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Pick Your Poison = Front-Load Damage Or Sustained Damage-Over-Time


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Poll: Front Loaded Damage (FLD) -vs- DPS (129 member(s) have cast votes)

Which damage profile best suites your play style?

  1. FLD (41 votes [31.78%])

    Percentage of vote: 31.78%

  2. DPS (38 votes [29.46%])

    Percentage of vote: 29.46%

  3. Balanced (50 votes [38.76%])

    Percentage of vote: 38.76%

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#1 DaZur

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Posted 20 September 2013 - 07:10 AM

After this last round of recent patches and the subsequent buffs / nerfs they brought... I've noticed a slight divergence from the FOTM norm in that it seems players are beginning to field more diverse configurations.

Just out of morbid curiosity, thought I'd field a poll to see what the rest of you think. and to Q: your personal preferences...

Feel free to discuss amongst yourselves beers in the cooler and try the shrimp-dip... My wife made it and she'll be pissed if no one tries it. :)

Edited by DaZur, 20 September 2013 - 07:11 AM.


#2 Monky

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Posted 20 September 2013 - 07:12 AM

Personally, I like the feel of DPS better. Front loading damage is basically regressing into the easy, familiar territory of traditional one shot kill FPS gameplay, where reflexes matter more than, and are incorrectly interpreted as, thoughtful skill.

That said, I end up using balanced builds because they are, for lack of a better term, more practical. I'm alright with that so long as the DPS builds still have their place.

#3 Joseph Mallan

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Posted 20 September 2013 - 07:17 AM

I am one for whole sale slaughter so I want Up front damage.!

#4 DaZur

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Posted 20 September 2013 - 07:24 AM

View PostJoseph Mallan, on 20 September 2013 - 07:17 AM, said:

I am one for whole sale slaughter so I want Up front damage.!

If I'm reading this right... your telling me your a one-shot wonder. :)

You know there's medication for that now...

:)

#5 Joseph Mallan

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Posted 20 September 2013 - 07:29 AM

View PostDaZur, on 20 September 2013 - 07:24 AM, said:

If I'm reading this right... your telling me your a one-shot wonder. :)

You know there's medication for that now...

:)

Yeah... I know, they sell it in most gas stations now a days. :ph34r:

However in this case, it's like being a male lion, who can One Shot like 50 times in an hour! :blink:

#6 Felbombling

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Posted 20 September 2013 - 07:40 AM

I think sustained damage over time would be much better, as it would give more of that 'massive damage absorbing Mech' feel to the game. I don't get that feeling from MechWarrior: Online right now. It would also have the great side effect of seeing players take more support weapons.

#7 DaZur

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Posted 20 September 2013 - 07:41 AM

View PostJoseph Mallan, on 20 September 2013 - 07:29 AM, said:

However in this case, it's like being a male lion, who can One Shot like 50 times in an hour! :)

Not sure if I should applaud you or feel bad for your wife... When does she get time to make you a sandwich?

#8 Joseph Mallan

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Posted 20 September 2013 - 07:44 AM

View PostDaZur, on 20 September 2013 - 07:41 AM, said:

Not sure if I should applaud you or feel bad for your wife... When does she get time to make you a sandwich?

:) I am not a male Lion

View PostStaggerCheck, on 20 September 2013 - 07:40 AM, said:

I think sustained damage over time would be much better, as it would give more of that 'massive damage absorbing Mech' feel to the game. I don't get that feeling from MechWarrior: Online right now. It would also have the great side effect of seeing players take more support weapons.

Most folks didn't get that feeling from My Mechs on TT either. :)

#9 Bhael Fire

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Posted 20 September 2013 - 07:50 AM

I have no qualms about frontloading massive damage right up a mech's butt. It's tremendously satisfying.

That said, I also like keeping a constant and obnoxious stream of DPS pain on them too.

Both styles are fun and I have no partiality for either.

#10 Shae Starfyre

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Posted 20 September 2013 - 08:04 AM

I chose balance, as in I think it means both. So I have DPS weapons and Front Load Weapons on my Builds.

This way I can keep up the threat while my front loaded damage weapons can come to bear.

#11 FupDup

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Posted 20 September 2013 - 08:07 AM

DPS is more fun but frontloaded is often more practical. If this game were designed around fast cooling and low capacity (current system is slow cooling and high capacity), then DPS would be much more desirable (without totally getting rid of frontloaded damage).

#12 Roland

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Posted 20 September 2013 - 08:09 AM

At range, it's always gonna be better to frontload your damage, since it means you can then take cover while waiting to cool down.

Up close, DPS starts to catch up in terms of utility, but you still want to concentrate it into as few alphas as possible, to minimize damage spread.

it's one of the reasons why it's hillarious to see folks chainfiring weapons that don't need to be chainfired.. like chainfiring lasers, for instance. Dude, you should never be doing that. That's just gonna spread your damage all over everything.

#13 Lostdragon

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Posted 20 September 2013 - 08:16 AM

View PostRoland, on 20 September 2013 - 08:09 AM, said:

it's one of the reasons why it's hillarious to see folks chainfiring weapons that don't need to be chainfired.. like chainfiring lasers, for instance. Dude, you should never be doing that. That's just gonna spread your damage all over everything.


Sometimes when you are very hot but the enemy is almost dead it is smart to chainfire lasers so you can secure the kill then cool down. I also do it sometimes against fleeing lights when I am hot just to keep pressure on them to try and get them to make a mistake.

#14 Applejack

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Posted 20 September 2013 - 08:19 AM

I wanna punch an Atlas in the gut and see it go slowly keeling over like I just made it vomit or something.
So up-front damage!

Edited by Applejack, 20 September 2013 - 08:20 AM.


#15 Khobai

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Posted 20 September 2013 - 08:20 AM

DPS. I get 800+ damage every game and it makes me feel special.

#16 MustrumRidcully

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Posted 20 September 2013 - 08:21 AM

In practice so far, front-loaded damage won in M:WO. This is of course a question of how much damage can practically be front-loaded, and at what range this can be done.

If you can deliver so much damage that your enemy is already seriously damaged or potentially crippled or destroyed in your front-loaded attack, it's a really good choice to go front-loaded. If you have a partner or a team, you can take out a single enemy early, and that means taking out. If you can recover in relative safety between your bursts, you're also in a good position.
The longer your range, the more useful front-loaded damage becomes - you usually only have short windows of opportunity anyway, and even if not - once you're "out", you can more easily get into cover. If you're within 200m of your enemy, he can easily follow you into your "safe" area, at 500+m distance, that won't work.

#17 3rdworld

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Posted 20 September 2013 - 08:25 AM

Guess.

Posted Image

#18 DaZur

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Posted 20 September 2013 - 08:32 AM

I must confess I'm torn...

Example: I've got my brawler-Phract -1 (5 x mLas + AC/20) which affords me great "insta-kill" potential. Then I have my Support-Phract -1X ( 2 x ERPPC + Gauss + 3mLas) which let's me reach out and "touch" my adversary and lastly I have my Jack of all master of none -3D (AC/2 + AC/5 + 4 x mLas) which allows me to semi-brawl and do ranged support...

Like them all, and do play them all... That said, while not nearly the "kill potential" the brawler and support provide, I honestly enjoy piloting the -3D the most even though I tend to accrue the least personal kills and total accrued damage but at the same time... I have the best team win and RTB (Return to base without being killed) ratio out of the three...

If you held a AC/20 to my head I'd have to pick the -3D for it's balance and versatility.

#19 Lord Ikka

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Posted 20 September 2013 - 08:40 AM

It depends on the Mech I'm using. Some of my Mechs (Staker 5S LRMboat) are designed for massive front-end fire, while others are more balanced for sustained damage. Also depends on whether I'm playing with a group or not- the groups allow me to take alpha-strike builds without worrying about my teammates running away while I'm cooling off.

#20 Damocles69

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Posted 20 September 2013 - 09:06 AM

If you are good at this game you are rarely starring at the enemy long enough to make DPS worth while. The constant torso twisting to spread damage and protect damaged components will always mean that Front loaded damage will be a better playing style than DPS





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