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Community Warfare.


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#1 Novakaine

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Posted 24 August 2013 - 11:24 PM

Alright PGI time to throw us a bone.
What is it and exactly when is it?
Is it gonna be worth the effort to hang around?
Or is gonna be a just galaxy map and a leader board?
Not that it matters to anyone but me, I'm about to bolt.
This has turned into mechassualt online.
And some of use are not console clowns.
So stop stickin to yur guns and shooting yurselves in the foot.
Bone please and give me a reaon to stay.

Edited by Novakaine, 24 August 2013 - 11:25 PM.


#2 The Animus

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Posted 24 August 2013 - 11:54 PM

I would also like to know what it will be and a better timetable for when it will roll out. Back in the MP Battletech 3025 beta there was a map and each faction started with so many territories. You would drop and face the enemy in order to earn a few percentage points of control of that territory. Whatever country had majority control owned it. It pitted faction against faction and gave you a reason for running around and blowing up other giant death machines.

It would be great if this were even better seeing as that was made 10 years ago.

#3 Budor

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Posted 25 August 2013 - 01:15 AM

Big things coming in july!

#4 Chemie

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Posted 25 August 2013 - 04:04 AM

CW is really cool, please buy founders.
OK. Not right at release, CW coming out in Jan/13, please buy more founders
It is coming out in June/13, please buy hero mechs
We will give lots of details in August, please buy Phenoix.

err...OK. We will tell about our concepts after launch and you might see the Phase 1/2 useless parts early next year. The real CW you were all promised so long ago is never gonna happen.

Edited by Chemie, 25 August 2013 - 08:28 AM.


#5 Navy Sixes

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Posted 25 August 2013 - 04:34 AM

Agreed. The really frustrating thing for me is that I have no doubt the community can get together and figure out a pretty awesome set of rules for CW on their own. I understand the FWL people are already doing something like this. But no one wants to get the ball rolling because PGI says they're going to do it, so what's the point of starting something we won't finish?

I wish PGI would just come clean, so the rest of us can figure out what we are going to do...

#6 Doctor King Schultz

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Posted 25 August 2013 - 04:37 AM

Community Warfare Phase 1: **** off the community.

It's already started! :)

#7 Peter2000

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Posted 25 August 2013 - 04:41 AM

It would be really nice if they would at least give us SOME specifics of what they INTEND. We knew more about CW a year ago, before they started delaying and retracting.

Community Warfare is a huge deal for most people, and I know plenty of folks who won't be around much longer if it is lame (e.g. just a numbers-based tug-o-war along abstracted fronts), and more who are holding off investing time in this game until they get a better idea of what CW will actually be.

Edited by Peter2000, 25 August 2013 - 04:41 AM.


#8 Riptor

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Posted 25 August 2013 - 04:44 AM

The scarce information we have right now is as follows:

There will be no major changes in the IS landscape due to CW

Only borderworlds will be able to switch ownership... so you will not fight over any coreworlds.

This leads to the map being rather static since theres no big landgrabs and one factions cannot push back another.

Mercs also can only fight over the ownership of certain planets after amassing enough reputation/loyality with a specific faction. Said worlds are also borderworlds.

Merc ownership battles will be scheduled events, idealy consisting of two or three battles. If you dont show up youll loose the planet.

As a house player you will unlock additional rewards in the form of house unit skins and maybe lowered prices on mechs that are used dominantly by the house. (example: the victor for house davion)

Merc units may or may not cost MC to create and/or to maintain.. depending on the backlash PGI/IGP should thing really hard about this one if they dont want to really drive off even more people.

This is all i remember that was being said/hinted/mentioned by the devs over the course of half a year here on the forums and different interviews across game sites.

Alot of this stuff is really old and might not hold true anymore so take everything with a grain of salt.

And since it was PGI employees who said all these things... you better take more salt... nope... still not enough.. needs alot more salt.... looooooooooooooooooooooooots of salt...

#9 Shadey99

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Posted 25 August 2013 - 05:26 AM

I find it funny that way back in the dark ages this game: http://en.wikipedia....BattleTech:_EGA had CW (with the only limitation that core worlds could not be conquered). That was effectively a DOS game from the beginning of the 90's. The fact that rather simple features like lobbies and challenges (including team challenges) were in the netmech update for Mechwarrior 2 back in '96 makes it even worse. Heck I suck at programming (Well ok, I'm probably average I just don't like it so I say I suck) and I'm pretty sure I could get CW working within a month.

I really don't get what is so hard. Yes it needs interface changes, but a lobby for instance is simply a chat interface like IRC (for a simple and free method to code it) and a set of interface links for selecting a mech. This should not be rocket science. Neither should adding a map as the initial way we interact with the game. So one would select a planet, get a lobby, be able to select mechs, vote for a planet, and then launch a match. Done. Bonuses and other extras can come later or simply make loyalty a currency (ie something that can be earned and spent) like cbills or xp.

Edited by Shadey99, 25 August 2013 - 09:05 AM.


#10 Chemie

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Posted 25 August 2013 - 06:59 AM

3PV = hated by core community

CW = huge deal for community

PGI works on 3PV and implements and has done nothing on CW. Action speak louder than words.

(I don't mean this to become another 3PV thing; I could care less about it but the whole keep promsing CW and never even get past the drawing board really does speak loud volumes on their opinion of building a strong fan base)

Edited by Chemie, 25 August 2013 - 06:59 AM.


#11 Screech

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Posted 25 August 2013 - 08:33 AM

It will have a map. Past that the augurs are vague. Perhaps if you could get me another fatten calf I could divine more.

#12 Novakaine

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Posted 25 August 2013 - 10:00 AM

View PostScreech, on 25 August 2013 - 08:33 AM, said:

It will have a map. Past that the augurs are vague. Perhaps if you could get me another fatten calf I could divine more.

Hahaha how's about an old beat up pair of Nike's
Or maybe I can put em on to walk on outta here.

#13 RG Notch

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Posted 25 August 2013 - 10:08 AM

They're never going to tell us anything until it's about to drop. The lesson they have learned from getting negative feedback about future features isn't to fix the reasons for the negative feedback, the lesson is to not give us anything to provide feedback on.
We used to pillars of design and roadmaps, now we get things dropped in a patch with no comment and an "apology" after. They've "apologized" for giving us false promises, so now they give us nothing. ;)

#14 Franchi

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Posted 25 August 2013 - 10:26 AM

View PostScreech, on 25 August 2013 - 08:33 AM, said:

It will have a map. Past that the augurs are vague. Perhaps if you could get me another fatten calf I could divine more.

A well fattened calf? Figure 300 pounds? Ive got some of those.

Lets see, well they are selling at 221 per hundred weight, that is $663 For a weather report on this SNAFU?

I think not.

#15 FupDup

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Posted 25 August 2013 - 10:28 AM

CW has already begun, actually. Phase 1 is pro-3PV versus anti-3PV threads.

#16 Nik Van Rhijn

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Posted 25 August 2013 - 10:52 AM

CW as originally outlined will never appear due to unforseen problems in programming the game engine to actually do it. Also the target market has proven to be totally different from that envisaged earlier and it is no longer compatible with the revised vision for the games future.

#17 Novakaine

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Posted 25 August 2013 - 12:50 PM

View PostNik Van Rhijn, on 25 August 2013 - 10:52 AM, said:

CW as originally outlined will never appear due to unforseen problems in programming the game engine to actually do it. Also the target market has proven to be totally different from that envisaged earlier and it is no longer compatible with the revised vision for the games future.


wUT????

#18 Screech

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Posted 25 August 2013 - 01:40 PM

View PostNovakaine, on 25 August 2013 - 10:00 AM, said:

Hahaha how's about an old beat up pair of Nike's
Or maybe I can put em on to walk on outta here.


Hopefully that isn't needed. You are right about getting PGI to start talking about CW as an appropriate olive branch. Won't fix everything, but they need a starting point. If they are smart they will take your advice.

#19 Kyrie

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Posted 25 August 2013 - 03:00 PM

I am beginning to suspect that CW is "incompatible with their target market" indeed -- they seem to be going out of their way to get console players and the like into the game.

A complex, strategic CW system would not mesh well with the instant gratification crowd.

#20 MischiefSC

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Posted 25 August 2013 - 03:37 PM

You heard it here first -

I'm betting CW ends up being a leader board where you earn 'faction points' by picking a faction here, like we already do, and all the faction points you earn get added to your faction total. So it's nothing more than a score board that lists factions and then top earners by faction. Nothing else about MM or anything else changes. Maybe some tiny reward for competitions for whoevers faction does best for that weekend or the like. Cbills, not MC. At best some sort of cbill bonus based on your total earned 'faction points' in the last X days so playing regularly and earning otherwise useless faction points sees you a tiny cbill bonus. Not enough to get back to pre-nerf levels but something.

The rest of CW 'phase 2 and 3' end up pushed out indefinitely.

I hate to sound so skeptical but at this point based on historical release performance and feature performance I don't feel this is unreasonable.





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