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Guass Is Still Good


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#1 VikingFarmer

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Posted 18 September 2013 - 09:25 PM

To combat all the negative threads about how the Gauss is now {scrap} I give you a video I made over the last few days before launch. I will say that I like the speed increase and the charge mechanic does take some getting used to. The only change I want pgi to make is that the Gauss won't blow up unless its destroyed in its charged state. Seeing how that was its drawback before the "Nerf" low hp and the gun would blow up cause of the capacitors being charged. Well they are not charged full time anymore so there is no reason for it to go Ka-Boom.



#2 Empee38

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Posted 18 September 2013 - 09:31 PM

Gauss is still an amazing weapon, its been a staple on my Muromets since I bought it. It takes skill now to use, with simple positioning you can crush at long range as well as short.

#3 Grey Ghost

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Posted 18 September 2013 - 09:43 PM

It doesn't take more skill to use, just patience. It took more skill with the lower velocity in regards to leading targets. Yes, it's still a good weapon if you can cope with it's handicaps.

#4 Lincoln Kotare

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Posted 27 September 2013 - 09:23 AM

Yes, but you are using 2 of them and you video sucks because its just kill shoots and is pointless to your argument. Try not boating gauss and I would say your view would change.

#5 IronChance

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Posted 27 September 2013 - 08:48 PM

Yeah, gauss is fine if you design a mech around using/supporting it. You just can't throw it in any mech loadout and expect the same results it used to get. I'm alright with that.

#6 Fyrerock

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Posted 27 September 2013 - 08:58 PM

The gauss went from an everyman weapon to an elite weapon system that very few people will ever perform well with.

#7 MadPanda

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Posted 27 September 2013 - 09:17 PM

View PostFyrerock, on 27 September 2013 - 08:58 PM, said:

The gauss went from an everyman weapon to an elite weapon system that very few people will ever perform well with.


I think thats a bit of an exaggeration. You think most people that play this game are handicapped? It's just a hold down charge - release system. If the gauss was introduced like this in the first place then I think nobody would complain that its too hard to use. People complain now because they were used to click & shoot so this change scares and confuses them. Once you start using gauss again and get used to it, it's really easy to work with.

#8 Gekko01

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Posted 28 September 2013 - 03:52 PM

The problem with gaus arises when it's not the only weopon system your focusing on. In that case i often find myself either holding the charge too long and the charge dissipates or releasing too early and having to start all over again.

Now there is a audio signal to indicate that the weapon is charged which is a great help when not being targeted, but if you'll get return fire, the sound of it is negligible to the sound of missiles, ac's and lasers hitting you. which will make the scenario above happen more often than i like.

If there only would be a Hud indication in the center field of view to signal the weapon is charged it would probably fix it, but here is me hoping they'll do that.

Edited by Gekko01, 28 September 2013 - 03:54 PM.


#9 Mcgral18

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Posted 28 September 2013 - 03:58 PM

I've used it fine with the victor along with some LLs. Just set the empty groups to the gauss, your crosshair will light up green when it's ready.

While single gauss isn't as effective as dual gauss (as you would imagine) it still works reasonable at long to mid range. Brawling, you are better off with ACs, as it should be.

#10 Gekko01

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Posted 28 September 2013 - 04:28 PM

View PostMcgral18, on 28 September 2013 - 03:58 PM, said:

I've used it fine with the victor along with some LLs. Just set the empty groups to the gauss, your crosshair will light up green when it's ready.



That's an awesome suggestion with the weapon groups. Still i would like to see more colours used than green and greenish just like those weapon bay doors. cant tell the damn difference.

#11 Lefteye Falconeer

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Posted 28 September 2013 - 06:01 PM

No video can prove anything, and neither will mine, I know. Cause lucky games happen all the time. I am sure anybody could take a video of a match with 6 kills with only small lasers if they got enough patience.

But yes I concur that the Gauss is still an awesome weapon, I use it in many loadoutd and here's my "lucky" game, where sure the opposition was clearly very poor and my single Gauss took advantage of that. Hell, even hitting lights with it now is easier due to the faster bullet.



#12 General Taskeen

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Posted 28 September 2013 - 06:09 PM

What's most important about your video, Ozora, is the MW2 music. MW2 music OP.

#13 Anastasius

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Posted 28 September 2013 - 06:48 PM

That was a fun vid to watch. Makes me want to load up the gausspult for old times sake.

#14 Anti ARMD

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Posted 28 September 2013 - 07:11 PM

Single Guass are worthless for their effort and timing... their a boat or go home weapon now...

#15 Sharp Spikes

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Posted 29 September 2013 - 01:06 AM

Yes, it is still possible to use Gauss Rifle with success even with the new mechanic.
No, that doesn't make new Gauss Rifle mechanic any less stupid.

#16 mike29tw

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Posted 29 September 2013 - 01:28 AM

View PostAnti ARMD, on 28 September 2013 - 07:11 PM, said:

Single Guass are worthless for their effort and timing... their a boat or go home weapon now...


My thoughts exactly.

#17 Kazma

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Posted 29 September 2013 - 02:54 AM

BTW, I'm wondering why some people say Guass instead of Gauss, can anyone explain?

#18 Mudhutwarrior

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Posted 29 September 2013 - 04:38 AM

I have one Freind left here who occasinally plays. He is sharp as a tack and has much better skills than I do. We have differnt skeds so we can never team and running seperate software drives my fps in the toilet. Anyways he loves the new gauss and does really well with it. I watched him play and really want to try to learn it but being a pug there is no room to do so when I generally get stomped by premades every match. They took any weapon pugs had a chance with and made it for elite or macro players only. Used to do well with the UAC5 but now its a death trap for me so none of my mech carry it. I still get to see macro ctfs and Jaegers use it to devastaing effect though. Watched a Jaeger never jam and do 900 dmg. Asked him on chat and he admitted macros. Sad, I wont corrupt myself and will use what given till the game dies.

#19 Mcgral18

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Posted 29 September 2013 - 07:14 AM

View PostMudhutwarrior, on 29 September 2013 - 04:38 AM, said:

I have one Freind left here who occasinally plays. He is sharp as a tack and has much better skills than I do. We have differnt skeds so we can never team and running seperate software drives my fps in the toilet. Anyways he loves the new gauss and does really well with it. I watched him play and really want to try to learn it but being a pug there is no room to do so when I generally get stomped by premades every match. They took any weapon pugs had a chance with and made it for elite or macro players only. Used to do well with the UAC5 but now its a death trap for me so none of my mech carry it. I still get to see macro ctfs and Jaegers use it to devastaing effect though. Watched a Jaeger never jam and do 900 dmg. Asked him on chat and he admitted macros. Sad, I wont corrupt myself and will use what given till the game dies.


You mean you've seen people macro UAC5s since the patch? Or Gauss? UAC5s have the same recycle as a standard AC5....so that is 3 wasted tons, plus ammo.

Macroing gauss isn't ideal either, since you will lose your ammo if the target gets behind cover.

#20 VikingFarmer

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Posted 29 September 2013 - 08:15 AM

Thank your for the compliments all, and yes MW2 music is OP!





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