Long range test: I engaged an Awesome at set intervals in order to determine how many shots it requires to core aforementioned Awesome at increasing distances. The results are as follows:
Primary testing can be seen in the chart below: Where n equals numbers of shots taken to core an Awesome.
Range | AC/5 | UAC/5
600m | 22n | 22n
620m | 22n | 22n
640m | 22n | 22n
660m | 23n | 23n
As we can see, both the AC/5 and the UAC/5 required an additional shot to core the Awesome at 660m. Secondary testing can be seen in the chart below: Where n equals numbers of shots taken to core an Awesome.
Range | AC/5 | UAC/5
640m | 22n | 22n
645m | 22n | 23n
650m | 22n | 23n
655m | 23n | 23n
Secondary testing results show that the damage reduction due to range for the UAC/5 becomes noticeable at 645m with 23 shots fired compared to the 22 shots fired from the AC/5. This is not to say that it is at 645m that the UAC/5 begins to loose damage, but rather in becomes noticeable during gameplay, while the AC/5 continues to retain it's apparent effectiveness for an a 5m before damage penalties become aparent.
I have yet to find an Awesome where I can engage it's CT from a range of 1700m. Therefore I cannot test the max range as I did for long range.
Edited by Hrothmar, 21 September 2013 - 08:45 AM.