Edited by Jin Ma, 04 October 2013 - 06:57 PM.


Spider Hit Registration Issue. Video Proof. 0/3 Impacts Registered
#1
Posted 04 October 2013 - 06:57 PM
#2
Posted 05 October 2013 - 03:00 AM
#3
Posted 05 October 2013 - 03:56 AM

Edited by rolly, 05 October 2013 - 03:56 AM.
#4
Posted 05 October 2013 - 07:17 AM
oh wait.....
More CROW served up piping hot

Edited by Hillslam, 05 October 2013 - 07:18 AM.
#5
Posted 05 October 2013 - 01:10 PM
Match after that shot a Spider with AC20 in the chest, dead center. Shot connected, explosion graphic was displayed but no damage registered. Both Spiders didn't look warpy and my ping was stable at 140.
Come to think of it: Why is it that almost every single match I play, the last Mech standing is a Spider? Not a Commando, not a Raven (unless Tabrin drives it) and not a Jenner, but a Spider. I'm sure it's all down to 5uperi0r sk!llz and all that...
S.
Edited by 1Sascha, 05 October 2013 - 01:11 PM.
#6
Posted 05 October 2013 - 01:38 PM
#7
Posted 05 October 2013 - 03:44 PM

#8
Posted 05 October 2013 - 03:54 PM

i notice the reticule didnt turn red on some of those explosions that looked like hits due to the explosion. Also of interest is that the ac/20 explosions made it look like a hit but the bullet could in fact have traversed the area between the hip and leg.
#9
Posted 05 October 2013 - 04:19 PM
#10
Posted 05 October 2013 - 09:43 PM
On the other hand, the video of the guy shooting the spider that is standing still in the training grounds is a bit more indicative of a problem.
#12
Posted 06 October 2013 - 06:45 AM
DeaconW, on 05 October 2013 - 10:18 PM, said:
And you say that like you think that is legit hit detection? There is no "between the hip and leg"...they are attached.
actually there are gaps. each mech is different. it could be hitting these gaps is causing what appears to be a hit but isnt part of the hitbox.
#13
Posted 06 October 2013 - 07:03 AM
Sometimes it explodes when it comes very close to objects but does not actually hit them?
#14
Posted 06 October 2013 - 07:06 AM
#15
Posted 06 October 2013 - 09:39 AM
Wispsy, on 06 October 2013 - 07:03 AM, said:
Sometimes it explodes when it comes very close to objects but does not actually hit them?
This. What you see isn't what is actually happening on the server. And THAT is probably one of the main problems that is frustrating people, since spiders are thin enough that their entire body is "within error range" for hit detection at pretty much all pings. Maybe they just need to figure out how to remove all the false positive hits on the player's end, or fix things so it's part of HSR.
#16
Posted 06 October 2013 - 10:11 AM
#17
Posted 06 October 2013 - 10:40 AM
#18
Posted 06 October 2013 - 10:50 AM
Colonel Pada Vinson, on 06 October 2013 - 06:45 AM, said:
actually there are gaps. each mech is different. it could be hitting these gaps is causing what appears to be a hit but isnt part of the hitbox.
Again..the fact that these gaps aren't compensated for simply isn't legit.
#20
Posted 06 October 2013 - 11:07 AM
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