Edited by Spheroid, 14 September 2013 - 11:01 AM.
The Game Needs More Open Maps
#1
Posted 14 September 2013 - 10:32 AM
#2
Posted 14 September 2013 - 04:51 PM
#3
Posted 15 September 2013 - 06:09 AM
#4
Posted 15 September 2013 - 06:25 AM
Or even better something with a scripting tool where you can create missions with objectives.
#5
Posted 15 September 2013 - 07:55 AM
No sniping hills or elevations.
Edited by l33tworks, 15 September 2013 - 07:56 AM.
#6
Posted 15 September 2013 - 12:25 PM
Spheroid, on 14 September 2013 - 10:32 AM, said:
NO. What it needs is a
#7
Posted 18 September 2013 - 08:12 AM
Spheroid, on 14 September 2013 - 10:32 AM, said:
I'm for more larger maps, but not for more open maps (as you are describing it). There needs to be some mystery on where forces are moving. Also, there needs to be intersecting lanes so that the teams have a better chance of running into each other (to help prevent base races).
I think Canyon network does this well. There is a lot of cover, there are valleys running and intersecting. Also, the high ground can still be used for observing enemy movement.
If we get something like a large desert with roilling hills and some rock outcroppings for cover, it would feel too bland.
I think the maps are at their best when there is a smattering of highground, terrain that channels the enemy into certain areas with cover where people can snipe and brawl.
That layout makes Canyon and Tourmaline nice maps, but at the same time, is the reason why the open and bland Alpine seems boring. Just IMO.
#8
Posted 18 September 2013 - 08:33 AM
#9
Posted 18 September 2013 - 08:37 AM
.and/or
make the drop zones variable
#10
Posted 18 September 2013 - 08:52 AM
But it's all meaningless if you don't know the map you are dropping on. When you don't know the map you end up having the Devs Nerf every viable long range weapon, like they just did this month.
Why izzat? Because most long range weapons can adapt better than short range and so they are favored by players when they don't know the Map. Then everyone comes to the forums and sez, "SEE! tol you, it's the NEW META!!!" "Everyone is using these Long Range weaponz 'cause they OP!!" No, pro-junior, everyone is using long range because they aren't telling us what map we are dropping on. Short range is much more powerful than long range, always was.
.
Edited by Lightfoot, 18 September 2013 - 08:54 AM.
#11
Posted 18 September 2013 - 10:09 AM
So the problems are the duality:
-Large Maps, more Meta SniperSsaults and more Fast Light mechs
OR
-Small Maps, More Heavy+Assualt Brawlers
I really think Hybridization is the way to go unless, it's like a Convoy or Escort Mission.
The reality is they're going to have to make Maps Specifically designed for certain game modes, unless they can make more Tourmaline and Canyons, and even those maps Succumb to Annihilate the enemy and then worry about Capture points.
By-the-way: there's no resources on Tourmaline so why are there capture points?
I really, don't want them to stop making more mechs, but as of now Maps need to be designed for certain game modes.
Maps like River City were not designed for capture points.
Thankfully, Random Maps has Slowed down Meta-Bandwagoning on the Sniperssaults
Edited by Timuroslav, 18 September 2013 - 10:12 AM.
#13
Posted 18 September 2013 - 01:33 PM
#14
Posted 18 September 2013 - 06:35 PM
SmithMPBT, on 18 September 2013 - 01:33 PM, said:
Looking forward to this too. And hey, where's those destructable buildings we were promised. I want to power down in the shell of a building and then power up when some mech walks past.
#15
Posted 19 September 2013 - 12:41 PM
That's doing my bit for the Missile boats out there. I prefer ballistics but the same is true of the Gauss Rifle at 800m. At least in MW4 we had the Light Gauss with a more realistic range of 1200m and the damage was still pretty good at 12.
I totally agree with Sockitumi in that they need to reuse the maps by making different versions of them such as Night, Snow, Fog, Rain, Blizzard and others that I can't think of at the moment.
#16
Posted 19 September 2013 - 02:11 PM
#17
Posted 19 September 2013 - 05:41 PM
Johnny Z, on 15 September 2013 - 06:09 AM, said:
l33tworks, on 15 September 2013 - 07:55 AM, said:
No sniping hills or elevations.
Both.
MWO needs way more maps than it has.
#18
Posted 20 September 2013 - 02:33 PM
weather patterns or light conditions should also be used more extensively as they 2 add a nice tactical opportunity (even though i hate the blizzard...
and lastly, i would like 2 suggest a new game mode...Last Stand: simply put it would pit 24 players vs. 1-mech-of-EACH-type (i dunno how many that would be ttl. ...
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