There are currently 21 Battlemech's to choose from ranging from 20 to 100 tons in weight and each Battlemech has between 3 and 6 variants to choose from so you have plenty to choose from and pretty much all play styles are covered. You can also fully customize your purchased Battlemech's to change out weaponry or increase engine size and armor distribution, and even design the look of your Mech with purchasable patterns and a huge amount of paints schemes.
There are 11 maps that you can fight in with various effects that the terrain or the ambient temperature can have on your Mech.
There are currently only two game modes, Assault which is a team deathmatch with base capping mechanics and Conquest which is a team deathmatch with multiple base capping mechanics and this is, in my opinion, the biggest let down so far. It doesn't feel like I ever have a reason for dropping onto a map and blowing up the big stompy robots other than the pure fun of blowing up big stompy robots and after 4000+ matches this get's really dull.
The developers of the game PGI is currently working on the meta game they are calling 'community warfare' and when this is live you will be able to capture and hold planets in the Inner Sphere (the Mechwarrior fictional galaxy) along with your Mercenary Corporation or as a house pilot or lone wolf. This is the feature that will make or break this game and while I am amazed it has not been implemented at launch, i am also glad they are holding it back until it is complete.
The other huge disappointment is that there is currently no Clan technology implemented into the game. If you have ever played another mechwarrior game you will know that the Clans are the reason most people are still playing the game. PGI said that this game would run alongside a full in-lore timeline that started midway through last year (2012 was 3049) and the Clan units should have invaded the Inner Sphere around May this year so they are well behind.
The pricing structure is, in my opinion, a little on the expensive side. A standard Mech (that you can buy with in game currency) could set you back anywhere from $5 to around $30 and the Hero Mech's that can only be bought with Mechwarrior Credits can cost between $10 to $40. These Hero Mech's are no more powerful than the standard variants but they give you a 30% increase to any C-Bills (in-game currency) you earn in a match. Combine that with the 50% extra you can get if you buy a Premium subscription with 30 days costing $15 and giving you an extra 500 MC to spend on other items and you can earn a lot of money really quickly if you pay to play.
Is the game Pay-to-Win? Well that entirely depends on your personal view of what Pay-to-Win is. In Mechwarrior Online you can't buy power but you can buy the Hero Mech's which other none paying players can not get and in some people's eyes that is Pay-to-Win. I don't believe it is however as all you are buying when you get a Hero Mech is a cool and unique paint job and a slightly different variant of a Mech that gives you the extra money.
This review is starting to get a bit too long and I have to mention the game's biggest problem if I am to be able to give an unbiased view of Mechwarrior Online. Balance is currently a nightmare, you get what the community calls the 'Flavour of the month' Mech's and weapons which everyone decides to use and then PGI smashes it with the nerf bat and all it does it make no one want to use that particular weapon but at the same time it also allows another type of weapon to become the FOTM and then that gets a good thrashing with said nerf bat and rinse and repeat. A little bit down the line those nerf'd weapons get slightly un-nerf'd and the whole thing starts again. I can honestly say that I don't know what the answer is to this but it's out there somewhere and eventually PGI will find it.
So to wrap up, I am 100% positive I have forgotten something (oh yea you play in 12 man teams but can only make groups of either 2, 3, 4 or 12 and they newly implemented Third Person View or 3PV for short has removed the simulation from this simulation game and turned it into another generic shooter) but hopefully I have given an unbiased view and allowed people who read this to at least give MWO a shot. It deserves that much at least. Mechwarrior Online is a good game that in time will become a great game, I just hope it still has a fan-base to support the game by the time it becomes great.
Thanks for reading.
Corralis.
(I scored it 8 out of 10)
Edited by Corralis, 17 September 2013 - 10:52 PM.