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Guass Is The Suck, And Now Is Uac-5


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#1 Arillion

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Posted 17 September 2013 - 04:11 PM

So I joined and I bought a bunch of mechs. I love Battletech and have played for ever. And so I blew 280 bucks on this game. Cause loved it. And then you *** hats ruined PPC and guass. Fine. I rebuild to UAC-5 and then then the *** hats that be ruined those. So now I have 280 dollars of **** I can not play for {Scrap} and I no longer enjoy playing. And I think to my self, F. U. Yeah. I am 42 and have been gaming for all of it. Yet this nerfing and nerfing and complicating for the sake of nothing is ******* me off to the point I do not want to play this game. Are you guys blind you are ruining your game. And making it where peeps will leave. Cause I think I will. Think about it. Guass was balanced buy it's weight and number of shots a ton. Now I have to charge the piece of **** and then get an aimed shot off in 1 and a half seconds and I miss my chance and the **** starts all over. Please think about what you are doing.

#2 DocBach

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Posted 17 September 2013 - 04:14 PM

So pretty much if no weapon is an instant win button, you feel the need to leave the game?

I'm actually happy that for the first time since closed beta I don't see the battle swayed by an easily identifiable "meta."

#3 IceLom

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Posted 17 September 2013 - 04:15 PM

View PostDocBach, on 17 September 2013 - 04:14 PM, said:

So pretty much if no weapon is an instant win button, you feel the need to leave the game?

I'm actually happy that for the first time since closed beta I don't see the battle swayed by an easily identifiable "meta."


Took the words from my mouth.... you *******.

#4 Royalewithcheese

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Posted 17 September 2013 - 04:19 PM

Not convinced UAC/5 is "the suck." It's probably behind the AC/20, but IMO it's too early to call how it stacks up against the other autocannons, or how autocannons will stack up to other weapons. I've been having some luck with something that is basically the stock Jagermech DD with 2xUAC/5 + 2xAC/2.

#5 ColourfulConfetti

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Posted 17 September 2013 - 04:45 PM

View PostArillion, on 17 September 2013 - 04:11 PM, said:

So I joined and I bought a bunch of mechs. I love Battletech and have played for ever. And so I blew 280 bucks on this game. Cause loved it. And then you *** hats ruined PPC and guass. Fine. I rebuild to UAC-5 and then then the *** hats that be ruined those. So now I have 280 dollars of **** I can not play for {Scrap} and I no longer enjoy playing. And I think to my self, F. U. Yeah. I am 42 and have been gaming for all of it. Yet this nerfing and nerfing and complicating for the sake of nothing is ******* me off to the point I do not want to play this game. Are you guys blind you are ruining your game. And making it where peeps will leave. Cause I think I will. Think about it. Guass was balanced buy it's weight and number of shots a ton. Now I have to charge the piece of **** and then get an aimed shot off in 1 and a half seconds and I miss my chance and the **** starts all over. Please think about what you are doing.


Dude, just grow up, will you? If you can't handle a game that has no weapon that is clearly better than the other, just play COD and spam the rpg all day, you'll feel better, or if your still in this love/hate relationship with the game, try the ac 40 Jaeger, that sounds like a build you might like. Gauss and the ppc both take more skill to use now, and that is a welcome change, if you desperately need your snapshots, just grab 2 ppcs and learn to lead and manage your heat. If you don't like that fancy leading nonsense, start actually practicing with the Gauss charge mechanic and maybe you'll find you quite like the new guass. As for the UAC5, it still works fine, just jams a bit more. In other words, it really isn't op anymore. God forbid we don't have a clearly op weapon, the game is ruined oh woe is the player base!

Edited by PalmaRoma, 17 September 2013 - 05:14 PM.


#6 Chazsaw

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Posted 17 September 2013 - 04:57 PM

I have to say, I completely disagree with the OP's attitude, but I did come on to the forums for the first time ever because I was so frustrated with the changes that they made to the UAC5. Or possibly more to the point, I don't understand them and was hoping I was missing something and someone could explain it for me.

So the way I see it, with the UAC5 over the AC5 you are paying, 1 ton, 1 critical slot, a 1 in 5 chance to jam and a bunch C-bills to gain a range boost that is barely on the edge of usability? (not usable on some maps, takes admirable skill on others.) Am I missing something? Is there still a reason to use the UAC5 over the AC5?

Also, for the record I am pretty happy with what they have done to the PPC and ER PPC. Though I sold off all my GR's and don't intend to really give them another go with the firing delay. BUT, I am perfectly happy to admit that that is purely the result of my own lazyness.

#7 DocBach

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Posted 17 September 2013 - 04:59 PM

I'd like to see the malfunction rate lowered and the ammo on par with the standard AC/5, but the rate of fire adjustment to bring it in line with the standard AC5 but with the ability to double tap was very much necessary.

#8 Prezimonto

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Posted 17 September 2013 - 05:04 PM

I think it's in a reasonable testing place. You get the ability to deal a bucket full more damage quickly, but it will jam within several shots. If you want steady dps in that range take the ac5, if you want burst take the uac5.

#9 DegeneratePervert

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Posted 17 September 2013 - 05:25 PM

I like the new UAC5. It isn't OP, but I think (and this is my opinion) that it has totally replaced the AC/10 in terms of usefulness. It's basically an AC5 that can become an AC/10 whenever you need it to. AC/10 needs some love after this patch.

#10 OneEyed Jack

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Posted 17 September 2013 - 05:26 PM

I agree with DocBach. Maybe a 17-18% jam rate, but 20% feels a little high, and with 5 second jams it feels like my guns are jammed more often than firing. Maybe it's just perception, but it feels like I'm jammed as much, maybe more, than before the buff, but with a LOT less DPS when they are actually firing. And since we still don't have a non-macro way to reliably single-tap without jamming, it feels pretty bad to me.

All in all, AC5s have been considered pretty bad for a long time, and balancing against those while they are at that point might not have been the best route.

#11 Drasari

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Posted 17 September 2013 - 05:38 PM

OP, grow up.

The UAC- change was needed. Know how I can tell? It's not on every mech that has a ballistic slot anymore.

Adapt to change. Try making a balanced build and get back in the fight.

#12 Devils Advocate

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Posted 17 September 2013 - 05:45 PM

People don't seem to understand that the 1.5 cooldown rate isn't what the weapon fires at when you hold it down. It fires at .75 until it jams. I keep seeing people ask what the advantage is, and doubling your DPS until it jams still seems pretty ******* powerful, especially when there's more than one shooting at you.

PGI needs to do a better job of explaining this in UI 2.0 due out sometime this coming year.

#13 Mike Oakenwall - the khadoran

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Posted 17 September 2013 - 05:45 PM

View PostDegeneratePervert, on 17 September 2013 - 05:25 PM, said:

I like the new UAC5. It isn't OP, but I think (and this is my opinion) that it has totally replaced the AC/10 in terms of usefulness. It's basically an AC5 that can become an AC/10 whenever you need it to. AC/10 needs some love after this patch.


how can i make it become an ac/10 when i need to?

Edited by deanon, 17 September 2013 - 05:46 PM.


#14 Simbacca

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Posted 17 September 2013 - 05:48 PM

While I do hate the changes made to the Gauss Rifle. The changes to the U/AC5 were very much necessary.

#15 Troggy

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Posted 17 September 2013 - 05:51 PM

@ OP,

You might consider trying this: It's a slightly less OP version of the Poptart Sniper: Seems like it might be up your alley (and no fragile gauss!)

http://mwo.smurfy-ne...a057725b7232a3b

--
Troggy

#16 MadPanda

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Posted 17 September 2013 - 05:52 PM

The uac5's role has changed with the nerf. Before you would use it as your main gun, but now you need to use it as a side-arm. Ran my newly bought orion with ac5+uac5 and it seemed to work decently. The uac5 though is horribly nerfed from what it was so I wouldn't run it alone anymore. I agree that the weapon needed a nerf, but I dont agree upping the jam rate to 20%. That is huge and over nerfs the weapon imo. It should have stayed at 15% jam. The cooldown nerf is fine.

#17 Primetimex

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Posted 17 September 2013 - 06:13 PM

View PostMadPanda, on 17 September 2013 - 05:52 PM, said:

The uac5's role has changed with the nerf. Before you would use it as your main gun, but now you need to use it as a side-arm.


What else do you expect from the balancing idiots at PGI? If the UAC5 is no longer the main gun - then what would mechs with triple ballistics hardpoints like the Ilya run then? It's the one thing that makes them unique, the ability to run fast-firing triple ultraautocannons - now the UAC's nerfed so that it still weighs more, takes up more slot, less ammo per ton but behaves like an AC5 with burst damage with random jamming?

Mechs with triple ballistics or more can only run the smaller autocannons not the larger ones.

Thanks PGI for your idiotic balancing - you are slowly but surely nerfing the unique builds of this game just like you did with the Highlanders.

#18 Scratx

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Posted 17 September 2013 - 06:28 PM

View PostChazsaw, on 17 September 2013 - 04:57 PM, said:

I have to say, I completely disagree with the OP's attitude, but I did come on to the forums for the first time ever because I was so frustrated with the changes that they made to the UAC5. Or possibly more to the point, I don't understand them and was hoping I was missing something and someone could explain it for me.

So the way I see it, with the UAC5 over the AC5 you are paying, 1 ton, 1 critical slot, a 1 in 5 chance to jam and a bunch C-bills to gain a range boost that is barely on the edge of usability? (not usable on some maps, takes admirable skill on others.) Am I missing something? Is there still a reason to use the UAC5 over the AC5?

Also, for the record I am pretty happy with what they have done to the PPC and ER PPC. Though I sold off all my GR's and don't intend to really give them another go with the firing delay. BUT, I am perfectly happy to admit that that is purely the result of my own lazyness.


Let me explain, then.

Before patch, the UAC5, without double-shot, would fire 1 round every 1.1 seconds. With double-shot, average of 1 round every 0.55 seconds, with a 15% jam chance.

The AC5 fires 1 round every 1.5 seconds for 1 ton and 1 crit less.

So... for one more ton and critical slot, you would get basically 3 times more gun, with the only drawback that the gun would probably jam after a few shots, stopping you temporarily from firing that one gun.

Worse, because of the reload difference, you could exploit that to have a no jam chance, easy to use, faster firing AC5 if you were using a macro to automate the clicking for you. So you could also have an AC5 that fired ~30% faster for just one more ton and crit.


Now, after the patch, the UAC5's reload is 1.5 seconds, matching the AC5. Double shot still makes it one shot every 0.75s on average, and jams a bit more at 20%, which brings it down more in line with the AC5 (would be too powerful otherwise). So, if you use macros you can no longer gain a fire rate advantage by using the UAC5, leaving using the gun as a decision between whether you want to have double-tapping or not. The UAC5 is still an effective burst fire weapon, but it doesn't effectively obsolete the AC5 anymore.


Does this help you?

#19 xMEPHISTOx

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Posted 17 September 2013 - 11:09 PM

View PostArillion, on 17 September 2013 - 04:11 PM, said:

So I joined and I bought a bunch of mechs. I love Battletech and have played for ever. And so I blew 280 bucks on this game. Cause loved it. And then you *** hats ruined PPC and guass. Fine. I rebuild to UAC-5 and then then the *** hats that be ruined those. So now I have 280 dollars of **** I can not play for {Scrap} and I no longer enjoy playing. And I think to my self, F. U. Yeah. I am 42 and have been gaming for all of it. Yet this nerfing and nerfing and complicating for the sake of nothing is ******* me off to the point I do not want to play this game. Are you guys blind you are ruining your game. And making it where peeps will leave. Cause I think I will. Think about it. Guass was balanced buy it's weight and number of shots a ton. Now I have to charge the piece of **** and then get an aimed shot off in 1 and a half seconds and I miss my chance and the **** starts all over. Please think about what you are doing.


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#20 Master Maniac

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Posted 17 September 2013 - 11:20 PM

You're 42 and you use the word "peeps?" Gauss is "the suck?" "Nerfing?"

Unconvinced.

Anyway, I roll double gauss. I get 5 plus kills on average. Gauss is fine. It's beautiful. It's my favorite weapon. So what if there's a timing aspect to get used to? It makes the weapon interesting, and makes it feel different from the AC20. Seriously, where's the problem?





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