1. I have been noticing that my mechs carrying srms do a lot of damage, but rarely lead to any kills.I don't know if it is because they spread their damage over so many body parts, but I usually end of dying first in a brawl even if I have 3 SRM 6s with artemis. Ballistics are far more effective. Having said that, I do remember a time when I feared opponents with missiles, but somewhere along the way they got nerfed and are no longer a threat. They need to be reevaluated.
2. There needs to be more rewards for capturing bases in conquest for scouts or for scouts using tag or narc. Right now I can run around as a light capturing points and only get a one time bonus despite how many I capture. After the first base is captured, you are tempted to join the fight to get more rewards.Also, narc missiles are still not very popular. I rarely see them used. There needs to be some reward for carrying those around as well. You have to invest 4 tons to use them a get little back for you efforts.
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Thoughts Toward Gameplay
Started by Kingdom Come, Sep 17 2013 10:25 AM
2 replies to this topic
#1
Posted 17 September 2013 - 10:25 AM
#2
Posted 17 September 2013 - 10:37 AM
First, what chassis do you run?
Additionally, the SRMs had the splash damage removed because it was glitched. The community voted to up the damage for all SRMs until the issues had been resolved. So we have more damage but when a lot of missiles are fired at once not all of the missiles register damage at the moment.
Additionally, the SRMs had the splash damage removed because it was glitched. The community voted to up the damage for all SRMs until the issues had been resolved. So we have more damage but when a lot of missiles are fired at once not all of the missiles register damage at the moment.
#3
Posted 17 September 2013 - 11:53 AM
It actually started at 5 damage per missile, then got nerfed into uselessness due to some idiots can't stop running into splatcat, and now we have 2.5 damage per missile
Edited by Sheraf, 17 September 2013 - 11:54 AM.
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