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Opinions On This Catapult C1 Build?


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#1 Shaftronics

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Posted 17 September 2013 - 01:22 PM

Despite being a Founder, I could only start actually playing the game a few days ago since MWO wasn't optimized enough and my PC wasn't good enough. Only recently, since a patch and getting a new PC, was I able to start finally playing about 5 days ago.

I picked the Catapult as my starting mech, knowing that I'm the type who likes to adapt to different situations. Currently, I'm using an XL 280 Engine shared with my Ilya, but this is eventually what I'd like it to be after I'm done with it.

CPLT-C1

Doesn't run as hot as you think, though. I love the flexibility the build offers at any range and the 2 Large Lasers are a good complement, if not deterrent for someone who wants to take a potshot or just to add on to the damage my LRMs are dishing out, which when the situation presents itelf, has been absolutely devastating.

Thoughts?

#2 Murilo Specht

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Posted 17 September 2013 - 01:27 PM

Unless you really need the range, 4 medium lasers will always be better than 2 large lasers.

#3 Racklesnack

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Posted 17 September 2013 - 01:30 PM

Your build is quite similar to mine (I run 2ml 2ll 2alrm) but with your build as long as you stay out of the main brawl you should be fine.

#4 Greyrook

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Posted 17 September 2013 - 02:28 PM

View PostMurilo Specht, on 17 September 2013 - 01:27 PM, said:

Unless you really need the range, 4 medium lasers will always be better than 2 large lasers.

I find this to be incorrect for the most part. Since the general operational range for direct fire battles is around 500m on average, the medium lasers are nearly at their peak range and aren't doing nearly as much as the larges in the same situation. I actually find the build intriguing, although I would consider dropping down to LRM10s and putting in a slightly larger engine with more heat sinks and armor.

It will definitely help with times where you know the guy's going to be able to avoid the LRMs, since you can still put out decent damage with two LLs.

Edit: After playing with it a bit, I'm not quite sure. The LRM15s are the better choice, but I'm not sure if it's just getting used to the different weapons or what because I'm not getting the damage per match I was hoping for. On the other hand, there were a lot of times where I realized I wasn't firing my lasers when I should have, or wasn't tagging correctly. It'll definitely stay a consideration, but I don't see it as a breakout build for the C1 just yet (not that there are really any breakout builds for it). Maybe after some more practice, because it's not too hot or too slow or anything else that normally kills unusual builds.

Edited by Greyrook, 17 September 2013 - 06:36 PM.


#5 Autobot9000

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Posted 17 September 2013 - 03:26 PM

I support your build. I tried something very similar in an attempt to make an inner sphere Timberwolf, which had 2x ML, 2x LL, 2xLRM15. I find, that the large lasers are particularly good at adding DPS at your optimal range. Medium Lasers really don't reach out as far. Albeit I ended up staying with 3xMedium Pulse Lasers, sometimes I do miss that range. In your build I wonder why you need jump jets. Personally running an arty support mech I never find myself in positions where I could use the JJs to my advantage. Maybe you can exchange them for more armor and a heatsink?

Like this:
http://mwo.smurfy-ne...b284b44d5eefab7

#6 Shaftronics

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Posted 18 September 2013 - 06:52 AM

Any boost in mobility or the ability to cut through terrain is never a bad thing. Also, great for those emergency moments when you need to jump off/on a cliff and make a difference from having a superior vantage point or on those very specific moments in Terra Forma and I need to slow my fall.

Depending on how things go or if I notice I never do use them most of the time, I might just use the weight for armor, Heat Sinks or an AMS, depending on how many slots I have left.

#7 kronologyjdd

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Posted 29 October 2013 - 09:29 PM

this is my C1 build. it more of a brawler. it good as long as your not all alone. over heating is not bad as long as your not holding the lasers.

CPLT-C1

#8 DEN_Ninja

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Posted 30 October 2013 - 07:41 AM

My Take
If you truly need LL
I like the idea of a versatile kitty but this one in my opinion is far too vulnerable to just about anything.

31 Points of Armor on Legs, an XL with low armor side torsos, AMMO IN THE ARMS?

Lastly, any light will wreck you more easily. Long cooldown and high heat from LL makes you vulnerable to a light with a flamer. You will be shut down after trying to lase it and it will laugh.

I really do love the LL concept but it does not go hand in hand with LRM boating. You have to give up something and you gave up way too much. I mean there is ammo in the arms! The most commonly destroyed part of a Cat and you put ammo into it. The Explosion would then go into the side torso where your XL is.

Edit: Or we take the more Laser Dakka Mode.

Edited by Tichorius Davion, 30 October 2013 - 07:44 AM.


#9 ShadowbaneX

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Posted 30 October 2013 - 07:52 AM

View PostMr Titian, on 17 September 2013 - 01:30 PM, said:

Your build is quite similar to mine (I run 2ml 2ll 2alrm) but with your build as long as you stay out of the main brawl you should be fine.


A friend & I came up with a brawler load-out for the C1 which is kinda fun. Similar to your's only SRM6s instead of LRM10s.

Edited by ShadowbaneX, 30 October 2013 - 07:53 AM.


#10 LCRacerX

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Posted 30 October 2013 - 08:11 AM

View PostShadowbaneX, on 30 October 2013 - 07:52 AM, said:


A friend & I came up with a brawler load-out for the C1 which is kinda fun. Similar to your's only SRM6s instead of LRM10s.


I ran a similar build - just w/out the AMS & with more SRM ammo. Was fun when SRMs were hit-detecting reliably. Moved away from it when SRMs became all show & no detection.

Now I run it with a LRM10 & LRM5 w/ Artemis. Works surprisingly well, especially end-of-match.

#11 kronologyjdd

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Posted 31 October 2013 - 04:58 PM

View PostTichorius Davion, on 30 October 2013 - 07:41 AM, said:

My Take
If you truly need LL
I like the idea of a versatile kitty but this one in my opinion is far too vulnerable to just about anything.

31 Points of Armor on Legs, an XL with low armor side torsos, AMMO IN THE ARMS?

Lastly, any light will wreck you more easily. Long cooldown and high heat from LL makes you vulnerable to a light with a flamer. You will be shut down after trying to lase it and it will laugh.

I really do love the LL concept but it does not go hand in hand with LRM boating. You have to give up something and you gave up way too much. I mean there is ammo in the arms! The most commonly destroyed part of a Cat and you put ammo into it. The Explosion would then go into the side torso where your XL is.

Edit: Or we take the more Laser Dakka Mode.



I took into count of having the ammo in the arms and move it to the legs. good point. i find i can fire my LL with out over heating to much as long as I watch what I doing. I like the range they had over just ML. I was after more fire power with out relaying on missiles. it would like to fix a XL engine but i think i need all the up grade in the mech lab right? I only have the one cat tho. do you guys find missiles to be better the lasers

#12 Shaftronics

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Posted 01 November 2013 - 06:20 PM

Found it funny that the thread suddenly had replies almost a month after.

Still, I was only a few days old in Mechwarrior Online when I made this thread, as mentioned. Being a significantly better Mechwarrior than I was, I default to this build now;

CPLT-C1

Great Fire Support as far as I'm concerned.Changing to Large Lasers or ER Large Lasers allows me to upgrade the engine and add more heatsinks if I'm feeling a bit conservative.

#13 Autobot9000

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Posted 18 November 2013 - 07:25 AM

Bump!

Anyone noticed, that all Catapult variants have been buffed to 20 tube launchers? Originally only the C4 variant had 20 tube launchers.... This makes the C1 variant naturally a beast. Now you can run it with 2xLRM20/Artemis and 3xML+TAG. Thats ofc beastly.

#14 ShadowbaneX

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Posted 18 November 2013 - 01:25 PM

View PostAutobot9000, on 18 November 2013 - 07:25 AM, said:

Bump!

Anyone noticed, that all Catapult variants have been buffed to 20 tube launchers? Originally only the C4 variant had 20 tube launchers.... This makes the C1 variant naturally a beast. Now you can run it with 2xLRM20/Artemis and 3xML+TAG. Thats ofc beastly.


It diminishes the C4 a bit, yeah...unless you prefer having the Streaks to the extra ML. I suppose if you've got the TAG though you don't entirely need the Beagle though. That'll free up some tonnage.

#15 focuspark

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Posted 18 November 2013 - 02:12 PM

If you're determined to be LRM support:
http://mwo.smurfy-ne...f4d98d071b1fca3

Otherwise, this is a nasty surprise for anyone running into a C1 (I love this build):
http://mwo.smurfy-ne...8417dc7607c7b2c





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