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The Knight Wardens: Holding Back The Tide!


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#2341 St0neFire

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Posted 28 May 2015 - 03:04 PM

Bump! ... what was that? ... ummmmm a bump for KW ... really quiet people .... and yup, check them out ...

#2342 Brew E

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Posted 13 June 2015 - 07:32 AM

Thanks Stone appreciate the bump. We will be back mostly recruiting on the Merc thread again.

Posted Image

#2343 knight-of-ni

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Posted 15 June 2015 - 05:27 PM

Hey uh, Brew, is this the recruitment thread you want us to post in?

#2344 The Bagel

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Posted 16 June 2015 - 02:18 AM

Let do this!

#2345 knight-of-ni

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Posted 16 June 2015 - 05:06 AM

Just catching up on the latest MWO news since I have been out of the loop...
http://mwomercs.com/...71#entry4473871

So did we get a new mechlab on June 2 as stated? Guess I'll need to patch up my client to find out.

#2346 The Bagel

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Posted 16 June 2015 - 10:00 AM

Posted Image

http://knightwardens.enjin.com/



#2347 The Bagel

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Posted 17 June 2015 - 04:18 PM

We did get the new lab. At first was not a fan, but now that I am getting familiar with it it's growing on me quite a bit.

#2348 Galdar777

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Posted 18 June 2015 - 04:05 AM

i find the new mechlab frustrating but overall good. I just need to get used to it

#2349 knight-of-ni

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Posted 18 June 2015 - 06:04 AM

I patched my client last night and saw the new mechlab.

It seems PGI took Smurfy's intuitive layout and made it confusing. It boggles me why I seem to have to go through a learning curve each time PGI makes a change to the mechlab. I don't recall any such learning curve with the Smurfy site.... it just made sense from the first time I used it.

PGI needs to hire the guy who wrote Smufy and have him do the design.

#2350 St0neFire

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Posted 18 June 2015 - 04:00 PM

View Postknnniggett, on 18 June 2015 - 06:04 AM, said:


PGI needs to hire the guy who wrote Smufy and have him do the design.


amen

#2351 The Bagel

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Posted 19 June 2015 - 02:02 AM

Haha that could work. I think I'd rather see the 4v4 come out before they worry about twaking the lab. Got to have priorities!

#2352 The Bagel

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Posted 19 June 2015 - 12:11 PM

Fusion Filled Friday PUG or CW drops as well as a dedicated lance practice tonight. Join us at 8 central!
http://knightwardens.enjin.com/

#2353 The Bagel

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Posted 20 June 2015 - 06:49 AM

Was good to see so many folks on last night!

#2354 Brew E

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Posted 22 June 2015 - 06:14 AM

View Postknnniggett, on 18 June 2015 - 06:04 AM, said:

I patched my client last night and saw the new mechlab.

It seems PGI took Smurfy's intuitive layout and made it confusing. It boggles me why I seem to have to go through a learning curve each time PGI makes a change to the mechlab. I don't recall any such learning curve with the Smurfy site.... it just made sense from the first time I used it.

PGI needs to hire the guy who wrote Smufy and have him do the design.


This is absolutely spot on Kni could not agree more. Was really stoked about the new Mechlab and find it to be even more burdesome.

#2355 KursedVixen

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Posted 22 June 2015 - 07:08 AM

A post in the knight warden section? last I heard you guys were not very active in MWO Glad to see some of you still roam the mechlabs and bays. May God bless your group....

Edited by KursedVixen, 22 June 2015 - 07:11 AM.


#2356 St0neFire

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Posted 22 June 2015 - 03:28 PM

View PostKursedVixen, on 22 June 2015 - 07:08 AM, said:

A post in the knight warden section? last I heard you guys were not very active in MWO Glad to see some of you still roam the mechlabs and bays. May God bless your group....

may God bless us all, Heaven knows we need it :/

#2357 The Bagel

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Posted 22 June 2015 - 04:29 PM

Thanks Kursed. We had a bit of a rough patch, but things are looking up and having some good times dropping as lances as we wait for the 4v4. So should be seeing more of us out there on the battlefield!

#2358 knight-of-ni

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Posted 23 June 2015 - 05:08 AM

<- Hey look! It's blue now.

#2359 The Bagel

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Posted 23 June 2015 - 05:16 AM

oooooh pretty lol

#2360 St0neFire

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Posted 23 June 2015 - 04:39 PM

oh crud, an outcast again :)





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