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Matchmaker Breaking Badly For High Elo Players


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#181 Xandre Blackheart

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Posted 21 September 2013 - 09:28 PM

Nothing but roflestomps. All day Saturday. 12/0 or 0/12

something is seriously broken.

#182 Kyrie

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Posted 21 September 2013 - 09:40 PM

View PostMatthew Craig, on 19 September 2013 - 03:40 PM, said:

Throet: Sorry you think microtransactions are baloney, as both a developer and a consumer I think there is a lot of merit in microtransactions though its still in its infancy and there are both good and bad implementations. The standard box product model just means you have to put down 50-60 dollars and hope the game delivers what you want. Not entirely a bad option after all its got us this far but its quite all or nothing.

I think its nice to be able to play for free and then decide what things I value and want and/or am willing to pay for to add to my experience. As I heard someone mention earlier they went back to EQ2 to check it out when it went free to play as the barrier to entry was removed. I stopped playing EVE primarily as I kept paying for a subscription that on some months I was barely making use of. If nothing else I think its nice to see payment models evolving and trying new things. Though ideally the more options the better.


I agree completely with the sentiment here, but I would like to point out that the vast majority of the possible transactions in MWO are not "micro" at all. Most of the key transactions are in the multiple dollars to tens of dollars range.

Edited by Kyrie, 21 September 2013 - 10:06 PM.


#183 Sturmwind

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Posted 21 September 2013 - 10:20 PM

View PostXandre Blackheart, on 21 September 2013 - 09:28 PM, said:

Nothing but roflestomps. All day Saturday. 12/0 or 0/12

something is seriously broken.


It happens sometimes, but most of the times IF we find a match, it's at least entertaining - sadly it's mostly the same people all the time again and again and again...

#184 BIix

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Posted 21 September 2013 - 10:22 PM

View PostKyrie, on 21 September 2013 - 09:40 PM, said:

but I would like to point out that the vast majority of the possible transactions in MWO are not "micro" at all.


I agree with this. When you have to choose between either a Mech in this game, or an entirely different full game to purchase for the same $30, it isn't a micro transaction anymore. It's a fullblown purchase.


Anyways, back on topic. I am no longer able to solo pug in an assault anymore. Every time I have tried has failed in the last 2 days. I either have to artificially deflate my Elo with teammates or play something else.

Unfortunate it has come to this.

Edited by BIix, 21 September 2013 - 10:31 PM.


#185 DirePhoenix

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Posted 21 September 2013 - 11:35 PM

View PostBIix, on 21 September 2013 - 10:22 PM, said:


I agree with this. When you have to choose between either a Mech in this game, or an entirely different full game to purchase for the same $30, it isn't a micro transaction anymore. It's a fullblown purchase.


Anyways, back on topic. I am no longer able to solo pug in an assault anymore. Every time I have tried has failed in the last 2 days. I either have to artificially deflate my Elo with teammates or play something else.

Unfortunate it has come to this.

I am pretty sure what is happening right now is that the Launch Party tournament teams are practicing, likely in 4-man groups if they can't get a hold of all 12 people (which may also be forecasting some pain if Merc Corps play is going to require at least 2 full teams of 12 people each to be online and playing together at the same time in order to function as a Merc Corps). So teams may be getting mixed with pugs and pre-made lances skewing things a bit.

#186 C E Dwyer

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Posted 22 September 2013 - 08:03 AM

Match maker still 'over stressed' shall we say.

just fought a match where the other team had three atlases, and we had no assaults and our heaviest Heavy was a single phract, and two JM, this is after a 1 minute 30 second wait.. late sunday afternoon

#187 Thimble

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Posted 22 September 2013 - 08:15 AM

View PostXandre Blackheart, on 21 September 2013 - 09:28 PM, said:

Nothing but roflestomps. All day Saturday. 12/0 or 0/12

something is seriously broken.


This mirrors my experience. For a day or two after launch, was getting much better matches. Now it might actually be worse than pre-launch.

Very concerning.

#188 C E Dwyer

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Posted 22 September 2013 - 11:16 AM

8.14pm sunday evening my team assaults HGn, my stalker, and an other (pretty sure I have screenie of this one), they had 5 ATLAS a stalker a Victor.

coupled with the Mech bays of endless updating..

Getting seriously tired of this..

#189 Hellen Wheels

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Posted 22 September 2013 - 03:56 PM

I've been getting to play against nNothing but a bunch of ECM lights, ravens, spiders, jenners, etc.

This game's broke. Bye!

#190 Inkarnus

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Posted 22 September 2013 - 10:37 PM

well i would love to have 2 seperate modifiers
1.th way where players say "I want game noooow"
2.th way where players say "i can wait and want a balanced game"

and tbh honest complaining with an assault mech to not find a match
i call that shennenigens
take a hunchback or go lighter till it finds something
but no sombody want to play 4 ppc highland9rrs
like alot of the Community.

i hope they put in global weight restrictions and
a forced preset of mechs
like max 2 assaults max 4 heavys and jadajad
to stop this GO BIG OR GO HOME mentallity

Edited by Inkarnus, 22 September 2013 - 10:46 PM.


#191 Chavette

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Posted 23 September 2013 - 12:59 AM

View PostSturmwind, on 21 September 2013 - 10:20 PM, said:


It happens sometimes, but most of the times IF we find a match, it's at least entertaining - sadly it's mostly the same people all the time again and again and again...


You're trying to say you're bored with me? :P

#192 Arcturious

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Posted 23 September 2013 - 03:01 AM

It's not just high Elo. It's broken for everyone.

Think I've had twice as many losses since last patch than I've had in the whole month previous.

Pretty horrific out there at the moment. Slaughter on a grand scale :P

#193 Siriothrax

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Posted 23 September 2013 - 09:14 AM

View PostDirePhoenix, on 21 September 2013 - 11:35 PM, said:

I am pretty sure what is happening right now is that the Launch Party tournament teams are practicing, likely in 4-man groups if they can't get a hold of all 12 people (which may also be forecasting some pain if Merc Corps play is going to require at least 2 full teams of 12 people each to be online and playing together at the same time in order to function as a Merc Corps). So teams may be getting mixed with pugs and pre-made lances skewing things a bit.


Sorry to break it to you, but the launch tournament teams aren't even close to high elo, so they're not part of the problem.

#194 Matthew Craig

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Posted 23 September 2013 - 09:15 AM

Match making thresholds have been returned to pre-patch levels for now, we've learned a lot from this attempt to tune them. Thanks for everyone's feedback we'll be discussing a new set of changes internally aimed at improving the match maker further.

View PostSiriothrax, on 23 September 2013 - 09:14 AM, said:

Sorry to break it to you, but the launch tournament teams aren't even close to high elo, so they're not part of the problem.


Tournament is a completely separate build on separate hardware so no chance of involvement with live.

#195 Siriothrax

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Posted 23 September 2013 - 09:30 AM

Glad to hear you're rolling it back. Hopefully the next attempt goes smoother.

And yeah, I know the actual tournament is in a different cluster, but the guy I was quoting was implying that the issue was the tournament teams getting to know each other and practicing for the real thing on the live server.

#196 Kattspya

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Posted 23 September 2013 - 11:26 AM

View PostMatthew Craig, on 23 September 2013 - 09:15 AM, said:

Match making thresholds have been returned to pre-patch levels for now.

That might be making me sad.

After the latest patch I did not play until the following saturday and I found that my wait times were doubled or quadrupled. But the matches were the some of the best I've had since Elo was introduced. I think there might have been ten or so matches that could have gone either way up to the last few minutes and sometimes did. It was very nice.

#197 Skadi

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Posted 23 September 2013 - 11:30 AM

View PostMatthew Craig, on 23 September 2013 - 09:15 AM, said:

Tournament is a completely separate build on separate hardware so no chance of involvement with live.

I believe hes talking about tournament teams practicing right now, not the tournament itself as that would make sense do to the fact there is no separate queue for them right now.

#198 100mile

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Posted 23 September 2013 - 03:19 PM

The overall experience I have had with the new match making was good...really even matches for the most part...until Sunday thru this morning and some late night playing thru the week...What I noticed is the times I had issues coincided with the deadest times on the server/least amount of people playing. I don't know if this is the problem or just a part of the problem...something to think about...may have just been working with what it could get. Overall think it was a step in the right direction tho... :P

#199 Xandre Blackheart

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Posted 23 September 2013 - 05:43 PM

Perhaps the "high Elo" players can just suck it up on the waiting, because as several people have pointed out, the original patch formula was giving some really entertaining games. Not every time, but at least 1 or 2 out of every 5 or so.

When lobbies come along that will give the uberl33t a place to play and arrange play without waiting. I guess maybe the lobby should hurry up so that you can use Elo for a more balanced experience for the mass of common players.

#200 BIix

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Posted 23 September 2013 - 05:55 PM

View PostMatthew Craig, on 23 September 2013 - 09:15 AM, said:

Match making thresholds have been returned to pre-patch levels for now, we've learned a lot from this attempt to tune them. Thanks for everyone's feedback we'll be discussing a new set of changes internally aimed at improving the match maker further.


With all due respect, wasn't this what the Beta was for?

View PostXandre Blackheart, on 23 September 2013 - 05:43 PM, said:

Perhaps the "high Elo" players can just suck it up on the waiting


I would agree, except high Elo players weren't getting matches at all. Having to wait is one thing, not being able to even play the game is another. Alienation is never the answer.

Edited by BIix, 23 September 2013 - 06:13 PM.






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