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Cry In Fear Mechwarriors.


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#41 Alek Ituin

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Posted 21 September 2013 - 12:36 PM

View PostBullseye69, on 21 September 2013 - 10:20 AM, said:

Might be shame to clan warrior but you do 80 pints of damage with one trigger pull

Ultra AC20 times 2 equals 80 point alpha now i fire twice you just took 160 point of damage your atlas dead. All for less than than half you tonnage leaving extra 50 tons for someone to bring the dashi in a weight limited game clan medium at close range can kill even the biggest mech the inner sphere has is all I am saying.

http://www.sarna.net...i/Hunchback_IIC


Yeah... I think you're failing to realize your Hunchback IIC only carries 6 tons of armor in total. That's almost the same amount of armor most Lights carry, except you're massive and easy to hit. The UAC/20 is probably NOT going to be as amazing as you think as well. Every UAC carries a pretty hefty chance to jam on the double tap, even the Clans couldn't fix that.


So knowing all this, your Hunchback IIC will probably have almost no ammo and die in the first 7 seconds of a brawl with my Atlas because it has no armor. OH, and my Atlas could probably out range it too, meaning closing for a duel would spell death or serious damage. If you said you had a KGC-IIC (Clan refit of a King Crab, I made it up for the lulz) packing dual RAC/20's... I would see your point.

But it's a crappy little Clan refit of a rather average medium Mech, that they use to pretty much assure that the pilot stuffed into it will die.

Edited by Alek Ituin, 21 September 2013 - 12:38 PM.


#42 Lord Perversor

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Posted 21 September 2013 - 12:49 PM

View PostGeneral Taskeen, on 21 September 2013 - 10:51 AM, said:


I hope you are aware of how the UAC/5 is currently programmed. A "double shot" shoots two shells, practically on top of each other, for 5 damage each. With that programming, 2xUAC/20's would do 80 damage Alpha's. That is instant death for most Mechs.

MWO is the only MW game to have silly stuff like the way UAC is currently programmed in this game.

Which is why I have been saying UAC's absolutely make no sense by strictly adhering to TT damage values in this game along with roll dice jams.

Every Mech Warrior game balanced UAC's by making them fire a certain number of shells, to total the full amount of damage if all of them hit (an equivalency to the 'caliber' gun - I.E., UAC/5 would do about 5 or more damage, etc.), and simply made them fire a little faster. That's sane Mech Warrior game balance.


Oh i know and i agree the Uac implementation should have been different.

That text you quoted was referring to the overall dmg in a time period of 4 secs, thus making the Uac/5 before the 17th september patch deal similar dmg to an Uac/20, so ppl can imagine how the UAC/20 would perform with current weapon balance. (albeit with 2 shoots intead 8)

#43 MeiSooHaityu

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Posted 23 September 2013 - 07:51 AM

I could see the Hunchback IIC coming. It would be an easier re-model for them I would think. I wouldn't doubt it would launch with dual A/C20s, but it will only have 1 ton of ammo and almost no armor.

The Hunch IIC is asigned to aging mechwarriors or freebirths. The clans know it is a deathtrap, but hope that inferior pilots can inflict some serious damage before they are killed. I am guessing the clans must have a crapload of Hunchback IICs just hanging around.

In anycase, it will fit dual A/C20s, but be so impractacle, they will need to be removed for smaller ballistics.

#44 Amsro

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Posted 24 September 2013 - 08:59 AM

Highlander IIC, the SSRM6's will cause the tears to flow again. :P

http://www.sarna.net.../Highlander_IIC

#45 Gremlich Johns

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Posted 24 September 2013 - 04:24 PM

View PostAntiCitizenJuan, on 20 September 2013 - 09:34 AM, said:

Good thing it has sheet metal and aluminum foil for armor

This in an HBK-4G(F) and it's one of my lower scores. It is always more about the pilot, not the mech.

Atlases are easy to kill, btw.

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Edited by Gremlich Johns, 24 September 2013 - 04:29 PM.


#46 Gremlich Johns

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Posted 24 September 2013 - 04:28 PM

View PostMeiSooHaityu, on 23 September 2013 - 07:51 AM, said:

I could see the Hunchback IIC coming. It would be an easier re-model for them I would think. I wouldn't doubt it would launch with dual A/C20s, but it will only have 1 ton of ammo and almost no armor.

The Hunch IIC is asigned to aging mechwarriors or freebirths. The clans know it is a deathtrap, but hope that inferior pilots can inflict some serious damage before they are killed. I am guessing the clans must have a crapload of Hunchback IICs just hanging around.

In anycase, it will fit dual A/C20s, but be so impractacle, they will need to be removed for smaller ballistics.

If you read more, you would know that those aging pilots in the IIc managed to make a name for themselves DESPITE the 'dishonor" of piloting that mech. The IIc model also represented approximately 3% of any Clans mech inventory.

You "pooh-pooh" the mech at your peril.

#47 Davers

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Posted 24 September 2013 - 06:30 PM

View Postmp00, on 20 September 2013 - 02:03 PM, said:

The numbers i remember seeing were 10 Clan vs 12 Inner Sphere


I don`t recall hearing anything mentioned but 12v12. Maybe you have seen a Dev quote that I haven`t.

View PostRoyalewithcheese, on 20 September 2013 - 01:53 PM, said:

AFAIK they're trying to go the sidegrade route with clan tech. Which IMO is good, because trying to balance 8v12 or 10v12 or whatever would be a nightmare, and expensive gear that is strictly better than standard gear in a F2P is somewhat worrying.


Trying to balance out unequal teams would be a nightmare. I am not even sure if they will be able to keep much of the `flavor`or `spirit`of the TT rules with Clantech. I know some players claim they would love to have Clan mechs be terrifying to face, but that would be impossible to pull off- if every battle was the equivalent of trial mechs vs custom mechs everyone would just play Clans.

#48 aniviron

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Posted 24 September 2013 - 06:31 PM

View PostAntiCitizenJuan, on 20 September 2013 - 09:34 AM, said:

Good thing it has sheet metal and aluminum foil for armor


Yeah, because there is no customization in this game.

I mean, really, every HBK IIC you run into will have maxed armor, I guarantee it.

EDIT: Hahahah- looking at the Sarna page, I ran into this:

Quote

Hunchback IIC 2 - Like their Inner Sphere counterparts, Hunchback IICs mounting smaller weaponry are frequently referred to as Swayback IICs. This Hunchback IIC 2, a Crusader variant, utilizes four Heavy Large Lasers that can quickly cause a debilitating heat-induced shutdown. As secondary weapons the variant includes two Medium Pulse Lasers.


That's right- the Clan version of the Swayback has a 64-damage alpha at 450m. That turns into 72 damage at 360m.

Edited by aniviron, 24 September 2013 - 06:37 PM.


#49 Joseph Mallan

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Posted 25 September 2013 - 10:31 AM

Clan Warriors, are you happy that rumor is your tech will not be as superior to IS tech as it has been for the past 30 years of TT and Retired MW titles?

Edited by Joseph Mallan, 25 September 2013 - 10:31 AM.


#50 Lukoi Banacek

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Posted 25 September 2013 - 10:38 AM

Joe,

I can only speak for me, but as a long time player of the MW games (TT, PC, PvP etc) it was never about the "superior" tech to begin with. It was about the fun of their honor-imperative driven, oddly idealistic and dysfunctional societies more than anything else. NBT-HC and other games did a great job of balancing ClanTech and IS imo, but a variety of means, and I wouldn't want to play Mechs that make IS Mechs or Tech non-competitive. I simply hope for a distinct flavor difference (i.e. significant range advantage paid for via significant heat disadvantage for example etc etc).

In fact, the majority of players I play with from "Clan" oriented units aren't in it for the tech advantage in the slightest. Nor did we ever expect there to be one. What fun would there be in that anyway? Might as well install an aimbot if all you want to do is mow people down without fair competition (and trust me, that's not a Clan specific problem in this game or any other).

#51 Joseph Mallan

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Posted 25 September 2013 - 10:56 AM

That is a very good answer. I joined the Lyran Commonwealth "knowing" I was going to face a superior opponent on all fronts. I did so, partly because it is what I wrote for Joe's back story while writing fanfic with the band of flying monkeys(The BattleCorps Legion). It is also where Joe Mallan Started on my TT.

I hope to run into you on the field Lukoi, you sound like a player I will enjoy dropping against.
<o7>.

Edited by Joseph Mallan, 25 September 2013 - 10:56 AM.


#52 Pezzer

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Posted 25 September 2013 - 11:29 AM

Wow, another one of these threads? Call me cynical, but I don't see the point of arguing over something that doesn't even exist yet.

Or rather, the point of making like 20 threads in a week over something that doesn't exist yet.

P.S. As I've said in my several other responses, yes Clan Tech will be a massacre if PGI doesn't put a LOT of forethought into it. Seeing as how we all know what kind of forethought they put into things (PROFIT, then gameplay balance my minions! MUSH! [P.S.S. extreme sarcasm here]), Clan D-Day will be a bit of a umm...
A fireworks show. For the Clanners.

That being said, they could go the opposite way and nerf almost all the clan tech into oblivion, with that one exception being the necessary Clan Dbl heat sinks :)

#53 Lukoi Banacek

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Posted 25 September 2013 - 12:12 PM

Im sure we will drop against each other again soon enough JM. In the meantime, good hunting.

#54 Joseph Mallan

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Posted 01 October 2013 - 07:40 AM

View PostTheBossHammer, on 20 September 2013 - 10:04 AM, said:

I've been running a dual AC/20 jager in the current meta for the past four days. With DHS (which the IIC will have), an alpha puts me at 35% heat.

Ghost heat won't be a problem.

Yeah... I know. But have you thought about what double tapping will do to your heat scale???

#55 Novakaine

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Posted 01 October 2013 - 08:30 AM

There are no Clans.
The Clans are a myth.
The Clans do not exist.
You have been warned
FedCom MilSec.

#56 Joseph Mallan

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Posted 01 October 2013 - 08:34 AM

View PostNovakaine, on 01 October 2013 - 08:30 AM, said:

There are no Clans.
The Clans are a myth.
The Clans do not exist.
You have been warned
FedCom MilSec.

Easy for you to say... You only have a dragon and a mad man on your boarders! ;)

#57 dal10

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Posted 01 October 2013 - 05:19 PM

View PostInterceptor12, on 20 September 2013 - 09:30 AM, said:

For the clans are coming soon. And they have brought the terror you have only dreamed of in nightmares. it poptarts, it alphas, it destroys everything in its way. and while it only has the armor of a jager, nobody denies its prowess as it slays. It is coming

http://www.sarna.net...i/Hunchback_IIC

I will fight it. i will fight ten of it. Fear that hunchback you say? it should fear me.

#58 Xetherius

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Posted 01 October 2013 - 07:22 PM

I love the Hunchback IIC, in fact it was my main medium in MW4. Being able to put down almost anything in your weight class or lower with 1-2 alphas is crazy. Honestly being slow, having light armour, low ammo, and having a high heat scale just make it more of a challenge to pilot successfully. You're going to need to be smart, pick your battles, and try to minimize the damage you take while maximizing your pain output. If it was me, most of the time I'd be riding a Dire Wolf or other assault like I was their shadow. Who are you going to shoot first, that menacing Daishi or the Hunch-OH MY GO-(static)...

Edit/P.S. Some of you may have forgotten you need to take out BOTH side torsos to pop a Clan XL. At that point you'd be combat ineffective in this thing anyways.

Edited by Xetherius, 01 October 2013 - 07:24 PM.


#59 Tilley

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Posted 01 October 2013 - 07:35 PM

Just stand in front of it with a spider and laugh; knowing you are immune to it's ballistic guns of wonder.





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