
Posted 24 September 2013 - 11:05 AM
Afaik this problem startet yesterday, I ran some tests, but there is nothing blocking the line or influencing the ping. I even ran a ping /t for a complete match to a website (460 packets, 0 lost, min 45ms, max 63ms, average 47ms).
So what ever it is, its locked to the game or the routing. Simply put, its not my connection.
This is unplayable.
Edit:
I did a few more matches today, the last few where actually playable. Ping got normal for some matches and on the last, it was getting high again (360) but it was playable - no rubber-banding at all.
Edit2:
And another test, 1 was fine the other one the high ping was back and with it the rubber-banding.
Edited by Nryrony, 25 September 2013 - 09:44 PM.
#43
Posted 24 September 2013 - 12:21 PM
....and it takes ages getting into the the Mechlab/Pilotlab after leaving a match!
#44
Posted 24 September 2013 - 12:35 PM
Other mech explosions, firing etc has only a small effect, but when it's smoke/steam from my own weapons (ppcs especially) it has a dramatic effect. I normally move a couple of steps so it's no longer in my field of view, and that solves the issue.
It's difficult to tell whether it happens all the time or not, as it depends on which way the fx drifts.
Possible reason for it only being my own weapons is because this is almost the only time that the smoke effect affects my whole view.
on 327.23 NV driver but has happened on all others
i5 3570k @ 4.2GHz
8GB RAM
Windows 7 Home Premium x64
All settings maxed out at 1080p
happens with/without vsync
Edited by poohead, 24 September 2013 - 12:39 PM.
#45
Posted 24 September 2013 - 01:34 PM
I used to run the game on med specs and a few things like textures high (a few month ago it was mainly high/med). Now everything is low, and only the textures are high, object detail 2nd lowest and particles on 2nd lowest. Because on lowest you have a disadvantage (lasers light up mechs/the enviroment so you can see what you are shooting). The biggest performance loss is when you see smoke (lrm fire and impact from lrm/ballistics and jumpjet smoke). It doesn't matter if you have particles on lowest, the smoke is allways there, only smoke from laser impact and smokey buildings is removed as far as I can tell and that doesn't do much for my framerate. If MWO had the option to remove smoke that would be a big improvement, so please, PLEASE, PLEASE! tell the engineers to remove the smoke. As it is now, whenever I am being shot at with salvo's of lrm or an triple AC2/UAC5 setup I just might as well do an alt+f4 because the fps drop to 4 (four) and the game gets unresponsive.
Also the latest patch makes all mechs have a white overlay over their texture (just like mechs are set to brightness 95% white). This happens when you alt tab into the game when it's loading. When a mech gets hit (and gets a damage texture applied) the mechs loses it's white overlay and returns to normal.
A bit offtopic: Another performance problem is the vidmem needed per map. Some maps don't go over 860mb, other maps like frozen city day wan't to use more than 1gb and glitches to 800/900mb with some building or snow textures missing.
Ping
Mostly I get a ping of ~105 to 120 max (had this mostly since closed beta). Sometimes lately it can shoot up to 500+ and rubberbanding... rubberbanding everywhere, sometimes I'm even flying kilometers above the ground because the game doesn't know where I am supposed to be. I would love to record it, but since the performance of the game lately has gone down a lot it would make it unplayable.
PC + internet Specs
Also I'm running an fps cap in the user.ini @ 50fps. This because the mechlab has the tendancy to overwork my graphics card to as much fps at it can generate. Ingame this cap is unnoticeable because the max fps I get is 45/48 when looking at a mountain wall. on average it's 35.
Edited by RadioKies, 24 September 2013 - 01:45 PM.
#46
Posted 24 September 2013 - 02:14 PM
#47
Posted 24 September 2013 - 04:59 PM
#48
Posted 25 September 2013 - 10:38 AM
#49
Posted 25 September 2013 - 02:56 PM
I monitor CPU core usage, GPU usage, temps, VRAM etc. in game with EVGA precision and HWinfo.
My GTX770 is only at about 60% and no core is ever over 80% (mostly around 60%) yet I keep getting periodic FPS drops.
It was driving me nuts so I reinstalled the game and all my drivers and it is still happening.
After stress testing the CPU with Prime 95 and the GPU with Heaven and Valley and comparing with official benchmarks I conclude it is the game.
CPU 2500K
GPU GTX 770
Win 7 64
Latest Nvidia WHQL drivers.
Latest everything
Edited by Jabilo, 25 September 2013 - 02:57 PM.
#50
Posted 26 September 2013 - 06:43 AM
The past week I've gotten numerous "session was lost" errors. 5-6 times in a row. It's unplayable for me now.
#51
Posted 26 September 2013 - 09:17 AM
The game when played after I have played earlier and had my computer hyperbate, will sometimes run with a huge FPS hit. The FPS hit is ONLY on MWO, but effects both the front end AND the game. The front end is at 20 FPS solid rather than 60, and the game itself runs at 8-12 FPS. The only solution is to reboot. No other game has this issue or has issues after this, only MWO is effected.
I believe it happened to me once between drops without even restarting the client. Nothing else has changed, and a drive upgrade I did later did not fix the problem.
#52
Posted 26 September 2013 - 11:01 AM
#53
Posted 26 September 2013 - 10:13 PM
#55
Posted 28 September 2013 - 07:37 PM
I'm in Waterloo ON, so I'm not dropping sessions because I'm on the other side of the planet from the server.
Edited by TripleEhBeef, 28 September 2013 - 07:45 PM.
#56
Posted 29 September 2013 - 05:08 PM
I am running an
i7 at 3.21Ghz
16 GB RAM
2x GTX 660 Ti in SLi
512 GB SSD
50Mb connection
I read in the forums about turning off hardware acceleration in flash but that made no difference.
This needs to be fixed either on your end or mine because on some maps you are nearly blind without thermal and night vision won't work.
#57
Posted 01 October 2013 - 12:53 AM
Things are back to normal when I restart the game though.
Problem has happened before, but in this patch it happens more frequently.
#58
Posted 01 October 2013 - 01:27 AM
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