FupDup, on 22 September 2013 - 04:30 PM, said:
It would seem that either nobody has noticed this post, or nobody wanted to get into an argument with me. It would seem that much of the community doesn't want actual role warfare, and would prefer tonnage warfare where their "top-tier avatars" are simply better than medium mechs and they want other people to fulfill the cannon fodder role on their behalf.
I'll bite. More tonnage inherently improves a mech's effectiveness. A 100 ton mech is larger and better than a 50 ton mech; that part is obvious. If a 50 ton mech was always better than a 100 ton mech then why would you even invent 100 tons mechs. That said if a 100 ton mech is always better than a 50 ton mech why wouldn't you want twelve 100 ton mechs?
For one mobility, if 100 ton mechs were as mobile as smaller mechs you would want them for when mobility was an issue.
Other factors are less limiting due to game design decisions. Cost is barely a factor because mechs are a one time investment due to a lack of repair, rearm, and mechs being destroyed. Tonnage is not a factor because you can have a 1200 pound 12 man drop if you so desire.
In this way tonnage limits are an artificial limitation placed on a drop to limit your choices to prevent you from bringing the premium assault mechs. This creates a strategic trade off in game design allowing different mechs to fill different roles at different tonnages. By this I mean where as a light mech would be limited to a scout role in an unlimited tonnage drop, that same mech can have a direct fire support role in a tonnage based meta, simply because you have slots to fill at lower tonnages.
By artificially constricting mech weight you make mech/team design more diverse by forcing players to make due with less tonnage and still have the same roles. Want a missile boat? Only have 55 tons? That's a Kintaro. Have 100 tons? Maybe an atlas D-DC would be a better choice. Need some direct support fire? Have 45 tons? That's a Black Jack sir! Have 100 tons? That's an Atlas RS. In a world without tonnage limitations the largest baddest mech is king. With tonnage limitations? Every atlas you bring now forces the real choice of what you don't bring to even that tonnage out.
A Raven and a Battle Master or an Atlas and a Flea?
Two Cataphracts or an Atlas and a cicada?
Two Victors or an Atlas and a Quick Draw?
This continues out to 12 members at whatever tonnage limit you set.
Edited by HammerSwarm, 23 September 2013 - 09:50 AM.