

We Are Going Live! Stand In Box Or Kill Is Our Gameplay Model!
#1
Posted 17 September 2013 - 03:29 AM
#2
Posted 17 September 2013 - 03:56 AM
Collisions would be nice.... clan warefare? I've been here since January 2013 and I've not seen once bit of info on it

#3
Posted 17 September 2013 - 03:59 AM
Jimmy Page, on 17 September 2013 - 03:29 AM, said:
So basically any fps ever? They all boil down to shot the other guy on different maps.
#4
Posted 17 September 2013 - 04:06 AM
P.S. Buy more MC! Buy a Phoenix package! Got a Phoenix package? Buy Sabre for only $30 NOW, get mechs in December! Its a steal...
P.P.S We will get a new thing... there will be a new cash shop, apparently. Who'd of thought it?!?
#5
Posted 17 September 2013 - 05:10 AM
#6
Posted 17 September 2013 - 05:22 AM

#7
Posted 17 September 2013 - 05:25 AM
#8
Posted 17 September 2013 - 05:30 AM
#9
Posted 17 September 2013 - 05:44 AM
Jimmy Page, on 17 September 2013 - 03:29 AM, said:
repair and reload never worked to the benefit of the game, clans will do nothing but screw the balance, balancing has been getting better, lol at hackers and aimbotters, macros don't do anything you can't do normally
the game shouldn't launch today but your reasons why are laughable
Edited by Waking One, 17 September 2013 - 05:44 AM.
#10
Posted 17 September 2013 - 05:53 AM
#11
Posted 17 September 2013 - 05:57 AM
So put yourself in their shoes. You have a choice: a) invest in making a better free game and make money from people buying imaginary robots, or

#12
Posted 17 September 2013 - 05:58 AM
Slaytronic, on 17 September 2013 - 05:10 AM, said:
UncleTouchy, on 17 September 2013 - 05:22 AM, said:

Dude.
Is that your friends uncle posting right after you?!
btw, the ppl sayin R&R is not a good 'idea' are ******* stupid. let me explain. if R&R was balanced, it'd be a great way to limit ******* from using good weps to tryhard and artificially inflate their metaballs for a patch or two. a good R&R would equal limited prevalence of powerful mechs/weps, be a money/time sink [shallow end game retention, yes, but tis something] as well as risk vs reward [suck and you're actually losing money over time gg]
Edited by Top Secret Fifth Account Shhh, 17 September 2013 - 06:01 AM.
#13
Posted 17 September 2013 - 05:59 AM

#14
Posted 17 September 2013 - 06:02 AM
Joseph Mallan, on 17 September 2013 - 05:30 AM, said:
In case you missed the
#15
Posted 17 September 2013 - 06:06 AM
#16
Posted 17 September 2013 - 06:13 AM
Jimmy Page, on 17 September 2013 - 03:29 AM, said:
Got problem with macro? Spend some time learn more about it, and not all hackers are bad.
#17
Posted 17 September 2013 - 06:16 AM
Top Secret Fifth Account Shhh, on 17 September 2013 - 05:58 AM, said:
btw, the ppl sayin R&R is not a good 'idea' are ******* stupid. let me explain. if R&R was balanced, it'd be a great way to limit ******* from using good weps to tryhard and artificially inflate their metaballs for a patch or two. a good R&R would equal limited prevalence of powerful mechs/weps, be a money/time sink [shallow end game retention, yes, but tis something] as well as risk vs reward [suck and you're actually losing money over time gg]
The thing is, would people cough up real money for heavies and assaults if R+R made those mechs costly to run or even run at a loss? Sure, some people would, but people who are not very good would probably think twice. I personally think (tinfoil hat engaged) that R+R never came back because it would have a negative effect on MC sales. I obviously could be wrong, woke up in a cynical launchday mood today.
#18
Posted 17 September 2013 - 06:18 AM
The "Tinfoils Hats" will have one final field day...

#19
Posted 17 September 2013 - 06:20 AM
Do you see that happening here?
#20
Posted 17 September 2013 - 06:22 AM
HammerSwarm, on 17 September 2013 - 06:02 AM, said:
In case you missed the
I prefer my game to be finished and polished when it is done. Launch at this stage is laughable.
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