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Flamers Still Pointless


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#1 stalima

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Posted 17 September 2013 - 05:36 PM

ok so i just tried flamers out again after their slight buffs and i can honestly say it did just about nothing, the range is a nice buff putting them equal to small laser optimal.

but... there is still the matter of holding 4 flamers on a stalker flat out for 15 seconds and it still shoots lasers freely... in that respect they are still useless, if 4 cant even make someone overheat off even a small laser then 1 is effectively useless even as just a support weapon.

however that is not the worst part, they do in fact seem to cumulate SELF heat over time and therefore end up going from decimal heat to 5-10 per second when held down for more than a few seconds (and thus overheating you faster than your enemy no matter how much the heat is reduced anyway)

ofc the solution is to chainfire them to mitigate the rediculously high self buildup but... that just seems... wrong

in summary i dont recommend them but ill still try to figure something out with them

just to save some confusion this was on river city daytime, also tried it on a catapult in canyon network... 5 bursts of double large laser right in the middle of being solid flamer'd one after the other

Edited by stalima, 17 September 2013 - 05:47 PM.


#2 stalima

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Posted 17 September 2013 - 05:59 PM

ok i managed to overheat something... dragons it took a massive 6 flamers to even consider it, and tbh i doubt they even had double sinks on all things considered

#3 jghs48

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Posted 17 September 2013 - 06:18 PM

Yeah, the flamers are still utterly useless still. I wouldn't even touch them. I tried them on my KTO-20 since someone said that they were surprisingly effective. This person did around 500 dmg, but I wasn't sure about what other weapons they had, they were also using a KTO (and died during that round), but I'm not quite sure what variant they were using. I tried them myself in the testing ground, I had 4 of them equipped and tried it on a commando but I ended up close to overheating and waiting for my heat to dissipate so I can try to at least kill a commando. All in all, just stay away from them.

Edited by EverFor, 17 September 2013 - 06:18 PM.


#4 Kasiagora

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Posted 17 September 2013 - 08:39 PM

I'd say they still aren't for overheating anything, but maybe just if you have an energy boat that you want a bit of crit-seeking ability on. Say a Jenner F with 4 medium lasers and one flamer to try and hit the ammo on something after you took off the armor.

Not a flamer's intended purpose, I know. but it's the best I could come up with.

#5 Blood Rose

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Posted 18 September 2013 - 04:59 AM

Flamers will not have a purpose till we get combined arms and have to fry infantry.

#6 627

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Posted 18 September 2013 - 08:49 AM

View PostBlood Rose, on 18 September 2013 - 04:59 AM, said:

Flamers will not have a purpose till we get combined arms and have to fry infantry.

oh you should have been here in times of closed beta... Flamers were OP back then. maybe another year or two and paul and dave will make them balanced.

#7 stalima

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Posted 18 September 2013 - 12:17 PM

well im not asking for flamers to outright overheat ppl but rather at least heat them to the point that any use of energy weapons will cause them problems if the flamer is held on them for excessive amounts of time... they might actually consider moving if thats the case instead of standing stationary freeling lasering at you without a care

they can heat up normal heat sinks ok but the second you come up against doubles you mightaswell not even be using the flamer at all... and well just about every fully built up mech will end up with doubles





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