

Ingame Voice Commands
#1
Posted 22 September 2013 - 04:16 PM
#2
Posted 22 September 2013 - 04:23 PM
While in-game voip would be nice, it would always be inferior to a dedicated communications solution such as teamspeak and would not cater to those: a) without a microphone;

In PUGs, some simple preset radio chatter would be nearly as effective as a full voip feature. Things like: 'Affirmative', 'Negative', 'I'm targeting X', 'Enemy spotted at X', etc.
#4
Posted 22 September 2013 - 04:42 PM
Nubirak, on 22 September 2013 - 04:23 PM, said:
Like pugs follow when you 'Take Command' and lay down simple orders on the map (which also play a sound). I don't want to be misunderstood so that was sarcasm.
Nothing beats voip in giving orders. If you can't emphasise your orders importance with a "you ******* noobs" in the end or other strong words, 'pugs' simply wont follow them.
#5
Posted 22 September 2013 - 04:46 PM
MadPanda, on 22 September 2013 - 04:42 PM, said:
Like pugs follow when you 'Take Command' and lay down simple orders on the map (which also play a sound). I don't want to be misunderstood so that was sarcasm.
Nothing beats voip in giving orders. If you can't emphasise your orders importance with a "you ******* noobs" in the end or other strong words, 'pugs' simply wont follow them.
>implying shouting works
#6
Posted 22 September 2013 - 04:51 PM
Kaspirikay, on 22 September 2013 - 04:46 PM, said:
Well let's see, which option you think would make bunch of pugs to turn around:
1. Automated radio-chatter line "Attack epsilon".
2. VoiP chatter: *angry voice* "Where the **** are you noobs going? You better ******* turn around OR I'm gonna alpha you guys in the ******* back and rip you a new ***. Attack ******* epsilon you ******* noobs!"
No command will have 100% success rate, but I think #2 would reel in more people.
#7
Posted 22 September 2013 - 04:57 PM
Also, notice how I worded it 'I'm targeting X', instead of using the imperative 'Target X'. This way, I'm communicating to my team who I am targeting, so anyone who wants to use this information can benefit from it. This can be done currently by typing, but it is too dangerous given how fast the game is right now.
You will never get all your team doing what you want in a pug, no matter how you say it, but SOME people will do it no matter if it is by voip or preset radio chatter. However, preset radio chatter is available to everyone, far easier to implement and causes less legal/community trouble to PGI.
League of Legends is a heavy team-oriented game and relies solely on 4 pings and typed chatter for PUG coordination. It's still one of the most played games of the genre. DOTA 2 features a built-in voip and is also popular. Both make do with that they have.
#8
Posted 22 September 2013 - 05:30 PM
#9
Posted 22 September 2013 - 05:54 PM
This solution works well for PUGs, where ECM is far less predominant and not so efficiently used. Premades are probably on teamspeak or other voip solution anyway, so they have less need of an ingame voip.
#10
Posted 23 September 2013 - 01:22 AM
A voice macro system for everything from "enemy spotted " to "i need ammo" with a VOIP system where it's a matter of just 2-3 mouse clicks to mute someone.
#11
Posted 23 September 2013 - 02:12 AM
The system Epic used for Unreal Tournament is pretty good too, you press a button for voice command and select the specific command with the numerical keys, then you can call out to specific players or press 1 to call out to the whole team. It even lets you control the bots. Epic also uses a licensed text-to-voice system to improve communication further, which seems like it could be a good addition to this game.
Either system shouldn't be too hard to build, and both allow for a fairly large and versatile set of commands.
Edited by Satan n stuff, 23 September 2013 - 02:14 AM.
#13
Posted 23 September 2013 - 04:10 AM
Joseph Mallan, on 23 September 2013 - 04:04 AM, said:
I want to be able to have some form of teamwork while in pugs and not be forced to use a mic. Also, it'll add to the atmosphere of a fight.
In any case, most games have it and I love it. Really a bad idea to launch without so many basic functions.
#14
Posted 23 September 2013 - 04:16 AM
Kaspirikay, on 23 September 2013 - 04:10 AM, said:
In any case, most games have it and I love it. Really a bad idea to launch without so many basic functions.
So if you don't want to use a Mic how do you expect to communicate with your team? Saturday a PUG (I assume) took command, gave direction and was met with profanity and a 50% ignorance rate. We lost.
I cannot agree you have a more fun game when on Comms, But that is mostly because I drop with a regular team, not 11 other random Joe's.
#15
Posted 23 September 2013 - 04:24 AM
Joseph Mallan, on 23 September 2013 - 04:16 AM, said:
This is why we puggers would like voice commands. It'll at least pull those who are interested in listening easier rather than typing it out.
Every major fps that's worth it's weight has voice commands in game. MWO touting itself as a AAA title and leaving out even the basics for launch is really embarrassing.
Edit: I just remembered CoD doesn't have voice commands. But it's a console game ported to pc master race.
Edited by Kaspirikay, 23 September 2013 - 04:26 AM.
#16
Posted 23 September 2013 - 04:29 AM
Generic Voice Commands is a better solution to increase PUG communication. VoiP sucks. I don't want to HAVE to listen to each idiotic remark of immature gamers. If PGI can enforce a sturdy reporting feature then maybe it will be tolerable. Otherwise, Voice Commands seems to be a better choice for PUG communication.
#17
Posted 23 September 2013 - 04:31 AM
BOWMANGR, on 23 September 2013 - 04:29 AM, said:
Generic Voice Commands is a better solution to increase PUG communication. VoiP sucks. I don't want to HAVE to listen to each idiotic remark of immature gamers. If PGI can enforce a sturdy reporting feature then maybe it will be tolerable. Otherwise, Voice Commands seems to be a better choice for PUG communication.
Yes. Voip need to be accompanied by mute.
#18
Posted 23 September 2013 - 04:37 AM
very easy to spend 10min listening to someone else baby crying in the backround.
what happens is people just get muted and use TS/vent/mumble.
however with voice commands which I do like.
how do you deal with those you like to spam it over and over again.
#19
Posted 23 September 2013 - 04:47 AM
Kaspirikay, on 23 September 2013 - 04:24 AM, said:
Every major fps that's worth it's weight has voice commands in game. MWO touting itself as a AAA title and leaving out even the basics for launch is really embarrassing.
Edit: I just remembered CoD doesn't have voice commands. But it's a console game ported to pc master race.
Thing is I can see both sides of the argument Kaspirikay. I just side with the TS/Mumble side. I have sat listening to my daughter and her friends playing online games using 2nd party VoIPs. It makes it so much easier to avoid dipshats than a In game system would.
As to the example I used... Instead of reading the profanity once, I can agree, I probably would have had to listen to it for longer if in game VoIP was on.
#20
Posted 23 September 2013 - 05:12 AM
Cybermech, on 23 September 2013 - 04:37 AM, said:
how do you deal with those you like to spam it over and over again.
Well, back in BF2, if you spammed the same voice command over and over in a short time, you'll get muted for 60 seconds or something. I think that would work. http://youtu.be/rJxBxsyrpbY?t=30s The commander even tells you to shut up :3
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