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The idea of an ARMA 2 style battlezone.


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#1 FoxiestFox

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Posted 14 June 2012 - 06:06 PM

I just thought of this and figured it would probably be a good idea to consider. Having dynamic and constant combat in a zone at all times of the day or night, being able to establish and defend bases from attack, giving the feel of a living warzone. I thought ARMA pulled it off rather well, what's to say that MWO couldn't? I know that there may be server issues and other things, but wouldn't it be possible? This could include AI objectives and enemies too.

#2 Omega59er

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Posted 14 June 2012 - 06:16 PM

View PostFoxiestFox, on 14 June 2012 - 06:06 PM, said:

I just thought of this and figured it would probably be a good idea to consider. Having dynamic and constant combat in a zone at all times of the day or night, being able to establish and defend bases from attack, giving the feel of a living warzone. I thought ARMA pulled it off rather well, what's to say that MWO couldn't? I know that there may be server issues and other things, but wouldn't it be possible? This could include AI objectives and enemies too.

Although I love the very idea of it, MWO is and will never be anything like this. =\
Still, if you want to make a realistic mech game, you have to have multi-mile long maps. Unfortunately, many would consider that boring. In this day and age, if it isn't constant combat or 10+ minutes without it, it's boring. Force one of those CoD "pro" gamers to sit down and play battletech, or even ARMA for that matter, they would be pulling their hair out from the boredom.

Edited by omega5 9er, 14 June 2012 - 06:19 PM.


#3 FoxiestFox

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Posted 14 June 2012 - 06:22 PM

View Postomega5 9er, on 14 June 2012 - 06:16 PM, said:

Although I love the very idea of it, MWO is and will never be anything like this. =\
Still, if you want to make a realistic mech game, you have to have multi-mile long maps. Unfortunately, many would consider that boring. In this day and age, if it isn't constant combat or 10+ minutes without it, it's boring. Force one of those CoD "pro" gamers to sit down and play battletech, or even ARMA for that matter, they would be pulling their hair out from the boredom.

It makes me sad that very few people would appreciate that sort of thing. I find it very fun to lay out attack and defend plans, and executing them to see how well planned they actually are. Maybe if someone made an independent mod or something...

#4 Axelian

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Posted 14 June 2012 - 06:32 PM

Arma also has a command menu and command structure that I like very much. It has a resource collection and spend system like a hybrid RTS/FPS it's one of my favourite games. It has good AI that you can command around with ever growing detail such as stations around buildings. Has artillery and air power support has everything really, looking forward to Iron Front actually.

#5 FoxiestFox

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Posted 14 June 2012 - 06:35 PM

View PostAxelian, on 14 June 2012 - 06:32 PM, said:

Arma also has a command menu and command structure that I like very much. It has a resource collection and spend system like a hybrid RTS/FPS it's one of my favourite games. It has good AI that you can command around with ever growing detail such as stations around buildings. Has artillery and air power support has everything really, looking forward to Iron Front actually.

I've never actually played any of the ARMA's but from what I've seen of it, it's something I'd thoroughly enjoy. All that tactical play and management is appealing to me. It could work in MWO, as in having a large Campaign of that year being played out or recreating a past war.

#6 Rebmac

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Posted 14 June 2012 - 06:53 PM

I would love to see something in a campaign sence, where there is an over field, commander, who sets waypoints, and has tactial resources and things. The mech commanders, (other players) do things the commander tells them, like capturing points, scouting locations and what not, and the mechs do the commands. This lets the commander earn points, for placing baces, and gathering resources, and unlocking more mech points, or respawn points,depending on whats captured.

#7 Frostiken

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Posted 14 June 2012 - 06:55 PM

While the idea is great, the problem comes from implementation. In ArmA you can have an A-10, a few tanks, some APCs, and that's that. You have like 280 mechs to chose from, of different tech levels, different weapons, not to mention you'd have to rebalance the whole game to work in a more 'realistic' format concerning range and the like.

The multiple weight classes and tech levels really just throws a monkeywrench in all these kinds of games. Mechwarrior Planetside could, in theory, be incredible, but it's even easier to screw it up.

#8 FoxiestFox

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Posted 14 June 2012 - 06:56 PM

View PostRebmac, on 14 June 2012 - 06:53 PM, said:

I would love to see something in a campaign sence, where there is an over field, commander, who sets waypoints, and has tactial resources and things. The mech commanders, (other players) do things the commander tells them, like capturing points, scouting locations and what not, and the mechs do the commands. This lets the commander earn points, for placing baces, and gathering resources, and unlocking more mech points, or respawn points,depending on whats captured.

I wonder why no one ever thought about doing this beforehand. It's obvious that there are a lot of people that would enjoy this kind of thing.

#9 Frostiken

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Posted 14 June 2012 - 06:58 PM

View PostFoxiestFox, on 14 June 2012 - 06:56 PM, said:

I wonder why no one ever thought about doing this beforehand. It's obvious that there are a lot of people that would enjoy this kind of thing.

Because the return you would expect from a niche franchise manifesting in an even more niche gameplay style divided by the tremendous amount of money required to make the game.

#10 FoxiestFox

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Posted 14 June 2012 - 07:01 PM

View PostFrostiken, on 14 June 2012 - 06:58 PM, said:

Because the return you would expect from a niche franchise manifesting in an even more niche gameplay style divided by the tremendous amount of money required to make the game.

Huh. I guess you're right, it's still a nice concept though, if anyone could ever manage to make it the right way.

#11 Lt muffins

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Posted 14 June 2012 - 07:03 PM

When I originally read the title I thought of this game.

Posted Image

#12 Snipah

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Posted 14 June 2012 - 08:00 PM

Well WoT have clan battles and big"ish" maps why cant an idea like this work?
Not everyone plays the clan battles but the ones that do enjoy it

just my 2frags worth

Snipah

#13 Axelian

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Posted 14 June 2012 - 08:52 PM

View PostSnipah, on 14 June 2012 - 08:00 PM, said:

Well WoT have clan battles and big"ish" maps why cant an idea like this work?
Not everyone plays the clan battles but the ones that do enjoy it

just my 2frags worth

Snipah

Bigish, that to me is a euphemism for small. :( Glue 4 WoT maps together with no edges to sneak around and we are getting somewhere. At least in MW you can understand why there is no infantry because NO ONE is hanging around a Battlemech fight.

#14 Hypernaut

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Posted 14 June 2012 - 09:16 PM

View PostRebmac, on 14 June 2012 - 06:53 PM, said:

I would love to see something in a campaign sence, where there is an over field, commander, who sets waypoints, and has tactial resources and things. The mech commanders, (other players) do things the commander tells them, like capturing points, scouting locations and what not, and the mechs do the commands. This lets the commander earn points, for placing baces, and gathering resources, and unlocking more mech points, or respawn points,depending on whats captured.


Then you should look into Natural Selection (2) - it has all this Elements you mentioned but in a more Ego-Shooter Style - it is a mixture between Star Craft and any Alien Ego-Shooter a la Half Life or Unreal. The main problem is you need a good commander and a team that follows the commander's orders and not running around one by one on their own failing the team... this is quite a hazard with the egotistical dumb (m)***** ^^

#15 EpicStoryGuy

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Posted 14 June 2012 - 09:32 PM

So the devs would need to create a game that has special changing resources that you can care about, or could just ignore. These things are always fun in video games for those who care about the experience, but often are disliked by the thrill seeking crowd who just want to blow stuff up.

#16 Snipah

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Posted 14 June 2012 - 09:51 PM

Eh we use team speak, and follow chain of command. We are ready, bring it :(

#17 Southern Taxi

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Posted 14 June 2012 - 10:03 PM

View PostAxelian, on 14 June 2012 - 06:32 PM, said:

Arma also has a command menu and command structure that I like very much. It has a resource collection and spend system like a hybrid RTS/FPS it's one of my favourite games. It has good AI that you can command around with ever growing detail such as stations around buildings. Has artillery and air power support has everything really, looking forward to Iron Front actually.


Try a mod called Day Z. You might like it.

#18 Infine

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Posted 14 June 2012 - 11:17 PM

What you describe sounds sort of like TC mode in MWLL.

Well, you can't "establish" bases there, but there are points (bases) on the map you have to take and hold to win the game.

There's no established command structure though, so you have to rely on a good will of other players. But It's quite strategical nonetheless. That is, you can't easily control all the map, so bases often switch sides, and gameplay is quite dynamic (unless people start to play it like TSA) - first you do fast grabs, then you go skirmishes for border bases, ninja caps. Sometimes an all-blue map becomes all-red in a matter of several minutes due to well-coordinated strikes and feint attacks on remote bases. Oh, and you absolutely have to use combined arms and all cllasses of mechs to success. Tanks are not mobile, but good at defending, fast assest are good at scouting, harassing, ninjaing and picking off loners returning to base, C3 mechs are pretty much essencial for coherent teamwork, long range fire support (typical PPC/Gauss snipers and LRM boats) can snipe but fail at actual base assaults and direct engagements and die to sneaky brawlers. Brawlers are good at taking bases. Arty is good at smoking out stationary defences. E.t.c. Actually, I sometimes spend most of the time in non-mech assests or fast intel-support mechs like Raven.

But it has it's downsides. Many players enter tunnel vision and engage in prolonged TSA-style mass-battles between bases while enemy ninjaes all the other bases nobody even tries to care about. I'm new to MWLL myself, but already came to dislike this attitude - people want to blow stuff up and if they can't (that is, they spent too much time and attention at chasing enemies and ended up broke and unable to afford PWNMechs while enemy carefully grinded to their faffies and MKIIs), they just give up saying "boohoho I'll be killed anyway so I'd rather sit behind the walls and turrets of my home base and wait till the end of the game".

Edited by Infine, 14 June 2012 - 11:17 PM.


#19 Cobra6

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Posted 15 June 2012 - 12:59 AM

It would be awesome to have some kind of "living world" that went on even if you were not logged into the game.

Cobra 6





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