Monky, on 19 September 2013 - 02:55 PM, said:
Simply charge 100k cbills for a loadout profile and 5 MC if you don't want to pay cbills, and it also becomes a free currency sink and another microtransaction for you guys.
While I understand the developers and production company deserve to, and indeed must be, paid, I still wish they would just can all this microtransaction baloney. At the very least, if they're going to continue with it, I would subscribe if there was a subscription model available which allowed me to play the whole game without having to think about the "free vs. pay" metagame. Even if it's a flat $15/month and there is no option for savings beyond that, I'd rather just pay it, and have my account otherwise locked if I stop subscribing, than deal with the existing convoluted system. Everything is just so, artificially limited for the advancement of the bottom line.
Matthew Craig, on 19 September 2013 - 02:46 PM, said:
Something that was noted internally is that if you were able to continue to make changes in mechlab to other Mechs (not the one dropping) while you wait that would potentially help ease the strain of longer wait times?
I sincerely hope this comes, with or without UI 2.0. I'd take it as a foregone conclusion, and it's frustrating to have to make myself 'un-ready' just to go look at it. My only solution currently takes me to another domain entirely, at Smurfy's 'Mechlab, which is less than desireable, no matter if you're player or developer. Keeping players in the game(or at least on the official website) makes them more likely to buy in. If players are forced to leave the game/website to find what they want, they're more likely to spend their money on the things advertised on those sites, rather than on the game.