

The idea of an ARMA 2 style battlezone.
#1
Posted 14 June 2012 - 06:06 PM
#2
Posted 14 June 2012 - 06:16 PM
FoxiestFox, on 14 June 2012 - 06:06 PM, said:
Although I love the very idea of it, MWO is and will never be anything like this. =\
Still, if you want to make a realistic mech game, you have to have multi-mile long maps. Unfortunately, many would consider that boring. In this day and age, if it isn't constant combat or 10+ minutes without it, it's boring. Force one of those CoD "pro" gamers to sit down and play battletech, or even ARMA for that matter, they would be pulling their hair out from the boredom.
Edited by omega5 9er, 14 June 2012 - 06:19 PM.
#3
Posted 14 June 2012 - 06:22 PM
omega5 9er, on 14 June 2012 - 06:16 PM, said:
Still, if you want to make a realistic mech game, you have to have multi-mile long maps. Unfortunately, many would consider that boring. In this day and age, if it isn't constant combat or 10+ minutes without it, it's boring. Force one of those CoD "pro" gamers to sit down and play battletech, or even ARMA for that matter, they would be pulling their hair out from the boredom.
It makes me sad that very few people would appreciate that sort of thing. I find it very fun to lay out attack and defend plans, and executing them to see how well planned they actually are. Maybe if someone made an independent mod or something...
#4
Posted 14 June 2012 - 06:32 PM
#5
Posted 14 June 2012 - 06:35 PM
Axelian, on 14 June 2012 - 06:32 PM, said:
I've never actually played any of the ARMA's but from what I've seen of it, it's something I'd thoroughly enjoy. All that tactical play and management is appealing to me. It could work in MWO, as in having a large Campaign of that year being played out or recreating a past war.
#6
Posted 14 June 2012 - 06:53 PM
#7
Posted 14 June 2012 - 06:55 PM
The multiple weight classes and tech levels really just throws a monkeywrench in all these kinds of games. Mechwarrior Planetside could, in theory, be incredible, but it's even easier to screw it up.
#8
Posted 14 June 2012 - 06:56 PM
Rebmac, on 14 June 2012 - 06:53 PM, said:
I wonder why no one ever thought about doing this beforehand. It's obvious that there are a lot of people that would enjoy this kind of thing.
#9
Posted 14 June 2012 - 06:58 PM
FoxiestFox, on 14 June 2012 - 06:56 PM, said:
Because the return you would expect from a niche franchise manifesting in an even more niche gameplay style divided by the tremendous amount of money required to make the game.
#10
Posted 14 June 2012 - 07:01 PM
Frostiken, on 14 June 2012 - 06:58 PM, said:
Huh. I guess you're right, it's still a nice concept though, if anyone could ever manage to make it the right way.
#11
Posted 14 June 2012 - 07:03 PM

#12
Posted 14 June 2012 - 08:00 PM
Not everyone plays the clan battles but the ones that do enjoy it
just my 2frags worth
Snipah
#13
Posted 14 June 2012 - 08:52 PM
Snipah, on 14 June 2012 - 08:00 PM, said:
Not everyone plays the clan battles but the ones that do enjoy it
just my 2frags worth
Snipah
Bigish, that to me is a euphemism for small.

#14
Posted 14 June 2012 - 09:16 PM
Rebmac, on 14 June 2012 - 06:53 PM, said:
Then you should look into Natural Selection (2) - it has all this Elements you mentioned but in a more Ego-Shooter Style - it is a mixture between Star Craft and any Alien Ego-Shooter a la Half Life or Unreal. The main problem is you need a good commander and a team that follows the commander's orders and not running around one by one on their own failing the team... this is quite a hazard with the egotistical dumb (m)***** ^^
#15
Posted 14 June 2012 - 09:32 PM
#16
Posted 14 June 2012 - 09:51 PM

#17
Posted 14 June 2012 - 10:03 PM
Axelian, on 14 June 2012 - 06:32 PM, said:
Try a mod called Day Z. You might like it.
#18
Posted 14 June 2012 - 11:17 PM
Well, you can't "establish" bases there, but there are points (bases) on the map you have to take and hold to win the game.
There's no established command structure though, so you have to rely on a good will of other players. But It's quite strategical nonetheless. That is, you can't easily control all the map, so bases often switch sides, and gameplay is quite dynamic (unless people start to play it like TSA) - first you do fast grabs, then you go skirmishes for border bases, ninja caps. Sometimes an all-blue map becomes all-red in a matter of several minutes due to well-coordinated strikes and feint attacks on remote bases. Oh, and you absolutely have to use combined arms and all cllasses of mechs to success. Tanks are not mobile, but good at defending, fast assest are good at scouting, harassing, ninjaing and picking off loners returning to base, C3 mechs are pretty much essencial for coherent teamwork, long range fire support (typical PPC/Gauss snipers and LRM boats) can snipe but fail at actual base assaults and direct engagements and die to sneaky brawlers. Brawlers are good at taking bases. Arty is good at smoking out stationary defences. E.t.c. Actually, I sometimes spend most of the time in non-mech assests or fast intel-support mechs like Raven.
But it has it's downsides. Many players enter tunnel vision and engage in prolonged TSA-style mass-battles between bases while enemy ninjaes all the other bases nobody even tries to care about. I'm new to MWLL myself, but already came to dislike this attitude - people want to blow stuff up and if they can't (that is, they spent too much time and attention at chasing enemies and ended up broke and unable to afford PWNMechs while enemy carefully grinded to their faffies and MKIIs), they just give up saying "boohoho I'll be killed anyway so I'd rather sit behind the walls and turrets of my home base and wait till the end of the game".
Edited by Infine, 14 June 2012 - 11:17 PM.
#19
Posted 15 June 2012 - 12:59 AM
Cobra 6
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