

What's With The Arm.
#1
Posted 20 October 2013 - 11:45 PM
#2
Posted 20 October 2013 - 11:57 PM
Eg. Yenlo pilots usually field an AC20 in the right arm and use the left arm as a shield to incoming fire.
Edit: In relation to heat, consider upgrading to DHS on variants you intend to use and larger engines have more heatsink slots. I know most veterans, especially before the PPC meta, would try to build a heat neutral mech at the expense of say, a high-alpha build, or having that one extra laser.
Edited by Kotsuno, 21 October 2013 - 12:09 AM.
#3
Posted 21 October 2013 - 12:02 AM
#4
Posted 21 October 2013 - 07:15 AM
#5
Posted 21 October 2013 - 10:47 PM
#6
Posted 22 October 2013 - 06:06 AM
#7
Posted 22 October 2013 - 03:03 PM
Meanwhile, reduce it's armor a bit and turn it into damage whe you're getting fired on, and your important parts will take less damage. (I suck at this btw, but it's a good stratergy).
Edited by Bront, 22 October 2013 - 03:04 PM.
#8
Posted 23 October 2013 - 10:43 AM
#9
Posted 24 October 2013 - 08:50 AM
Xanilos, on 23 October 2013 - 10:43 AM, said:
Think of it this way, though. If you lose the arm that the weapon is in, what does it matter if you still have the ammo? When possible, if there is an ammo weapon in the arm, I store the ammo there as well.
#10
Posted 24 October 2013 - 10:44 AM
MungFuSensei, on 24 October 2013 - 08:50 AM, said:
Think of it this way, though. If you lose the arm that the weapon is in, what does it matter if you still have the ammo? When possible, if there is an ammo weapon in the arm, I store the ammo there as well.
The ammo explosion could render your mech dead! Be careful where you place volatile ammo. Gauss Ammo is the only one you can place ANYWHERE.
#11
Posted 24 October 2013 - 12:41 PM
Amsro, on 24 October 2013 - 10:44 AM, said:
Yeah, but an ammo explosion in the arms carries into the side torso, while an ammo explosion in the legs carries into the center torso.
#12
Posted 24 October 2013 - 12:46 PM
Amsro, on 24 October 2013 - 10:44 AM, said:
Running Blackjacks or Orions, I find that it's usually safer in the arms than the legs. The occasional light may try and leg you, but almost no one would ever think to blow off an arm, ergo, no one would hit the ammo.
#13
Posted 24 October 2013 - 12:50 PM
#14
Posted 24 October 2013 - 01:25 PM
#15
Posted 24 October 2013 - 01:37 PM
SuomiWarder, on 21 October 2013 - 10:47 PM, said:
I would LOVE to see punching in MWO. It would have to be on mechs that have the proper actuators, but it would give an interesting option to certain mechs.
#16
Posted 24 October 2013 - 01:40 PM
So while arms are usually easier to knock off for Component Destruction bonuses, they are smaller targets and not generally as useful in terms of denying an enemy their firepower.
#17
Posted 24 October 2013 - 01:41 PM
MungFuSensei, on 24 October 2013 - 12:41 PM, said:
Yeah, but an ammo explosion in the arms carries into the side torso, while an ammo explosion in the legs carries into the center torso.
No. Both explosions carry into their corresponding side torsos. From there, they proceed into the Center Torso. Ammo explosions only stop when they have no ammo left to burn or destroy a component containing CASE.
#18
Posted 29 October 2013 - 11:25 PM
In a CTF-4X build, I have ammo in the arms, legs, and CT.
The ammo gets used up in the arms and and CT first, so by the time you've taken enough hits to make ammo explosion a possibility, its gone anyway.
I've only died once from ammo explosion in that particular chassis.... in 246 matches.
Edited by gldgti, 29 October 2013 - 11:27 PM.
#19
Posted 29 October 2013 - 11:50 PM
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