

Huge Ct, Low-Mounted Weapons, No Jj = Doa Orion
#1
Posted 19 September 2013 - 07:17 PM
#2
Posted 19 September 2013 - 07:19 PM
#3
Posted 19 September 2013 - 07:21 PM
#6
Posted 19 September 2013 - 07:58 PM
And yes, anything the Orion can do, the Victor can do better.
#7
Posted 19 September 2013 - 08:08 PM
Majorfatboy, on 19 September 2013 - 07:58 PM, said:
And yes, anything the Orion can do, the Victor can do better.
Not true, the Victor makes a very poor missile support platform.
#8
Posted 19 September 2013 - 08:09 PM
#9
Posted 19 September 2013 - 08:14 PM
So too many negatives for just a heavy mech. The low manuvering itself implies it would have a smaller center torso than the Cataphract or Jagermech which also get much better hardpoints under MWO's present weapon balance.
#10
Posted 19 September 2013 - 08:40 PM
They mostly involve very generic brawler setups tho. Sadly.
#11
Posted 19 September 2013 - 09:02 PM
Lightfoot, on 19 September 2013 - 08:14 PM, said:
Are you sure, you have already unlocked the elite efficiencies for the Orion? Because you might have for the Cataphract. Since the 2x bonus is a total game changer (feels like a whole class down), please xp out your Orions before crying about that.
If you already have, you might not find much of a difference between the Cata and the Orion in terms of maneuvers.
#12
Posted 19 September 2013 - 09:08 PM
Because it cant jump snipe and had arm mounted weapons you just have to commit to the push. It can have more firepower than other heavies and win a straight 1v1.
The problem is that "the push" usually requires people to come with you, and that can be difficult in pug matches.
Tonnage limits too, every mech will have a bit of viability once we get those.
#13
Posted 19 September 2013 - 09:52 PM
Edited by Royalewithcheese, 19 September 2013 - 09:53 PM.
#14
Posted 19 September 2013 - 09:53 PM
They cant all be amazing.
Still, I find it fun to own and pilot.
#15
Posted 19 September 2013 - 10:05 PM
Colonel Pada Vinson, on 19 September 2013 - 09:53 PM, said:
They cant all be amazing.
Still, I find it fun to own and pilot.
Actually they all can be amazing. Every mech should be amazing. There is no reason to add a mech to this game if it serves no purpose. I'd rather have 10 amazing mechs than 50 mechs in the game with 45 of them being completely and totally useless. PGI has enough mechs in the game now and should be looking at and spending resources on adding chassis quirks and making each mech as viable as possible.
#16
Posted 19 September 2013 - 10:09 PM
#17
Posted 19 September 2013 - 11:05 PM
#18
Posted 19 September 2013 - 11:19 PM
#19
Posted 20 September 2013 - 02:30 PM
Lefty Lucy, on 19 September 2013 - 07:17 PM, said:
But.... it LOOKS cool!
But yeah. It needs a CT fix every bit as bad as the Kintaro did, yet all we get is ..............*crickets*
I'm all for making it no XL viable, if it makes the core tougher. The Orion was never designed with XLs in mind, it should be a tough, low tech scrapper that's hard to kill. Instead, all mine run 350XLs to help them slightly improve their longevity.
#20
Posted 20 September 2013 - 02:53 PM
Bishop Steiner, on 20 September 2013 - 02:30 PM, said:
But.... it LOOKS cool!
But yeah. It needs a CT fix every bit as bad as the Kintaro did, yet all we get is ..............*crickets*
I'm all for making it no XL viable, if it makes the core tougher. The Orion was never designed with XLs in mind, it should be a tough, low tech scrapper that's hard to kill. Instead, all mine run 350XLs to help them slightly improve their longevity.
Lol, an XL improving your longevity.
Sadly, it's very true.
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