wayyyy too much invisible geometry.
its all around...
but especially on the top level.
PGI fix it please.


Hpg Manifold Needs Fixing Pronto
Started by B E E L Z E B U B, Dec 24 2013 07:29 AM
9 replies to this topic
#1
Posted 24 December 2013 - 07:29 AM
#2
Posted 24 December 2013 - 07:50 AM
When you run into it... mark the coordinates and report to tech support.
PGI accumulates these reports and uses them when they do optimization passes.
PGI accumulates these reports and uses them when they do optimization passes.

#3
Posted 24 December 2013 - 09:32 AM
I too have noticed I get stopped all of a sudden on this map. It's really problematic for mechs without jump jets.
Nevertheless, this map is great so I can tolerate little annoyances like this. I do hope they polish it little more though.
Nevertheless, this map is great so I can tolerate little annoyances like this. I do hope they polish it little more though.
#4
Posted 24 December 2013 - 12:04 PM
Yup, the top level is horrible, I consider it a broken piece of the map not worth going to simply because half of the ammo gets wasted from exploding 5 meters from a wall...
#5
Posted 28 December 2013 - 01:50 PM
I haven't experienced any of these issues.... The one time I wish a map was weighted......
#6
Posted 29 December 2013 - 11:22 AM
I haven't seen alot of invisible walls, but I do get the lowest fps on it compared to the other maps, but my cpu is only as good as that athlon xp they recommend. not that great.
#7
Posted 29 December 2013 - 03:05 PM
You'll be waiting a while, per NGNG's last Twitch, PGI will be on another holiday until after New Years.
#8
Posted 30 December 2013 - 03:57 PM
Stuck glitches always happen on new maps. Even on the oldest ones I sometimes get stuck.
#10
Posted 31 December 2013 - 02:37 AM
Press F9 and report the position to support etc (if you can stand next to it.) Otherwise screeny it.
What I find really funny is the entry to the whole HPG part (where you transition from moon dust to metal etc or whatever) there is a huge "step", which NEVER stops any of my mechs or slows them.
Why can't all the small rocks etc act the same way on the other maps ???
Please make a pass on ALL the maps and place those little invisible collision things you can put in the SDK ( to make "invisible" ramps or to block parts of the map with invisible walls etc...) all over the small rocks and parts of sharp terrain on some spots.
It will be the same thing you guys have at the 4 entrys to the HPG manifold to stop people getting stuck etc......
What I find really funny is the entry to the whole HPG part (where you transition from moon dust to metal etc or whatever) there is a huge "step", which NEVER stops any of my mechs or slows them.
Why can't all the small rocks etc act the same way on the other maps ???
Please make a pass on ALL the maps and place those little invisible collision things you can put in the SDK ( to make "invisible" ramps or to block parts of the map with invisible walls etc...) all over the small rocks and parts of sharp terrain on some spots.
It will be the same thing you guys have at the 4 entrys to the HPG manifold to stop people getting stuck etc......
Edited by Fooooo, 31 December 2013 - 02:41 AM.
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