

Salvage in the game economy - How do you feel?
#1
Posted 10 April 2012 - 02:54 PM
So my question is to you, do you feel salvage has a role to play in MWO? If so, how do you want it implimented?
One question I wanted to ask but was not able to cram into the poll;
If salvage is in, what should you be able to recieve as salvage?
A: Mechs! Guns! Components! Dropships! Everything!
B: Mechs, guns, and components seem reasonable, rounded out by scrap tonnage for c-bills.
C: Guns, components, and scrap only. No one should get a 'free ride' if you know what I mean.
D: Scrap only, Salvage should just compliment your wallet to allow an easier time purschasing equipment.
Please post your answers to that question! Thank you.
#2
Posted 10 April 2012 - 03:04 PM
chris
#3
Posted 10 April 2012 - 03:08 PM
#4
Posted 10 April 2012 - 03:10 PM
I could take it or leave it, C-Bills alone would probably work, but I'm not opposed to it either
If salvage was in the game, what role would you like to see it play?
They should compliment eachother, C-Bills for paying your repair bills and resupply, Salvage for acquiring new gear/mechs
How should salvage be awarded?
Although "winner takes all" would fit the lore, it's a bad system for games. So, split it evenly on both teams, based on what each team accomplishes. No team's efforts should go unrewarded! Also, objectives should count more than kills.
If salvage is in, what should you be able to recieve as salvage?
C: Guns, components, and scrap only. No one should get a 'free ride' if you know what I mean.
Also, I wouldn't mind a few gag items (useless, but can be sold for some C-Bill) thrown in (e.g. a lower leg actuator impaled on a missile)
Edited by Exilyth, 10 April 2012 - 03:11 PM.
#5
Posted 10 April 2012 - 03:12 PM
I also think a salvage mech may be a good thing, used as a multiplier for salvage. Unlikely as it may be, a salvage mech piloted by the player/s after a battle, could be an even greater multiplier, or if you do not pilot it, you do not get salvage. Just a thought.

#6
Posted 10 April 2012 - 03:14 PM
Exilyth, on 10 April 2012 - 03:10 PM, said:
C: Guns, components, and scrap only. No one should get a 'free ride' if you know what I mean.
Also, I wouldn't mind a few gag items (useless, but can be sold for some C-Bill) thrown in (e.g. a lower leg actuator impaled on a missile)
I can imagine the mechwarriors now, scrambling through a burnt out fuselage for a hula girl or bobble head, muahaha
#7
Posted 10 April 2012 - 03:18 PM
monky, on 10 April 2012 - 02:54 PM, said:
So my question is to you, do you feel salvage has a role to play in MWO? If so, how do you want it implimented?
One question I wanted to ask but was not able to cram into the poll;
If salvage is in, what should you be able to recieve as salvage?
A: Mechs! Guns! Components! Dropships! Everything!
B: Mechs, guns, and components seem reasonable, rounded out by scrap tonnage for c-bills.
C: Guns, components, and scrap only. No one should get a 'free ride' if you know what I mean.
D: Scrap only, Salvage should just compliment your wallet to allow an easier time purschasing equipment.
Please post your answers to that question! Thank you.
Honestly, I'd like to see a mix of A, B, and D off the options list.
The salvage system should offer a bit of everything, to be honest. Obviously, you're not going to get an Assault-class frame from a horde of Light, Medium and Heavy frames, even if you do solo the mass... unless the Assault was found in the field with no pilot... like the Hellspawn in the checkpoint raid mission in MW4: Mercs.
I can't see the local Free Market having a dropship for sale, unless it's an in-system-only design. And even there, it's likely going to run at least a good half-billion C-Bills. For other models, you'd likely have to raid a mercenary company's local base. And they'd be more apt to get the dropships off the ground and off-planet before ya even got within 2km of the place.
Edited by Voidreaver, 10 April 2012 - 03:20 PM.
#8
Posted 10 April 2012 - 03:22 PM
monky, on 10 April 2012 - 03:14 PM, said:
I can imagine the mechwarriors now, scrambling through a burnt out fuselage for a hula girl or bobble head, muahaha
HEY! I'l have you know that bobbleheads sold quite well in RAGE.
And honestly, I'd likely keep a couple... Nothing says "mischief" like a fox bobblehead on a Mech's dashboard.
#9
Posted 10 April 2012 - 03:25 PM
#10
Posted 10 April 2012 - 03:25 PM
Besides, it's a good way to punish the losing team. So when the winning team takes the enemies mechs as salvage, the saying goes,"Finders keepers, Losers weepers."
I hope they put that in the game.
Edited by Will9761, 10 April 2012 - 03:26 PM.
#11
Posted 10 April 2012 - 03:32 PM
chris
#12
Posted 10 April 2012 - 03:33 PM
Just needs to be blended and balanced. I'm sure we could settle on how to do this in about 5 minutes.

Semper Fi,
Your mech and it's parts are purty nice!

#13
Posted 10 April 2012 - 03:39 PM
wwiiogre, on 10 April 2012 - 03:32 PM, said:
Well, of course you can have full salvage... the local militia doesn't even have mechs.

Or: Well, of course you can have full salvage... you won't survive this mission anyway.

#14
Posted 10 April 2012 - 03:46 PM
The game should make between 0 and X (randomly determined, per Mech) rolls for salved for each Mech felled.
The rolls would act like critical hits, for non-damaged components. Things of which we do not maintain a stock, but still take up crit space (actuators, gyros, engines, cockpit, life support, sensors, and maybe heat sinks?) would just be assigned a cash value and split up among the winning team.
No single critical space can take up more than one of the salvage rolls, however, a single-component which spans many crit slots could consume multiple salvage rolls (this is a trade off, since you're more likely to salvage a 'big gun' than a 'small gun' (assuming neither were damaged), the big gun can also 'soak' salvage rolls for your other components.
Salvage should only be assigned to the winning side, (because logically, they just won, so they have control of the battlefield and can perform salvage operations. The loser is in retreat; you can't really salvage when retreating. =P Be glad you can even come back after the winners get their goodies and recover your hulks. ^_~
As to the player assignment, I think it should just be randomly assigned, but with the constraint that no player should get a second piece of salvage until all players have gotten at least one.
Obviously, items salvaged are counted as 'destroyed' for the losers, else we get into the idea of 'duping' and other crazy stuff.
This, at least, is what seems like a good idea to me in theory, as with all theories, without testing I can not assess the playability of such a system. This also assumes that salvage is even in the game, which I'm not necessarily sure it should be, though I kind of would like some sort of working, because salvage was one of my favorite things at the conclusion of MW3 and MechCommander missions.
#15
Posted 10 April 2012 - 03:49 PM
victory! you earned 50,000 cb, 1500 exp. 1000 mxp, and you salvaged: small laser, autocannon 5 ammo, 2 tons armor...etc
#16
Posted 10 April 2012 - 04:02 PM
#17
Posted 10 April 2012 - 04:03 PM
chris
#18
Posted 10 April 2012 - 04:05 PM
I think salvage should be split between the two teams since even the loseing side in the lore salvaged some stuff. Probably didn't get back more than a qaurter of what they lost if they are even that lucky. Probably something like a 90% salvage goes to winning side loseing side 10%.
Edited by Fetladral, 10 April 2012 - 04:09 PM.
#19
Posted 10 April 2012 - 04:06 PM
No salvage, it's an unnecessary complication requiring a market of some sort.
#20
Posted 10 April 2012 - 04:07 PM
Having it based off kills is an especially bad idea-- how do you measure the contribution from the scout that found the mech you eventually killed, the EW he provided, the help from the commander, etc?
As far as eventual clan tech goes-- why not have it sold from the same places you get your other upgrades from?
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