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Flamers Still Blind The User, So They Are Still Worse Than Useless


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#1 Felio

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Posted 17 September 2013 - 11:39 PM

You can't see what you're flaming or anything else except some extreme periphery. Has the guy you are flaming turned around to smash you to bits? Has one of his friends arrived? You have no idea.

The flames need to be much smaller or translucent or something. The most important weapon is information, and if you use flamers, you don't have any.

Congratulations on finally making them overheat the target before overheating the user, though. Got to give you props on that. Well, by overheat the target, I mean making them reach 90% heat threshhold.

#2 Anais Opal

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Posted 18 September 2013 - 04:15 AM

You wouldn't be able to see through them anyway so making them translucent is a bit daft, in fact they would cause a massive amount of heat wave distortion around them ruining peripheral vision somewhat.

That's why you have an R button, target the 'Mech you want to melt and aim at the center of the red box.

Simples...

#3 Gralzeim

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Posted 18 September 2013 - 08:53 AM

Don't know if I'd call them useless (they weren't before, if you wanted one to blind enemies or annoy them), but yeah that's a fair point, it can be difficult to tell a smaller mech's orientation that you're flaming.

#4 Felio

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Posted 18 September 2013 - 03:59 PM

View PostGlycerineOxide, on 18 September 2013 - 04:15 AM, said:

You wouldn't be able to see through them anyway so making them translucent is a bit daft, in fact they would cause a massive amount of heat wave distortion around them ruining peripheral vision somewhat.

That's why you have an R button, target the 'Mech you want to melt and aim at the center of the red box.

Simples...


I don't think you know what translucent means.

And the problem isn't knowing where the target is -- I can see the box and how many meters away my target is, as you said. Even its feet, sometimes. It's that you have no idea whatsoever of its orientation, especially torso orientation, or of anything more than 5m in front of you.

This is in a Jenner, by the way. Maybe it is somewhat better in hardpoints that are lower, but I can't imagine a big improvement.

#5 Xandre Blackheart

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Posted 18 September 2013 - 05:09 PM

Think of flamers as a bullfighter's cape.

They are used to dazzle and distract your opponent.

If you're standing there trying to flame them down, yer doin it wrong.

#6 Felio

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Posted 19 September 2013 - 09:41 AM

View PostXandre Blackheart, on 18 September 2013 - 05:09 PM, said:

Think of flamers as a bullfighter's cape.

They are used to dazzle and distract your opponent.

If you're standing there trying to flame them down, yer doin it wrong.


If you're standing anywhere, you're doing everything wrong. You've got to keep moving.

But I refuse to believe we're not supposed to use them to try to overheat someone. Don't be ridiculous. That's just being an apologist.

#7 9erRed

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Posted 19 September 2013 - 11:01 AM

Greetings all,

Well they have extended the range out to 90mtrs now so no need to be right beside the target. But that will need to be tested in the testing grounds to see if the Flamers blast spreads at that distance.
I can't see there being any reduction in damage heat buildup as it is still designed to be a plasma blast, so 64mtrs or 90mtrs should be the same for the target.

[good thing they reduced the users heat climb]

And yes the Flamers were indeed designed to push the target to the limit and beyond their heat sink threshold, and normally targeted at already damaged Mech's, in the days when you could actually get sensor readings on the targets damage and if some of the heat sinks were destroyed.

I think the BAP was the sensor of choice for that combined with advanced sensors. The flamers also became popular for fighting the Clans as many of there Mechs rode very close to the threshold line and a little push over meant less return fire from them.


9erRed

Edited by 9erRed, 19 September 2013 - 11:08 AM.


#8 Xandre Blackheart

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Posted 19 September 2013 - 04:24 PM

View PostFelio, on 19 September 2013 - 09:41 AM, said:


If you're standing anywhere, you're doing everything wrong. You've got to keep moving.

But I refuse to believe we're not supposed to use them to try to overheat someone. Don't be ridiculous. That's just being an apologist.


That's sort of like saying you refuse to believe you can't use a bullfighter's cape to stop the bull.

Sure you can use them to overheat people. I've been doing it with almost alarming frequency. But you aren't going to do it starting with an enemy mech at base heat levels.

Flash them in the face with the flamer. Make them shoot and miss. keep moving around, make them keep shooting. Then pour on the flame for the coup de' grace.

#9 Kamies

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Posted 20 September 2013 - 06:02 AM

Ok calm down. There are ways of telling whether the flamers can overheat mechs.

So. Flamers are supposed to burn mechs. What do you burn apart from mechs? Wood. So logically mechs will burn if they are made of wood.

How do we tell if mechs are made of wood? Wood floats in water.

What also floats in water? A duck would smart man say. But we don't have ducks in MWO would smart man also say at this point. No worries, we have Ravens!

So. If a Raven can walk in the Forest Colonys water without sinking it is made of wood. And therefore can be overheated with flamer.

I went to training grounds to try this out and have the answer. The answer is.... Raven is a witch!

But seriously flamers shouldn't be a good weapon in the first place so there is no point complaining that they are not.





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