

Guass Is The Suck, And Now Is Uac-5
#1
Posted 17 September 2013 - 04:11 PM
#2
Posted 17 September 2013 - 04:14 PM
I'm actually happy that for the first time since closed beta I don't see the battle swayed by an easily identifiable "meta."
#3
Posted 17 September 2013 - 04:15 PM
DocBach, on 17 September 2013 - 04:14 PM, said:
I'm actually happy that for the first time since closed beta I don't see the battle swayed by an easily identifiable "meta."
Took the words from my mouth.... you *******.
#4
Posted 17 September 2013 - 04:19 PM
#5
Posted 17 September 2013 - 04:45 PM
Arillion, on 17 September 2013 - 04:11 PM, said:
Dude, just grow up, will you? If you can't handle a game that has no weapon that is clearly better than the other, just play COD and spam the rpg all day, you'll feel better, or if your still in this love/hate relationship with the game, try the ac 40 Jaeger, that sounds like a build you might like. Gauss and the ppc both take more skill to use now, and that is a welcome change, if you desperately need your snapshots, just grab 2 ppcs and learn to lead and manage your heat. If you don't like that fancy leading nonsense, start actually practicing with the Gauss charge mechanic and maybe you'll find you quite like the new guass. As for the UAC5, it still works fine, just jams a bit more. In other words, it really isn't op anymore. God forbid we don't have a clearly op weapon, the game is ruined oh woe is the player base!
Edited by PalmaRoma, 17 September 2013 - 05:14 PM.
#6
Posted 17 September 2013 - 04:57 PM
So the way I see it, with the UAC5 over the AC5 you are paying, 1 ton, 1 critical slot, a 1 in 5 chance to jam and a bunch C-bills to gain a range boost that is barely on the edge of usability? (not usable on some maps, takes admirable skill on others.) Am I missing something? Is there still a reason to use the UAC5 over the AC5?
Also, for the record I am pretty happy with what they have done to the PPC and ER PPC. Though I sold off all my GR's and don't intend to really give them another go with the firing delay. BUT, I am perfectly happy to admit that that is purely the result of my own lazyness.
#7
Posted 17 September 2013 - 04:59 PM
#8
Posted 17 September 2013 - 05:04 PM
#9
Posted 17 September 2013 - 05:25 PM
#10
Posted 17 September 2013 - 05:26 PM
All in all, AC5s have been considered pretty bad for a long time, and balancing against those while they are at that point might not have been the best route.
#11
Posted 17 September 2013 - 05:38 PM
The UAC- change was needed. Know how I can tell? It's not on every mech that has a ballistic slot anymore.
Adapt to change. Try making a balanced build and get back in the fight.
#12
Posted 17 September 2013 - 05:45 PM
PGI needs to do a better job of explaining this in UI 2.0 due out sometime this coming year.
#13
Posted 17 September 2013 - 05:45 PM
DegeneratePervert, on 17 September 2013 - 05:25 PM, said:
how can i make it become an ac/10 when i need to?
Edited by deanon, 17 September 2013 - 05:46 PM.
#14
Posted 17 September 2013 - 05:48 PM
#15
Posted 17 September 2013 - 05:51 PM
You might consider trying this: It's a slightly less OP version of the Poptart Sniper: Seems like it might be up your alley (and no fragile gauss!)
http://mwo.smurfy-ne...a057725b7232a3b
--
Troggy
#16
Posted 17 September 2013 - 05:52 PM
#17
Posted 17 September 2013 - 06:13 PM
MadPanda, on 17 September 2013 - 05:52 PM, said:
What else do you expect from the balancing idiots at PGI? If the UAC5 is no longer the main gun - then what would mechs with triple ballistics hardpoints like the Ilya run then? It's the one thing that makes them unique, the ability to run fast-firing triple ultraautocannons - now the UAC's nerfed so that it still weighs more, takes up more slot, less ammo per ton but behaves like an AC5 with burst damage with random jamming?
Mechs with triple ballistics or more can only run the smaller autocannons not the larger ones.
Thanks PGI for your idiotic balancing - you are slowly but surely nerfing the unique builds of this game just like you did with the Highlanders.
#18
Posted 17 September 2013 - 06:28 PM
Chazsaw, on 17 September 2013 - 04:57 PM, said:
So the way I see it, with the UAC5 over the AC5 you are paying, 1 ton, 1 critical slot, a 1 in 5 chance to jam and a bunch C-bills to gain a range boost that is barely on the edge of usability? (not usable on some maps, takes admirable skill on others.) Am I missing something? Is there still a reason to use the UAC5 over the AC5?
Also, for the record I am pretty happy with what they have done to the PPC and ER PPC. Though I sold off all my GR's and don't intend to really give them another go with the firing delay. BUT, I am perfectly happy to admit that that is purely the result of my own lazyness.
Let me explain, then.
Before patch, the UAC5, without double-shot, would fire 1 round every 1.1 seconds. With double-shot, average of 1 round every 0.55 seconds, with a 15% jam chance.
The AC5 fires 1 round every 1.5 seconds for 1 ton and 1 crit less.
So... for one more ton and critical slot, you would get basically 3 times more gun, with the only drawback that the gun would probably jam after a few shots, stopping you temporarily from firing that one gun.
Worse, because of the reload difference, you could exploit that to have a no jam chance, easy to use, faster firing AC5 if you were using a macro to automate the clicking for you. So you could also have an AC5 that fired ~30% faster for just one more ton and crit.
Now, after the patch, the UAC5's reload is 1.5 seconds, matching the AC5. Double shot still makes it one shot every 0.75s on average, and jams a bit more at 20%, which brings it down more in line with the AC5 (would be too powerful otherwise). So, if you use macros you can no longer gain a fire rate advantage by using the UAC5, leaving using the gun as a decision between whether you want to have double-tapping or not. The UAC5 is still an effective burst fire weapon, but it doesn't effectively obsolete the AC5 anymore.
Does this help you?
#19
Posted 17 September 2013 - 11:09 PM
Arillion, on 17 September 2013 - 04:11 PM, said:

#20
Posted 17 September 2013 - 11:20 PM
Unconvinced.
Anyway, I roll double gauss. I get 5 plus kills on average. Gauss is fine. It's beautiful. It's my favorite weapon. So what if there's a timing aspect to get used to? It makes the weapon interesting, and makes it feel different from the AC20. Seriously, where's the problem?
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