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Devs Might Want To Reconsider Some Decisions?
#1
Posted 19 September 2013 - 09:49 AM
Next thing they decided is that they did not want cone of fire. That decision agrees with me but I believe they needed to take one more step. They needed to decide how much alpha pinpoint damage was acceptable. Is 40 ok? Should it be less? Let's say for arguments sake that 30 is a good number. That would mean I can fire 3 PPCs together but my fourth would automatically go in chain fire mode. I can fire an AC20 with a PPC or a LL but not 2 AC20s together.
Solutions like those could take away some of our freedom, but could lead to better overall results. And though they might conflict with some lore builds, following the lore is not carved in stone as it is now. I would like to hear the downside to the above suggestions and if possible a devs insight(not necessarily in this thread). I realize that things like that would mean a lot of work for the devs, but to be honest I can't visualize a rosy future with features like ghost heat.
#2
Posted 19 September 2013 - 09:50 AM
/Thread.
#3
Posted 19 September 2013 - 10:30 AM
Put as many, of whatever type of weapon, you want, on any Mech that can handle them. No rule against that that I have read about. Then it is on the Pilot to deal with the consequences of what happens based on how many that Pilot fires all at once. Is that not the way it should be?
#4
Posted 19 September 2013 - 10:38 AM
*Edit*
Last time I used 6 PPCs was when the Ravens' hitboxes were all messed up. Boy did I get a few of them raging. I personaly think it would be apropreate with spiders too.
Edited by Thecure, 19 September 2013 - 10:42 AM.
#5
Posted 19 September 2013 - 10:41 AM
Missile boats? Ya its not like they have enough trouble as it is just RUNNING the mech, you sacrifice sooooo much to be an LRM boat. Speed/Minimum Range/AMS/General Terrain and ammo are all things that an LRM mech has to deal with, Heat was one thing that didn't need to be on that list.
#6
Posted 19 September 2013 - 10:47 AM
SirLANsalot, on 19 September 2013 - 10:41 AM, said:
Missile boats? Ya its not like they have enough trouble as it is just RUNNING the mech, you sacrifice sooooo much to be an LRM boat. Speed/Minimum Range/AMS/General Terrain and ammo are all things that an LRM mech has to deal with, Heat was one thing that didn't need to be on that list.
Although LRMageddon sucked, you forgot ECM... mother f-ing ECM. The totally "you can't hit me at all, for any reason, without lots of other things used... close scout with BAP, TAG in the face for whole duration, etc, etc, plus more etc".
#7
Posted 19 September 2013 - 10:53 AM
Chain Fire is great, but I'd like to see Group Fire become an option again, I want to be able to easily salvo my weapon "groups" without having to have 5 different mouse buttons on the go.
#8
Posted 19 September 2013 - 10:57 AM
Cycleboy, on 19 September 2013 - 10:47 AM, said:
Although LRMageddon sucked, you forgot ECM... mother f-ing ECM. The totally "you can't hit me at all, for any reason, without lots of other things used... close scout with BAP, TAG in the face for whole duration, etc, etc, plus more etc".
Dumb-fire LRM's still works. Now, if you could only target one of your own team (say, a Spider, or Jenner) then have them run and hide behind an enemy unit... that would be perfect revenge!
#9
Posted 19 September 2013 - 11:25 AM
Hythos, on 19 September 2013 - 10:57 AM, said:
True, but a Raven standing at 300m, dancing around going "nah, nah, na-boo-boo!" because you can't even get a target reticle to pop around him... come on... And, yes, I have dumb-fired that guy and spooked him, but it's still ridiculous.
I think you have hit on the most AWESOME idea ever for long range in-direct... target speedster... launch... time the run around the hill into the enemy grouping, dragging all the LRMs with you. If you don't run fast enough... you are toast. Risk/reward/skill... sounds good!
#10
Posted 19 September 2013 - 11:26 AM
Won't.
#11
Posted 19 September 2013 - 11:52 AM
Now I have no expectation that they will ever change that, but it is the core of the 'alpha' (ie groupfired weapons) issue.
#12
Posted 19 September 2013 - 11:59 AM
#14
Posted 19 September 2013 - 02:50 PM
wat
Edited by 3rdworld, 19 September 2013 - 02:51 PM.
#15
Posted 19 September 2013 - 06:22 PM
MaddMaxx, on 19 September 2013 - 10:30 AM, said:
Put as many, of whatever type of weapon, you want, on any Mech that can handle them. No rule against that that I have read about. Then it is on the Pilot to deal with the consequences of what happens based on how many that Pilot fires all at once. Is that not the way it should be?
Firing 6 PPCs at the same time was never viable at only 8 heat per PPC, and at 10 heat per PPC it would be even worse. Even just equipping 6 PPCs at the same time on a Stalker requires waaaay too many sacrifices, such as stripping armor and/or using XL/small engines. The 6 PPC Stalker is an over-hyped lie and people need to stop mentioning it once and for all.
On the subject of preventing alpha striking, ghost heat does no such thing. It only limits alpha strikes from BOATS. Mixed builds still fire everything all at the same time as much as they always have because dealing damage to one spot in a short amount of time is still the most advantageous way to play the game. Ghost heat has nothing to do with limiting pinpoint damage--it's only a crusade against boats and people who have the audacity to dare equip more than three (or fewer) of the same weapon on their mech. If you want to actual alpha striking and not just crusade against boats, there are tons of heat and convergence suggestions floating around that ought to be tested.
Edited by FupDup, 19 September 2013 - 06:35 PM.
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