Yeah... I know, in the grande scheme of things this is probably item 20,429 on a list of 20, 430 "things to look into"...
But being the rectally retentive person that I am, seeing a mech walking laterally on an inclined surface and its feet / legs not matching the grade of the topology is the equivalent of someone raking silverware against their teeth (yeah, I've got issues).
It was there in closed-beta and looked brilliant... Don't recall which patch removed it and or why it was removed (Kind'a like the unexplained removal of the ability to map to the scroll wheel).... but from a purely selfish reason I sure do miss it.


Trivial & Pedantic... I Miss Inverse Kinematics
Started by DaZur, Sep 18 2013 05:31 AM
4 replies to this topic
#1
Posted 18 September 2013 - 05:31 AM
#2
Posted 18 September 2013 - 05:43 AM
It's not your issues that make it annoying, it looks sloppy and amateurish when obvious features like that are left out of a game. People do notice these things and it doesn't help to sell the game as a triple A product.
#3
Posted 18 September 2013 - 07:42 AM
Otto Cannon, on 18 September 2013 - 05:43 AM, said:
It's not your issues that make it annoying, it looks sloppy and amateurish when obvious features like that are left out of a game. People do notice these things and it doesn't help to sell the game as a triple A product.
Like I mentioned... it was "once" in game, appeared to work "as intended" with no bugs I'm aware of and "poof" is was gone.
All I can think if is the additional CPU cycles might have been deemed unnecessary overhead or something similar...
#4
Posted 18 September 2013 - 10:00 AM
DaZur, on 18 September 2013 - 07:42 AM, said:
Like I mentioned... it was "once" in game, appeared to work "as intended" with no bugs I'm aware of and "poof" is was gone.
All I can think if is the additional CPU cycles might have been deemed unnecessary overhead or something similar...
All I can think if is the additional CPU cycles might have been deemed unnecessary overhead or something similar...
Yes, it was removed for performance reasons. A terrible decision in my view, since I don't imagine it could have made that much difference compared to all the other effects but it's really noticeable. You can't have your cake and eat it, either make a game with good visuals and accept that a few people can't play it or make a game with less attractive looks and accept that some people won't want to play it because it's ugly.
#5
Posted 18 September 2013 - 10:23 AM
Otto Cannon, on 18 September 2013 - 10:00 AM, said:
Yes, it was removed for performance reasons. A terrible decision in my view, since I don't imagine it could have made that much difference compared to all the other effects but it's really noticeable. You can't have your cake and eat it, either make a game with good visuals and accept that a few people can't play it or make a game with less attractive looks and accept that some people won't want to play it because it's ugly.
Not even entirely sure the option of on / off is required to be server authoritative...
No reason a player with poor performance could run sans IK and a player with good performance (or accepts the minor overhead) could run with IK. It's purely cosmetic and has absolutely no plausible impact on visual balance impact?
Instead... let's keep motion blur in the options because, heck... everyone runs with motion blur.

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