The Knight Wardens: Holding Back The Tide!
#2341
Posted 28 May 2015 - 03:04 PM
#2342
Posted 13 June 2015 - 07:32 AM
#2343
Posted 15 June 2015 - 05:27 PM
#2344
Posted 16 June 2015 - 02:18 AM
#2345
Posted 16 June 2015 - 05:06 AM
http://mwomercs.com/...71#entry4473871
So did we get a new mechlab on June 2 as stated? Guess I'll need to patch up my client to find out.
#2347
Posted 17 June 2015 - 04:18 PM
#2348
Posted 18 June 2015 - 04:05 AM
#2349
Posted 18 June 2015 - 06:04 AM
It seems PGI took Smurfy's intuitive layout and made it confusing. It boggles me why I seem to have to go through a learning curve each time PGI makes a change to the mechlab. I don't recall any such learning curve with the Smurfy site.... it just made sense from the first time I used it.
PGI needs to hire the guy who wrote Smufy and have him do the design.
#2351
Posted 19 June 2015 - 02:02 AM
#2352
Posted 19 June 2015 - 12:11 PM
http://knightwardens.enjin.com/
#2353
Posted 20 June 2015 - 06:49 AM
#2354
Posted 22 June 2015 - 06:14 AM
knnniggett, on 18 June 2015 - 06:04 AM, said:
It seems PGI took Smurfy's intuitive layout and made it confusing. It boggles me why I seem to have to go through a learning curve each time PGI makes a change to the mechlab. I don't recall any such learning curve with the Smurfy site.... it just made sense from the first time I used it.
PGI needs to hire the guy who wrote Smufy and have him do the design.
This is absolutely spot on Kni could not agree more. Was really stoked about the new Mechlab and find it to be even more burdesome.
#2355
Posted 22 June 2015 - 07:08 AM
Edited by KursedVixen, 22 June 2015 - 07:11 AM.
#2356
Posted 22 June 2015 - 03:28 PM
KursedVixen, on 22 June 2015 - 07:08 AM, said:
may God bless us all, Heaven knows we need it :/
#2357
Posted 22 June 2015 - 04:29 PM
#2358
Posted 23 June 2015 - 05:08 AM
#2359
Posted 23 June 2015 - 05:16 AM
#2360
Posted 23 June 2015 - 04:39 PM
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