New Player Review And Farewell.
#1
Posted 23 September 2013 - 05:09 PM
Graphics okay, giant stompy robot fun good range of weapons, limited maps, limited gameplay. all run and stand on cap , or mass brawl seems about it.
Deal-breaker for me in the IRON MAN syndrome, tiny little dudes in metal suits zooming around you at 200 mph, their teeny tiny guns seem to have no problem slicing you open, and you have ZERO chance of hitting them.
Completely ruins the experience for me.
I have tried shooting straight at them.... lasers at 20 feet...moving at the speed of light...nope no hit.
Auto-cannons straight at them leading the shot, nope watched shots go right through their little bodies..
Just do away with the big mechs and make Marvel Super Heros.. DOC Octopus, Iron man , the spiders...let all the little guys/mechs scap away...might be an imorovement..
#2
Posted 23 September 2013 - 05:12 PM
have to walk backwards.
But even better. make sure you have teammates around you if you are slow. light mechs can't take crossfire. at all
they have to keep light mechs viable in this game. because if not all everybody would see is assault mechs. and thats what happened in all previous mechwarrior games. and they are not going to spend 1/4 of their resources on content that will just be a stepping stone.
Edited by Jin Ma, 23 September 2013 - 05:13 PM.
#3
Posted 23 September 2013 - 05:31 PM
And that hopefully he can come back and try the game again when it's feature complete, launch 2.0, maybe even with clans!
#4
Posted 23 September 2013 - 07:40 PM
Jenner = too slow, small lasers put it at a big disadvantage vs a mastered Jenner with all ML's
Centurion = SRM hit detection is currently broken so good luck killing lights with just 2 MPL
Dragon = A new player has 0 chance of ever hitting a light with Gauss or keeping their LL's perfectly on target
Atlas = Same as above only now with the added confusion of LRM's!
All of this not even factoring in hit detection issues with lights themselves.
Well, I'd explain how you can easily circumvent this by not getting wolf packed but I'm assuming he's already gone anyway, most new players I've met all quit after a week anyway, oh well.
#5
Posted 23 September 2013 - 07:40 PM
Edit: Once again Haruko: the trials are great as of right now. However, I guess you're right about new players attempting to play 3pv and no arms lock, then maybe they would have tough times. Personally, without arms lock I would be screwed with those mechs too, lol. Oh and Centurion is such a good light hunter, just stick the guns right into them and their screwed when their legs/weapons come off.
Edited by luxebo, 23 September 2013 - 07:44 PM.
#6
Posted 23 September 2013 - 09:02 PM
luxebo, on 23 September 2013 - 07:40 PM, said:
Edit: Once again Haruko: the trials are great as of right now. However, I guess you're right about new players attempting to play 3pv and no arms lock, then maybe they would have tough times. Personally, without arms lock I would be screwed with those mechs too, lol. Oh and Centurion is such a good light hunter, just stick the guns right into them and their screwed when their legs/weapons come off.
Meh, the Cent is ok, I forgot about the Champion Jenny, but the Dragon with arm lock? The RS with arms lock? No good.
#7
Posted 23 September 2013 - 09:37 PM
#8
Posted 24 September 2013 - 02:26 PM
You can tell an experienced player by how they position themselves, I have most issues with players when they manipulate distance of my turn for me-if that makes sense. Though I'm still learning to adjust my throttle on the fly to compensate for that. Also, an obvious point here is.......they also move backwards and COUNTER rotate into my next turn, thats when I usually take a hit or two.
But sorry for this next bit, the op's tone did come across as he expected to rofl smash in his BIG STOMPY mech and seemed a bit peeved that "little" mechs (read:inferior to his BIG mech) and their "teeny tiny" guns (exactly the same guns as any mech can have, ergo does same damage......) I'm sorry but that seems equally as bad attitude as 2nd poster ( if it was at all....).
Just because you are in a bigger mech-does NOT mean you should dominate. We already have MORE than enough assault/heavy mechs in matches.
#9
Posted 25 September 2013 - 12:42 AM
Please don't leave because you can't spend, click, and win. That means this is a GOOD f2p game, and implies much deeper game mechanics than your FOTM FPS. Once you get past the initial "OMG WTF I CANT HEADSHOT" this game is awesome and intriguing. Don't judge on the first few matches, or even hours, of play. The beauty of this game comes out once you can begin customizing and adjusting each mehc to your own individual talents and tendencies, which are not always immediately apparent. In CS2 and TF2, I was always a sniper. In MWO, I'm actually better and hit-and-run harassing and speedy skirmishers. If you can leave your FPS expectations at the door and learn the game, it can be really fun.
#10
Posted 25 September 2013 - 01:02 AM
Hammerfinn, on 25 September 2013 - 12:42 AM, said:
Not to put a dig on you, but those 'mechs represent some of the most forgiving hitboxes in their weight classes...
#11
Posted 25 September 2013 - 01:11 AM
Solis Obscuri, on 25 September 2013 - 01:02 AM, said:
Yup, and that's probably why they're my best. My point was, though, that assaults are not necessarily the BEST mech around, even if they're the most expensive and usually the highest cbill earners. Just because it's bigger and carries more guns doesn't mean it's going to make you win or net you kills.
#12
Posted 25 September 2013 - 01:51 AM
A medium setup correctly is the most forgiving of all the classes.
#13
Posted 25 September 2013 - 05:21 AM
Mycrus said:
I certainly agree with this statement. My centurion zombie has allowed me to survive my mistakes.
#14
Posted 25 September 2013 - 06:21 AM
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