http://mwo.smurfy-ne...bc883b72783c122
The LRMturion (which can be cobbled together on most of the CN9's) is a semi-fast medium (around 95 kph with speed tweek) with one goal: To chuck as many LRMs at the enemy as possible while sprinting around the battlefield like a chicken on Phencyclidine.
Why the CN9? Immortality. The same reasons that an SMR Zombie is a good thing apply to an LRM Zombie. You're going o be plinked and harassed by the UAC gangs. You're going to be shot at with PPC's. But the arm shields help, and running around at a 700+ meter range with proper torso twisting should allow you to soak better than most other heavy or medium LRM builds. Mind you, you're running XL, so don't get too cocky.
Remember your LRM basics. No damage inside 180m. No damage outside of 1000m. Targets you site yourself get a low flight missile arc, targets sited by your team get a high arc of flight. There's no friendly fire issues, but missiles hitting friendlies or terrain are wasted.
Back up weapons? What are you, a girl scout? If something gets within 180m, get help from your team. If your team can't help you, do the sane thing. Target something in the distance and keep firing as you run, screaming a death curse at your enemies!
Tag is good. Tag is SO good. Remember that a Tag'ed opponent can be locked, even under an ECM bubble (assuming you yourself aren't being ECM'ed, etc etc.). Also remember that if you briefly lose lock, relocking and Tag'ing the target will make the missiles sharply swerve back towards them. 750 meter range though, so if it's a gauss and ERPPC battle, you may have to suck it up and see if you can nail people in the open at 900m.
Suggested mods: Sensor Range and Target Decay. These help you get locks, and keep them longer.
Try it out. I find it to be a blast in the current meta.
Edited by Doc Andrews, 12 September 2013 - 02:48 AM.