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Gauss Ready Indicator


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#1 Daikyu Kell

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Posted 21 September 2013 - 12:08 AM

Hi Devs

Now that the Gauss has has its mechanic installed could you please make the audible ready indicator about 200% louder or like missiles make the targeting reticle go red or spin or something.

Its fine when at extreme range but once you get fired upon you cant hear the indicator over the combat noise and im not usually looking off to the side of the reticle to see the little green light for when the next shot is ready.

So many times i have missed a kill shot because I have missed the window in the mechanic.

Cheers

#2 Asmosis

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Posted 21 September 2013 - 01:33 AM

Probably a good thing to practice would be going into training grounds with a boat load of ammo, and just practice firing. Eventually you'll get a feel for when you can release it.

#3 Snowcrow

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Posted 21 September 2013 - 01:34 AM

Just fire when the square turns green, next to your reticule. You don't need to look directly at it, just use you peripheral vision.

Edited by Snowcrow, 21 September 2013 - 02:00 AM.


#4 Dreadp1r4te

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Posted 21 September 2013 - 01:44 AM

Memorize the timing, that's my suggestion.

#5 MavRCK

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Posted 21 September 2013 - 08:12 AM

I have this trouble.

Also, the dps of the gauss was nerfed in to the ground -- because the recycle time wasn't changed. Charge up time + time to aim + recycle time = 5+ secs. 15 dmg / 5+ = less than 3 dps.

Another ninja nerf to the gauss!

#6 Monky

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Posted 21 September 2013 - 11:00 AM

You can get used to the timing rather easily, but an on screen indicator that is a bit easier to see in a firefight would be nice. I recommend it be tied to the arm reticle as that is often where the eyes are focused. Maybe a green indicator could appear around it when it is charged.

#7 Daikyu Kell

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Posted 21 September 2013 - 04:51 PM

View PostMavRCK, on 21 September 2013 - 08:12 AM, said:

I have this trouble.

Also, the dps of the gauss was nerfed in to the ground -- because the recycle time wasn't changed. Charge up time + time to aim + recycle time = 5+ secs. 15 dmg / 5+ = less than 3 dps.

Another ninja nerf to the gauss!


Not to mention the range, Gauss Rifle was designed to counter or at least compete with LRM but in ths game has only 1/2 the range, yea you can hit but not with any damage that would scare any LRM boat. Damage should be full at at least 880m like the ERPPC or at 1000m like the LRM now that it has the extra time mechanic. If you want to make the gauss a sniper weapon give it the range and damage to suit, sniping from 600m well its not really sniping.

View PostMonky, on 21 September 2013 - 11:00 AM, said:

You can get used to the timing rather easily, but an on screen indicator that is a bit easier to see in a firefight would be nice. I recommend it be tied to the arm reticle as that is often where the eyes are focused. Maybe a green indicator could appear around it when it is charged.



Perfect solution Monky, some indicator that is in your direct line of vision

#8 Sharp Spikes

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Posted 22 September 2013 - 11:05 AM

Actually, there IS an on-screen indicator of gauss rifle's "readiness", but it is made almost indiscernible. I'm too lazy to post a screenshot, just look at weapon group state indicators around crosshair.

Here it is. Look at the weapon groups and then on tiny green and yellow rectangles to the left from the crosshair.

Edited by Sharp Spikes, 22 September 2013 - 11:26 AM.


#9 ArmageddonKnight

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Posted 22 September 2013 - 01:02 PM

Indeed it is there, and tbh its rather small but u can get used to it. its still a bit of a ***** to keep ur eyes focused on it and ur target with explosions in ur face ..but considering the time its taking PGI to impliment UI 2.0 ..... well lets just say i hope its in UI 2.0 in the 1st place becouse getting a 'better' indicator put in after the fact will likely take an age :)

#10 Zphyr

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Posted 22 September 2013 - 01:30 PM

Oh please, make it louder... on pair with all those crazy loud ACs and company. Those green rectangle are so minimal that I know they are there only because I read the forums. *facepalm*

Memorizing is a consequence of long exposure, like knowing the subway's map because you use if often enough not because you did it on propose. But it takes time and, until then, you can't make the maps and signs hard to see... or hear.





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