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#1 S22

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Posted 25 June 2012 - 09:03 PM

I'm new to the MW universe. My friend who has convinced me to join MWO has given me a crash course on the lore and has suggested the Catapult would be the Mech for me. I would like more opinions.

I'm not cut out for a command role, don't know much about the stats of mechs.

I prefer to stay either in the shadows or as far away as possible from the combat. PPCs sound amazing but I hear they over heat rather quickly. I like the sound of LRMs but I don't know if I should use the 10, 15 or 20s.

If anyone can suggest Mechs that would fit my play style in MWO it would be much appreciated.

In addition, are there any Mechs in the universe that I would like?

#2 Voyager I

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Posted 25 June 2012 - 09:11 PM

The Catapult's a great mech for long-ranged combat. If you like throwing out damage from outside the fray, it's a good match for you, and I'd say the best fit from the available Founder's Mechs. The Atlas and Hunchback are made for close-in fighting, and the Jenner's more of a scout than an assassin. Once the game goes live, you might also want to look into the Trebuchet and the Awesome. The Trebuchet is a fire-support mech similar to the Catapult, but built on a smaller, faster frame. It puts out just as many missiles, but makes tradeoffs in other areas. The Awesome carries 3 PPCs, which have long range and do terrifying amounts of damage. They are prone to heat problems, but since you won't be in the thick of things you'll have time to cool down.

The number next to an LRM simply refers to how many missiles it fires per volley, with damage and ammo consumption scaling accordingly.

#3 S22

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Posted 25 June 2012 - 09:21 PM

I'll definitely check out the Trebuchet and the Awesome. I didn't know that a mech can carry more than two PPCs.

Thanks for the input.

#4 IronGoat

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Posted 25 June 2012 - 09:22 PM

Well a really good starting mech would be a Centurion IMO
it has Cannons Missles and Lasers
this would allow you to try out the 3 main weapon types to see what you do or dont like without any one of them being the mechs focus
its is 50 tons so it can move well and still have good armor
so you again can see "gee i need more armor" or " id like something that is more mobile" this would show you which direction suites your play style , bigger heavier but slower, or faster more mobile

pluse it has a pretty fair amount of room for modification in the mech lab because it DOES have all three main types of hardpoints

The catapult is a good mech has decent armor and jump jets. but IMO the only 8 shots for each launcher leaves you with just 4 medium lasers for you to fight with if your not choosey about where you use the missles

there really isnt going to be a "sniper" mech where you can hide in the rear with impunity and kill people who cant fight back. the devs have said they are working hard to prevent this in many ways ( map terrain, scouts detection ETC)

IF you are buying a founders package the catapult isnt a bad choice, but if your not id wait and see about a centurion. its the most general duty mech theyve yet added

even the 100 ton atlas will require skill. its armor and weapons wont make it "easy mode".
a couple good medium pilots ( or a very dodgy skilled one for that matter) can make a 100 ton mech wish he hadnt come out to play.

if i know exactally how new pilots will get thier first mech and what they can choose from i could be more helpful

bottom line your freind IMO is 80% correct for steering you to a catapult, IF your buying a founders package. if not id say wait for the Centurion

+ side if you get the catapult and hate it you can always blame him LOL

#5 Reyge

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Posted 25 June 2012 - 09:26 PM

View PostS22, on 25 June 2012 - 09:21 PM, said:

I'll definitely check out the Trebuchet and the Awesome. I didn't know that a mech can carry more than two PPCs.

Thanks for the input.



Also be sure to check out the Stalker... it's another LRM-heavy mech. My suggestion is that you find a mercenary group to train with, and practice by playing MW4:Mercs or MWLL with them. Might I suggest the Dark Sabres? PM me for more information on us.

#6 S22

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Posted 25 June 2012 - 09:40 PM

All the options are much appreciated. I would like to try out the different mechs from the Trebuchet to the Centurion. If I have the time I'll take a look at MW4: Mercs. Until then I'm left with another thought.

Will we be able to sell/delete/breakdown mechs in order to make room for more purchases? I hear that we'll have 4 bays to work with. Once we fill the 4, can we sell or even salvage mechs?

#7 IronGoat

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Posted 25 June 2012 - 09:46 PM

View PostS22, on 25 June 2012 - 09:40 PM, said:

All the options are much appreciated. I would like to try out the different mechs from the Trebuchet to the Centurion. If I have the time I'll take a look at MW4: Mercs. Until then I'm left with another thought.

Will we be able to sell/delete/breakdown mechs in order to make room for more purchases? I hear that we'll have 4 bays to work with. Once we fill the 4, can we sell or even salvage mechs?


i would imagine so, probably at a much reduced rate. also im pretty sure you can buy more bays (no clue what with in game or real cash)


BTW if they let you start with or pick any starting mech. 65 ton dragon is also not a bad choice if you want a diverse weapon loadout but more armor then a Centurion

#8 Reyge

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Posted 25 June 2012 - 09:50 PM

View PostS22, on 25 June 2012 - 09:40 PM, said:

All the options are much appreciated. I would like to try out the different mechs from the Trebuchet to the Centurion. If I have the time I'll take a look at MW4: Mercs. Until then I'm left with another thought.

Will we be able to sell/delete/breakdown mechs in order to make room for more purchases? I hear that we'll have 4 bays to work with. Once we fill the 4, can we sell or even salvage mechs?



Unknown, but I would think so, yes. I haven't seen any dev posts confirming things one way or the other, although I MAY be wrong.

#9 Calisrue

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Posted 25 June 2012 - 09:54 PM

if you're thinking of getting one of the starting 4 founders mechs and strike from the shadows is your thing i might agree catapult is your best bet - scouting mechs actually have a steeper learning curve and while they can do a jump snipe type attack it will be taking away from fulfilling what their actual role is: Scouting - which means you have to have the enemy kinda close and not be hiding behind a hill.... Catapult is really pretty complex, even the prime, variants not with standing. you can jump jet to get places in ways other mechs cant, you got indirect fire, you got beam weapons, you can even try to turn yourself into a short range missile boat in urban combat if you really want

#10 zencynic

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Posted 25 June 2012 - 09:55 PM

Well, you got the Elite Founders pack. The Catapult seems to be the best fit for your play-style from the 4 offered. Maybe drop the Medium Lasers and add some large ones.

As far as other choices, try out Centurion, Dragon and Awesome. I am a HUGE fan of the Awesome in a fire support roll. Tell your friend to pick something brawl-y. Follow him out and stay about 200 meters back. Kill anything that messes with your friend. Shoot about 80% as fast as you can. Try not to shoot your friend more than once per battle.

#11 tPagen

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Posted 25 June 2012 - 09:57 PM

If you're getting an elite or higher pack, go with Catapult. It's good at what it does. Which happens to be raining death from far away.
If you don't /can't get elite+, try to get one of these:
Trebuchet; Catapult(C1 variant); Commando(swap SRMs for LRMs)

#12 Kooky Carter

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Posted 25 June 2012 - 09:58 PM

View PostIronGoat, on 25 June 2012 - 09:22 PM, said:

bottom line your freind IMO is 80% correct for steering you to a catapult, IF your buying a founders package. if not id say wait for the Centurion

+ side if you get the catapult and hate it you can always blame him LOL


I agree, I think the Centurion would be a great starter choice (it may also be one of my favorites so I'm a bit biased). And...don't blame me if you get the Catapult and hate it, please...lol

#13 KageRyuu

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Posted 25 June 2012 - 10:20 PM

View PostIronGoat, on 25 June 2012 - 09:46 PM, said:


i would imagine so, probably at a much reduced rate. also im pretty sure you can buy more bays (no clue what with in game or real cash)


BTW if they let you start with or pick any starting mech. 65 ton dragon is also not a bad choice if you want a diverse weapon loadout but more armor then a Centurion

Dragon is 60 tons not 65.



As for OP there's a little more to the LRM number then just the number of missiles it fires, but essentially they are correct. LRMs come in 5, 10, 15 and 20 shot variants, but they don't scale up exactly which explains why people put 2 LRM 5s in place of an LRM 10, what with the LRM 10 being the least efficient out of the lot.

Here's a link to their Table Top stats: http://www.sarna.net...Missile_Weapons

But essentially the LRM 10 doesn't have any advantage over it's siblings. For 1 less ton you can get 2 LRM 5s. While the LRM 15 and 20 have their own advantages, namely heat efficiency which is the biggest advantage.

I could lay some math out for you but that's a level of meta gaming that most people don't appreciate and to be honest is a little lenghty. So just take my word for it, LRM 10s are the worst out of the lot.



As for a mech you might like that they've already presented. pretty much any of them, because they can each be modified to some degree to suit your style, some more easily then others. but it ultimately comes down to, how fast do you want to go, and how much armor and weapons do you think you'd like?

Edited by KageRyuu, 25 June 2012 - 10:23 PM.


#14 S22

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Posted 25 June 2012 - 10:27 PM

Decisions, decisions.

What clan mechs are good for bombardments?

#15 KageRyuu

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Posted 25 June 2012 - 10:50 PM

View PostS22, on 25 June 2012 - 10:27 PM, said:

Decisions, decisions.

What clan mechs are good for bombardments?

Stop right there, first of all realize the year is 3049, it will be another real time year before the clans invade and we have no idea what clan mechs if any the devs will release or when they'll be released if at all. For now I'd focus more on IS mechs if for no other reason than the old saying "If you can win in an IS mech you can win in a Clan Mech, while the reverse isn't always true." Sad fact but some people use Clan Tech as a crutch for their inability to adapt to the short comings of IS technology. I hope you're not one of those kinds of people.

As for weapons, as I said before most mechs can be altered to some degree, but the maximum amount of armor and speed cannot be changed. So most of the time weaponry is a secondary consideration when compared to armor and speed.

Edited by KageRyuu, 25 June 2012 - 10:54 PM.


#16 Voyager I

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Posted 25 June 2012 - 11:06 PM

Clan Mechs also tend to be quite flexible as far as loadouts are concerned. Three cheers for omnitech!

#17 KageRyuu

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Posted 25 June 2012 - 11:29 PM

View PostVoyager I, on 25 June 2012 - 11:06 PM, said:

Clan Mechs also tend to be quite flexible as far as loadouts are concerned. Three cheers for omnitech!

Actually that's only Omni-mechs, with that said, not all Clan Mechs are Omni-mechs.

#18 Voyager I

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Posted 25 June 2012 - 11:45 PM

View PostKageRyuu, on 25 June 2012 - 11:29 PM, said:

Actually that's only Omni-mechs, with that said, not all Clan Mechs are Omni-mechs.


When the Clans hit MWO, they will have the only Omni-Mechs.

#19 S22

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Posted 26 June 2012 - 08:45 AM

Quote

Sad fact but some people use Clan Tech as a crutch for their inability to adapt to the short comings of IS technology. I hope you're not one of those kinds of people.


If the quote isn't appearing, my bad. The quote is from KageRyuu about the inability to adapt.

I'll do my best to be good at the IS tech. I've only heard about Clan tech, never experienced it first hand. So for a full year at least, I'll only know IS tech.

#20 Lykaon

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Posted 26 June 2012 - 09:05 AM

Since the founder mechs wil be capable of customizing thier loadouts I wouldn't write off the Atlas as a good contender for fire support.

One could easily pull the close up and personal weapons and load up with a second LRM 20 and a pair of PPCs or large lasers.





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