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The Game Needs More Open Maps


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#1 Spheroid

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Posted 14 September 2013 - 10:32 AM

Something like a praire/steppe or desert mesa terrain. There really aren't that many viable weapons that can engage that far really. The blob would break up after fast skirmishers start flanking the periphery. Also open maps doesn't mean no cover. I like alpine but the hills funnel the action too much.

Edited by Spheroid, 14 September 2013 - 11:01 AM.


#2 Wolfways

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Posted 14 September 2013 - 04:51 PM

I'd love big, open maps (with hill cover obviously) but the LRM whine would start (increase?) again.

#3 Johnny Z

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Posted 15 September 2013 - 06:09 AM

The game needs more maps thats for sure. I keep hoping for a dune sea map with rolling dunes and large and enviroment heat and dust storms and such.

#4 Stormwolf

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Posted 15 September 2013 - 06:25 AM

I'd love for the community to have a map editor where people can share maps.
Or even better something with a scripting tool where you can create missions with objectives.

#5 l33tworks

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Posted 15 September 2013 - 07:55 AM

urrgh no, it needs the exact same opposite. We need a heavy brawling map. Up close and personal, an urban city map that has 6t tall buildings everywhere arranged in a grid like new york city.

No sniping hills or elevations.

Edited by l33tworks, 15 September 2013 - 07:56 AM.


#6 New Day

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Posted 15 September 2013 - 12:25 PM

View PostSpheroid, on 14 September 2013 - 10:32 AM, said:

Something like a praire/steppe or desert mesa terrain. There really aren't that many viable weapons that can engage that far really. The blob would break up after fast skirmishers start flanking the periphery. Also open maps doesn't mean no cover. I like alpine but the hills funnel the action too much.

NO. What it needs is a river city map

#7 MeiSooHaityu

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Posted 18 September 2013 - 08:12 AM

View PostSpheroid, on 14 September 2013 - 10:32 AM, said:

Something like a praire/steppe or desert mesa terrain. There really aren't that many viable weapons that can engage that far really. The blob would break up after fast skirmishers start flanking the periphery. Also open maps doesn't mean no cover. I like alpine but the hills funnel the action too much.


I'm for more larger maps, but not for more open maps (as you are describing it). There needs to be some mystery on where forces are moving. Also, there needs to be intersecting lanes so that the teams have a better chance of running into each other (to help prevent base races).

I think Canyon network does this well. There is a lot of cover, there are valleys running and intersecting. Also, the high ground can still be used for observing enemy movement.

If we get something like a large desert with roilling hills and some rock outcroppings for cover, it would feel too bland.

I think the maps are at their best when there is a smattering of highground, terrain that channels the enemy into certain areas with cover where people can snipe and brawl.

That layout makes Canyon and Tourmaline nice maps, but at the same time, is the reason why the open and bland Alpine seems boring. Just IMO.

#8 Bront

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Posted 18 September 2013 - 08:33 AM

Caustic Valley is about the closest we have. I don't want a no cover map, but maps that are a little more open balanced open space would be a welcome change.

#9 sokitumi

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Posted 18 September 2013 - 08:37 AM

make multiple maps out of the same assets
.and/or
make the drop zones variable

#10 Lightfoot

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Posted 18 September 2013 - 08:52 AM

The best maps are the ones that place all terrain types in sections across the map. So you could have a spaceport in the center bounded by plains on one side, or central valley down the middle, and hills on the other, stuff like that.

But it's all meaningless if you don't know the map you are dropping on. When you don't know the map you end up having the Devs Nerf every viable long range weapon, like they just did this month.

Why izzat? Because most long range weapons can adapt better than short range and so they are favored by players when they don't know the Map. Then everyone comes to the forums and sez, "SEE! tol you, it's the NEW META!!!" "Everyone is using these Long Range weaponz 'cause they OP!!" No, pro-junior, everyone is using long range because they aren't telling us what map we are dropping on. Short range is much more powerful than long range, always was.





.

Edited by Lightfoot, 18 September 2013 - 08:54 AM.


#11 Timuroslav

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Posted 18 September 2013 - 10:09 AM

I think it's more of a issue of crowding. People don't want to bar brawl in a 10ft by 10ft box, because the brawler mechs and Assaults will always win. At the same time the solution to making Light mechs viable it to have ENORMOUS Maps, assault mechs and heavy mechs naturally, negate scouting by loading up on Sniping weapons, because they can't travel fast.

So the problems are the duality:
-Large Maps, more Meta SniperSsaults and more Fast Light mechs
OR
-Small Maps, More Heavy+Assualt Brawlers

I really think Hybridization is the way to go unless, it's like a Convoy or Escort Mission.

The reality is they're going to have to make Maps Specifically designed for certain game modes, unless they can make more Tourmaline and Canyons, and even those maps Succumb to Annihilate the enemy and then worry about Capture points.

By-the-way: there's no resources on Tourmaline so why are there capture points?
I really, don't want them to stop making more mechs, but as of now Maps need to be designed for certain game modes.
Maps like River City were not designed for capture points. :rolleyes:

Thankfully, Random Maps has Slowed down Meta-Bandwagoning on the Sniperssaults

Edited by Timuroslav, 18 September 2013 - 10:12 AM.


#12 80sGlamRockSensation David Bowie

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Posted 18 September 2013 - 01:27 PM

View PostStormwolf, on 15 September 2013 - 06:25 AM, said:

I'd love for the community to have a map editor where people can share maps.
Or even better something with a scripting tool where you can create missions with objectives.


#13 SmithMPBT

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Posted 18 September 2013 - 01:33 PM

Tightly packed city map with tall buildings, forcing brawling and real scouting please.

#14 Lightfoot

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Posted 18 September 2013 - 06:35 PM

View PostSmithMPBT, on 18 September 2013 - 01:33 PM, said:

Tightly packed city map with tall buildings, forcing brawling and real scouting please.


Looking forward to this too. And hey, where's those destructable buildings we were promised. I want to power down in the shell of a building and then power up when some mech walks past.

#15 Oppresor

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Posted 19 September 2013 - 12:41 PM

I like the bigger maps like Alpine & Tourmaline, they have long draw distances, ideal for Sniping. The only real problem is that our long range weapons aren't long range. For me the idea of an LRM with a 1Km range is a joke; come on guys, their meant to be long range, even 2km is short.

That's doing my bit for the Missile boats out there. I prefer ballistics but the same is true of the Gauss Rifle at 800m. At least in MW4 we had the Light Gauss with a more realistic range of 1200m and the damage was still pretty good at 12.

I totally agree with Sockitumi in that they need to reuse the maps by making different versions of them such as Night, Snow, Fog, Rain, Blizzard and others that I can't think of at the moment.

#16 AC

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Posted 19 September 2013 - 02:11 PM

I wish there were more maps with mixed terrain like in MW4. Alpine Pro, Concourse Pro, heck, even Big City had a large central park you could play some range game in.

#17 Fut

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Posted 19 September 2013 - 05:41 PM

View PostJohnny Z, on 15 September 2013 - 06:09 AM, said:

The game needs more maps thats for sure. I keep hoping for a dune sea map with rolling dunes and large and enviroment heat and dust storms and such.

View Postl33tworks, on 15 September 2013 - 07:55 AM, said:

urrgh no, it needs the exact same opposite. We need a heavy brawling map. Up close and personal, an urban city map that has 6t tall buildings everywhere arranged in a grid like new york city.

No sniping hills or elevations.


Both.
MWO needs way more maps than it has.

#18 Aphaz

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Posted 20 September 2013 - 02:33 PM

i totally agree on the increase of maps, that should be a must, though random (or some form of controlled randomness...) capture points/bases could add a nice change as well.
weather patterns or light conditions should also be used more extensively as they 2 add a nice tactical opportunity (even though i hate the blizzard... ;) ). that way the diff. modes of vision would gain somewhat in importance.
and lastly, i would like 2 suggest a new game mode...Last Stand: simply put it would pit 24 players vs. 1-mech-of-EACH-type (i dunno how many that would be ttl. ... :ph34r: ). Its a PvE mode where the point would be centered about the players defending their base for as long as possible before "heroically perishing in combat..." (though if the players obliterate all the cpu-guided mechs, Good 4 them! :mellow: ). points/cash/xp would be evaluated by how long a pilot/mech has held out before kickin' the bucket...





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