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Ac 5 Vs Ultra Ac 5


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#21 Bishop Steiner

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Posted 21 September 2013 - 06:56 AM

View PostHrothmar, on 21 September 2013 - 06:40 AM, said:


I haven't looked into extreme rang before. Does dmg decrease over range as the stats would suggest? Looks like something that we can test.

again, don't have empirical numbers from scientific testing, but I pumped about 20 rounds each of ac5 and UAC ammo into the same spot and didn't kill it, so have to assume it did indeed take a pretty big reduction at that range.

Did do a nice job of documenting the bullet drop at that range, something which oddly I have seen a lot of people assume and or claim is not in the game.

Edited by Bishop Steiner, 21 September 2013 - 06:57 AM.


#22 Walks_In_Circles

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Posted 21 September 2013 - 07:00 AM

I'll run some tests, first with the AC/5 as a control and then run the same scenario with the UAC/5.

EDIT:
I want to make a note here... It is most difficult to hit the CT of an Awesome at extreme range. Also difficult to know if you're hitting said hit box.

So here's my initial results with the AC/5. At 100m it takes 22 shots to core an Awesome. At 620m it takes 22 shots to core an Awesome. At 1100m it takes 30 shots to core an Awesome. I only ran the test once (It took awhile to find an Awesome I could engage at extreme range without going out of bounds).

I will keep testing, Just wanted to share my initial findings.

Edited by Hrothmar, 21 September 2013 - 07:21 AM.


#23 Walks_In_Circles

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Posted 21 September 2013 - 08:17 AM

Long range test: I engaged an Awesome at set intervals in order to determine how many shots it requires to core aforementioned Awesome at increasing distances. The results are as follows:

Primary testing can be seen in the chart below: Where n equals numbers of shots taken to core an Awesome.

Range | AC/5 | UAC/5
600m | 22n | 22n
620m | 22n | 22n
640m | 22n | 22n
660m | 23n | 23n

As we can see, both the AC/5 and the UAC/5 required an additional shot to core the Awesome at 660m. Secondary testing can be seen in the chart below: Where n equals numbers of shots taken to core an Awesome.

Range | AC/5 | UAC/5
640m | 22n | 22n
645m | 22n | 23n
650m | 22n | 23n
655m | 23n | 23n

Secondary testing results show that the damage reduction due to range for the UAC/5 becomes noticeable at 645m with 23 shots fired compared to the 22 shots fired from the AC/5. This is not to say that it is at 645m that the UAC/5 begins to loose damage, but rather in becomes noticeable during gameplay, while the AC/5 continues to retain it's apparent effectiveness for an a 5m before damage penalties become aparent.

I have yet to find an Awesome where I can engage it's CT from a range of 1700m. Therefore I cannot test the max range as I did for long range.

Edited by Hrothmar, 21 September 2013 - 08:45 AM.


#24 Walks_In_Circles

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Posted 21 September 2013 - 08:57 AM

View Postmwhighlander, on 20 September 2013 - 09:51 PM, said:


¿Porque no los dos?


Why not both? Well... I DON'T KNOW! Why not? I have to try that now.

EDIT:
So this actually works very well. for every AC/5 round fired, the UAC/5 fires two, and when the UAC/5 inevitably jams, the AC/5 keeps on going like the energizer bunny we all love. I think you're on to something.

EDIT: EDIT:
I think it's worth noting that statistically, the UAC/5 has double the rate of fire as the normal AC/5 despite a dps that would hint otherwise. Looking back, I realized I never pointed this out and was simply on the asumption it would be known.

Edited by Hrothmar, 21 September 2013 - 09:03 AM.


#25 Bishop Steiner

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Posted 21 September 2013 - 10:14 AM

View PostHrothmar, on 21 September 2013 - 08:57 AM, said:


Why not both? Well... I DON'T KNOW! Why not? I have to try that now.

EDIT:
So this actually works very well. for every AC/5 round fired, the UAC/5 fires two, and when the UAC/5 inevitably jams, the AC/5 keeps on going like the energizer bunny we all love. I think you're on to something.

EDIT: EDIT:
I think it's worth noting that statistically, the UAC/5 has double the rate of fire as the normal AC/5 despite a dps that would hint otherwise. Looking back, I realized I never pointed this out and was simply on the asumption it would be known.


Well, was able to take my UAC to Caustic. Could not get a 1700 meter shot, but could get one at 1248, using Advanced Targeting Module and lowest Mouse sensitivity. Took 44 shots with the UAC to core the Awesome. Right in line with your 620 meter doing 22 shots.

#26 Walks_In_Circles

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Posted 21 September 2013 - 04:01 PM

The extreme range makes it hard to test. Though at least we can show that damage value decreases with range, and the AC/5 does have a longer optimal range by at least 10m. As far as the max range goes, we can assume will your data that it continues to decrease until the max range is exceeded. We may not be able to test it on an awesome, but I'll look for other mechs at that range.

#27 GMAK

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Posted 21 September 2013 - 04:51 PM

I think the ac5 is better. But if you're lucky the ultra is insane sometimes.





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