Always Stick Together
#1
Posted 23 September 2013 - 01:32 AM
Team runs off in separate directions = lose
Team sticks together = win
Kind of make it really boring to play. Please stick with the team
#2
Posted 23 September 2013 - 01:56 AM
#3
Posted 23 September 2013 - 02:23 AM
#4
Posted 23 September 2013 - 03:38 AM
example for prove: PUG-drop yesterday, map was forest colony snow, when i got some seismic contacts from inside the tunnel... i even told my team in chat, that there are multiple seismics in tunnel, and that they will get into our back if we don't do anything against it. i walked back to the tunnel exit, hoping someone is coming with me... end of story: i got swarmed by 4 lights and ripped apart in 30 seconds. we lost that match 3-12...
#5
Posted 23 September 2013 - 03:51 AM
#6
Posted 23 September 2013 - 04:49 AM
http://mwomercs.com/...fracking-atlas/
and the other one Timidity is not a Tactic both by Void Angel. You can find Timidity in Void's Signature.
Do not listen to IntX... that path leads to destruction.
The only mechs that can and should peel off from the main group are Lights... in Conquest Matches. Sometimes Mediums if the Team is so heavy that it has no Lights.
#7
Posted 23 September 2013 - 06:57 AM
#8
Posted 23 September 2013 - 02:26 PM
Joarg, on 23 September 2013 - 01:56 AM, said:
If you head off alone, you will almost certainly get rolfstomped by the enemy.
Whereas if you stick with the herd, you stand a better chance of being able to actually help. If you see an enemy mech taking fire, shoot it.
Think of it like this. 4 mechs vs 4 mechs. If everyone shoots a diff. target, you wind up with 4 slightly damaged mechs on each side. Instead if the enemy does that, and your team shoots the same mech, then next round is 4 slightly damaged mechs vs 3 pristine mechs. After the next round, it will be 4 to 2.
*edited for typos*
Edited by Nick Makiaveli, 23 September 2013 - 03:18 PM.
#9
Posted 23 September 2013 - 03:15 PM
Sticking with the rest of your team is a good solid tactic but in the right circumstances splitting up to flank the enemy is even better.
The best strategy is to keep the communication with your team going.. Teamwork = Victory
#10
Posted 23 September 2013 - 03:24 PM
#11
Posted 23 September 2013 - 03:41 PM
When I drop with a buddy and we're both in our Hunchback 4SPs, we don't always stick with the group the whole game (though that doesn't mean we run off at the very start...usually...sometimes you get a banzai mood, but I digress), usually we'll split off after both teams have engaged to swing around to hunt for wounded targets. We're usually on Skype, so there's that voice comms thing.
But I agree that normally in pugs you're better off sticking with your team (or if that fails, your team's assaults/heavies). I do that when I solo drop with my Hunchback or Cataphract; I find an assault who didn't run off by himself at the start, and provide him with supporting fire, help him with faster stuff, etc.
Running off by yourself, if you're not in a very fast and small mech, is usually a really bad idea at the start of a match. I've made that mistake, and it's not fun to round a corner and discover 10 out of 12 of the enemy team facing my direction. Doesn't matter what mech you're in, that's death if you're not fast and small.
That and I agree with the bit about firing on what your teammates are firing on. Forget about getting the kill, you get more cbills for assists, and KDR isn't used for matchmaking purposes.
Edited by Gralzeim, 23 September 2013 - 03:42 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users