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Spider Hit Registration Issue. Video Proof. 0/3 Impacts Registered


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#1 Jin Ma

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Posted 04 October 2013 - 06:57 PM


Edited by Jin Ma, 04 October 2013 - 06:57 PM.


#2 Ramla

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Posted 05 October 2013 - 03:00 AM

Ahahahaaawwww yeah, the devs need to call Mulder & Scully

#3 rolly

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Posted 05 October 2013 - 03:56 AM

Er.... maybe its a... Warp.. Spider?

:)

Edited by rolly, 05 October 2013 - 03:56 AM.


#4 Hillslam

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Posted 05 October 2013 - 07:17 AM

AaH hahahah there's no video proof! this issue doesn't exist! its all in your heads! l2p! the spider is too small to hit thats what it is! learn to aim! you suck!


oh wait.....


More CROW served up piping hot
Posted Image

Edited by Hillslam, 05 October 2013 - 07:18 AM.


#5 1Sascha

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Posted 05 October 2013 - 01:10 PM

Can definitely confirm this. Shot Spiders with ERLLAS at close range today, beams were right on the money .. CT was glowing but no hit registration/flashes. Squaddie of mine was watching this and confirmed it (I was kind of busy so not watching the targeting display constantly). Happend with 2 salvos of 2x ER in a row.

Match after that shot a Spider with AC20 in the chest, dead center. Shot connected, explosion graphic was displayed but no damage registered. Both Spiders didn't look warpy and my ping was stable at 140.

Come to think of it: Why is it that almost every single match I play, the last Mech standing is a Spider? Not a Commando, not a Raven (unless Tabrin drives it) and not a Jenner, but a Spider. I'm sure it's all down to 5uperi0r sk!llz and all that...




S.

Edited by 1Sascha, 05 October 2013 - 01:11 PM.


#6 Helsbane

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Posted 05 October 2013 - 01:38 PM

Bought a KTO-18, loaded it with SSRMs. The missiles hit Spiders, but my Mlas goes straight through them.

#7 VezRoth

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Posted 05 October 2013 - 03:44 PM

That music was what made it. :)

#8 Corvus Antaka

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Posted 05 October 2013 - 03:54 PM

nice video :)

i notice the reticule didnt turn red on some of those explosions that looked like hits due to the explosion. Also of interest is that the ac/20 explosions made it look like a hit but the bullet could in fact have traversed the area between the hip and leg.

#9 Mehlan

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Posted 05 October 2013 - 04:19 PM

Love the vid Zin. :-)

#10 Svidro

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Posted 05 October 2013 - 09:43 PM

Sadly the appearance of the explosion doesn't mean the shot hit. Today, I fired an AC20 shot at a target along a wall, the explosion hit the curve of the wall right in front of me, and the mech still died 120 meters away. Not sure if it's HSR of some sort (THE WALL'S PING WAS BAD), but the path the ballistic takes on your screen doesn't mean anything.

On the other hand, the video of the guy shooting the spider that is standing still in the training grounds is a bit more indicative of a problem.

#11 DeaconW

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Posted 05 October 2013 - 10:18 PM

View PostColonel Pada Vinson, on 05 October 2013 - 03:54 PM, said:

nice video :D
...the bullet could in fact have traversed the area between the hip and leg.


And you say that like you think that is legit hit detection? There is no "between the hip and leg"...they are attached.

#12 Corvus Antaka

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Posted 06 October 2013 - 06:45 AM

View PostDeaconW, on 05 October 2013 - 10:18 PM, said:


And you say that like you think that is legit hit detection? There is no "between the hip and leg"...they are attached.


actually there are gaps. each mech is different. it could be hitting these gaps is causing what appears to be a hit but isnt part of the hitbox.

#13 Wispsy

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Posted 06 October 2013 - 07:03 AM

To be fair often when sniping in my Dragon abusing the awesomely place hardpoints I will crest not enough to be shot, shoot at the top of the wall, see a massive explosion of me ppcing a wall 2m away, then get a nice red cross and see my damage register...
Sometimes it explodes when it comes very close to objects but does not actually hit them?

#14 KingCobra

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Posted 06 October 2013 - 07:06 AM

All I need to say are spiders are broken either they need a balance or the assaults/heavies/mediums need more maneuverability to hit them and other lights.

#15 Svidro

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Posted 06 October 2013 - 09:39 AM

View PostWispsy, on 06 October 2013 - 07:03 AM, said:

To be fair often when sniping in my Dragon abusing the awesomely place hardpoints I will crest not enough to be shot, shoot at the top of the wall, see a massive explosion of me ppcing a wall 2m away, then get a nice red cross and see my damage register...
Sometimes it explodes when it comes very close to objects but does not actually hit them?

This. What you see isn't what is actually happening on the server. And THAT is probably one of the main problems that is frustrating people, since spiders are thin enough that their entire body is "within error range" for hit detection at pretty much all pings. Maybe they just need to figure out how to remove all the false positive hits on the player's end, or fix things so it's part of HSR.

#16 Paikanx

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Posted 06 October 2013 - 10:11 AM

It's been a long time now....This is very annoying and as far as i know, no official statement from PGI about this ******* bug.

#17 Wesxander

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Posted 06 October 2013 - 10:40 AM

My spider has been getting one shoted all the time lately. So please upgrade it back to this mythical model you guys are talking about. Just today had match I lag for 3 seconds suddenly and next thing got no leg when leg had full armor and not been hit. Speed does = damage mitigation somewhat. Of course most wouldn't want discuss that. In Classic Batttletech an Atlas that moves 3 hexes is much easier target than a spider that moves 8 hexes. My spider Is far from invulnerable actually quite the opposite since I upgraded my cpu. It is hit much much easier now, but at least the target lock rewind feature is gone. That is where my spider gets rewound 5 times as 3 to 5 mechs target me and hit the R key each time. Since upgrading my CPU I have not experienced that issue. Try moving at 151kph just about to turn a corner to evade fire and suddenly your rewound back and 70 feet closer to the guy with the ac 20 that just hit the R key. Maybe you should try piloting a spider and see how well you do before making comments they are unkillable. Some pilots are using lag shields but most are not. I am however glad that the stupid ac 20 bug appears fixed were ac 20 were doing 20 damage at range 600 it was ridiculous.

#18 DeaconW

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Posted 06 October 2013 - 10:50 AM

View PostColonel Pada Vinson, on 06 October 2013 - 06:45 AM, said:


actually there are gaps. each mech is different. it could be hitting these gaps is causing what appears to be a hit but isnt part of the hitbox.


Again..the fact that these gaps aren't compensated for simply isn't legit.

#19 Corvus Antaka

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Posted 06 October 2013 - 10:56 AM

View PostDeaconW, on 06 October 2013 - 10:50 AM, said:


Again..the fact that these gaps aren't compensated for simply isn't legit.


obviously.

#20 Chavette

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Posted 06 October 2013 - 11:07 AM

Sad it takes them months to fix such an obvious problem.





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