...can the charge bar at least show up right beneath the reticle rather than requiring me to look down and to the right at my weapons groups?
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If We Have To Have A Charge Time On The Gauss Rifle...
Started by Huntsman, Sep 22 2013 10:04 PM
9 replies to this topic
#1
Posted 22 September 2013 - 10:04 PM
#2
Posted 22 September 2013 - 10:07 PM
It already does.
There are 6 boxes around your reticule, reflecting each of your 6 firing groups.
If it is red, a weapon is on cooldown or destroyed. If it is orange, the weapon is ready.
The Gauss Rifle, when charging, will show yellow, and when ready to fire it will show green.
There are 6 boxes around your reticule, reflecting each of your 6 firing groups.
If it is red, a weapon is on cooldown or destroyed. If it is orange, the weapon is ready.
The Gauss Rifle, when charging, will show yellow, and when ready to fire it will show green.
#3
Posted 22 September 2013 - 10:43 PM
I just don't feel those little boxes are all the noticeable in the middle of a fight, and they still draw your eye away from the reticle. After over a year of playing I don't know that I've ever once used those boxes once the fight began. They just don't catch my attention in any way.
#4
Posted 23 September 2013 - 01:12 AM
They can be a bit hard to see in a brawl, but when you use the Gauss as intended that shouldn't be a problem. You could also try listening for the charge sound, but that isn't 100% accurate as it ends before the charge is done. I personally think we can use a clear audio cue when the charge ends, like a short beep or something. That and one more second to fire the damn thing, it's fairly common for me to get a good shot only a fraction of a second after the charge expires. Anything more than that would probably make it too easy.
#5
Posted 23 September 2013 - 04:08 AM
Also you cannot call a weapon with a Charging delay a sniper's weapon. Sure its fine for a Long range weapon but not for a Sniper.
#6
Posted 23 September 2013 - 04:18 AM
I listen for the audio cue, but I no longer use the Gauss Rifle. Hopefully my opponents are all using Gauss Rifles.
#7
Posted 23 September 2013 - 02:40 PM
I used the Gauss rifle a lot this weekend. I'm starting to get the hang of the firing mechanism. After a while, you get a feeling for the "ready to fire" window without even thinking about it. It just takes practice.
#8
Posted 23 September 2013 - 06:23 PM
The little boxes can be tricky to see, but I find they work ok at least. I almost feel like adding a bar wouldn't help much more... cast bars and such in other mmo's can sometimes suffer lag issues too, so it might be no better a gauge of when to shoot. I usually listen for the sound too, and glance at the box before firing quickly. I didn't use them (gauss rifles) in this game until the change, and I rather like the mechanic. It has a good rythym to it once you get used to it. Also makes it so once you get good with the gauss, other weapons are easier, and you can rest assured that you can effectively use one of the trickier weapons
#9
Posted 23 September 2013 - 06:30 PM
Lightfoot, on 23 September 2013 - 04:18 AM, said:
I listen for the audio cue, but I no longer use the Gauss Rifle. Hopefully my opponents are all using Gauss Rifles.
I'll be happy to use one on you. I still have no problem using them. Between the audio note and the green status par that is very easily discerned in your peripheral vision next to the reticle, I have zero issue using them effectively, be it in support, sniping (yeah Joseph, have to disagree with you there. Snipers don't twitch shoot. Breath in, pause, aim, let out breath slowly, touch off trigger during the exhale. Rushed shots are missed shots) or *gasp* brawling.
Not my favorite weapon for a knifefight, anymore than taking my Remington 700 .338 Lapua into an alley fight old be my first choice. Rather have an H&K 416, my Glock or preferable, an Shotgun for that job. Proper weapon for the proper role.
#10
Posted 23 September 2013 - 06:38 PM
The charge bar is fine where it is right now.
What really needs improving is the decibel level of the charge and hold audio so it's possible to use that as a cue during heavy firefights. Right now almost every other weapon around you and hitting you drowns out the audio of the Gauss charging.
What really needs improving is the decibel level of the charge and hold audio so it's possible to use that as a cue during heavy firefights. Right now almost every other weapon around you and hitting you drowns out the audio of the Gauss charging.
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