Jump to content

Loyalty Points, When Are We Going To Know What They Are?


23 replies to this topic

#1 Errinovar

    Member

  • PipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 159 posts

Posted 23 September 2013 - 11:32 PM

With just under a month until the release of all the shiny phoenix project mechs, I still have yet to see how the loyalty point bonus for the mechs and the medallions is going to be implemented much less what it will be used for.

Does anyone know whether or not we will start earning points on release? What they will be used for? I'm asking because the loyalty bonus was the one thing that pushed me from sitting on the fence to purchasing the package and now I am starting to get worried that we won't be seeing any loyalty points or uses for loyalty points in 2013.

#2 Johnny Z

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • 9,942 posts
  • LocationDueling on Solaris

Posted 24 September 2013 - 12:06 AM

A good question. All hinges on the elusive UI 2.0 :), guessing that the first stage(coming in three stages they say) of faction warfare will be at the same time and also the use for loyalty points.

#3 Riptor

    Member

  • PipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 1,043 posts

Posted 24 September 2013 - 12:21 AM

IF you want to be really really really optimistic... 26.09 during their launch party.

But if youre more like me you will expect that you will get a bunch of screenshots about ui 2.0 and vague concepts about CW just like before.

See,,, im in the firm believe that they havent actually started any coding on CW at all so all we are gonna hear are great sounding ideas... wich most likely wont make it into the game anyways because its to much work.. you know.. just like every other design pillar they came up with pre closed beta.

But hey... maybe PGI will pull the bunny out of the hat and surprise us positively for once. Im the last one whos sad when his own pessimismn is proven wrong.

Edited by Riptor, 24 September 2013 - 12:23 AM.


#4 A Man In A Can

    Member

  • PipPipPipPipPipPipPipPip
  • 1,594 posts
  • LocationRetired

Posted 24 September 2013 - 09:00 AM

Well, they DID pull that Project Phoenix pack out of nowhere. I don't think anyone expected them at the time to be able to pull that off. :P

#5 aniviron

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,752 posts

Posted 25 September 2013 - 11:32 PM

I am going to guarantee right now that there will be no details about CW at the event today.

I'm saying this because the last time I made a guarantee about an upcoming feature on the forums, it was that advanced zoom would not be made less worthless anytime soon, if ever. I was proven wrong within 24 hours of that post; so I have to assume that my guarantee now means we actually we get concrete details about CW at the party.

#6 Lord Ikka

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,255 posts
  • LocationGreeley, CO

Posted 26 September 2013 - 12:25 AM

Via the Project Phoenix FAQ-

Loyalty Points
Q: What are Loyalty Points?
A: Loyalty Points are part of the upcoming Community Warfare expansion. Players will be able to work with and/or pledge allegiance to one of the major factions within the game's universe. Loyalty Points are earned by doing a variety of activities within the game. Players will have a pooled loyalty rank value per in-game faction. As the player performs specific actions they will earn loyalty points which are added or removed from these individual faction rank pools. Loyalty Point boosts increase the positive earning of points in these individual boosts. Earning a high level of rank with anyone one faction, earns the player access to specific faction content and economic benefits. Further details will be revealed with upcoming announcements on Community Warfare.

#7 Otto Cannon

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,689 posts
  • LocationUK

Posted 26 September 2013 - 03:42 PM

Like C-bills, loyalty points will be another small carrot on a long stick to keep us grinding.

#8 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 September 2013 - 08:29 PM

According to announcement tonight, they are used to unlock content within your faction. Ranks and decals and such. When this gets implemented or how soon you hope it does depends entirely on your faith in the devs

#9 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 26 September 2013 - 08:49 PM

To expand on what Sandpit posted, loyalty points are the "exp" earned for the new level system, 1-60. It is likely that for faction players, every X levels you will gain a military rank. You will also gain certain privileges that unlock content, and so on.

Merc corps will pool the loyalty points to unlock content collectively for all members, if I am not mistaken.

#10 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 September 2013 - 08:53 PM

View PostKyrie, on 26 September 2013 - 08:49 PM, said:

To expand on what Sandpit posted, loyalty points are the "exp" earned for the new level system, 1-60. It is likely that for faction players, every X levels you will gain a military rank. You will also gain certain privileges that unlock content, and so on.

Merc corps will pool the loyalty points to unlock content collectively for all members, if I am not mistaken.


I think the merc corps had to use them to unlock some different things? I could be wrong on that though. Basically it's the way you level up within your faction and as you level up you'll gain more access to stuff within your faction. Think of it as gaining more responsibility and access to more command opportunities like you would within a modern military machine. I think that's a pretty accurate review of loyalty points but someone may have more in-depth details on this one than I do

#11 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 26 September 2013 - 08:55 PM

View PostSandpit, on 26 September 2013 - 08:53 PM, said:


I think the merc corps had to use them to unlock some different things? I could be wrong on that though. Basically it's the way you level up within your faction and as you level up you'll gain more access to stuff within your faction. Think of it as gaining more responsibility and access to more command opportunities like you would within a modern military machine. I think that's a pretty accurate review of loyalty points but someone may have more in-depth details on this one than I do


Unfortunately, the one thing Bryan did NOT state was that there would be actual command authority/responsibility/privileges in faction-loyalist play.

What he did state explicitly is that it will unlock content, and there will be ranks. Whether the ranks will have any kind of meaningful impact on CW map is less than clear.

EDIT: to clarify, loyalists are basically lemmings that pick maps to play on, and if they win, they earn points. It is not likely they will allow any kind of command system in faction play.

Edited by Kyrie, 26 September 2013 - 08:56 PM.


#12 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 September 2013 - 09:00 PM

View PostKyrie, on 26 September 2013 - 08:55 PM, said:


Unfortunately, the one thing Bryan did NOT state was that there would be actual command authority/responsibility/privileges in faction-loyalist play.

What he did state explicitly is that it will unlock content, and there will be ranks. Whether the ranks will have any kind of meaningful impact on CW map is less than clear.

EDIT: to clarify, loyalists are basically lemmings that pick maps to play on, and if they win, they earn points. It is not likely they will allow any kind of command system in faction play.


No, I don't think they will actually give you any actual command other than for rp purposes, they are just there to give a sense of progression and advancement within the game and allow players to have something to grind for outside of money (which, honestly, is desperately needed)

#13 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 26 September 2013 - 09:05 PM

I've got a small confession to make... in a tiny, tiny part of my MPBT-fevered brain, I was hoping that the powerpoint presentation would be a link to the MPBT-3025 design document. :-)

Rationally I knew it could never happen. But I did dream of it -- just like I dream feverishly when I buy that lotto ticket.

#14 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 September 2013 - 09:25 PM

View PostKyrie, on 26 September 2013 - 09:05 PM, said:

I've got a small confession to make... in a tiny, tiny part of my MPBT-fevered brain, I was hoping that the powerpoint presentation would be a link to the MPBT-3025 design document. :-)

Rationally I knew it could never happen. But I did dream of it -- just like I dream feverishly when I buy that lotto ticket.


That would have really caused a **** storm lo, two years in development and you give me what was designed by another company for another game 10 years ago? Lol

#15 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 26 September 2013 - 09:25 PM

But it would make for a glorious game -- and thats all that matters. :-)

View PostSandpit, on 26 September 2013 - 09:25 PM, said:


That would have really caused a **** storm lo, two years in development and you give me what was designed by another company for another game 10 years ago? Lol


#16 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 26 September 2013 - 09:31 PM

And besides, it would be an awesome "frak you" to EA, something that I feel EA richly deserves. :-)

Edited by Kyrie, 26 September 2013 - 09:31 PM.


#17 CrashieJ

    Member

  • PipPipPipPipPipPipPipPip
  • 1,435 posts
  • LocationGalatea (Mercenary's Star)

Posted 26 September 2013 - 09:41 PM

What was supposed to happen is we all start out as lone wolves and we start pledging our allegiances from the start (see player avatars)

-then as matches were played in CW, players would be matched up via their Forum banner to fight against other players of different banners.

-Merc corps were a tossup group based on group loyalty and pay, along with Lonewolves just for being loners
---Merc Corps were also based on multiple loyalties, but with the most outstanding choosing (IE 2 Kuritans, 6 Steiners, 3 Liaos; the Merc Corp belongs to Steiner, then Liao, then Kurita)

-on battles fought, players who swore allegiance to their house and passed a certain point Loyaty-wise gained bonuses based on house-rules (C-bill bonus, MC, Special Mech Discounts etc.)

-------------------------------------------------

the problem was that PGI kinda said all that, but didn't really follow up... or if they are, didn't tell us about it.

The vision was to give us MULTIPLAYERBATTLETECH:3025: part deux, as MPBT:3050 or as we all know it, MW:O

but as it still stands, is just a vision... and a quickly fading one as such

#18 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 26 September 2013 - 09:49 PM

View Postgavilatius, on 26 September 2013 - 09:41 PM, said:

What was supposed to happen is we all start out as lone wolves and we start pledging our allegiances from the start (see player avatars)

-then as matches were played in CW, players would be matched up via their Forum banner to fight against other players of different banners.

-Merc corps were a tossup group based on group loyalty and pay, along with Lonewolves just for being loners
---Merc Corps were also based on multiple loyalties, but with the most outstanding choosing (IE 2 Kuritans, 6 Steiners, 3 Liaos; the Merc Corp belongs to Steiner, then Liao, then Kurita)

-on battles fought, players who swore allegiance to their house and passed a certain point Loyaty-wise gained bonuses based on house-rules (C-bill bonus, MC, Special Mech Discounts etc.)

-------------------------------------------------

the problem was that PGI kinda said all that, but didn't really follow up... or if they are, didn't tell us about it.

The vision was to give us MULTIPLAYERBATTLETECH:3025: part deux, as MPBT:3050 or as we all know it, MW:O

but as it still stands, is just a vision... and a quickly fading one as such

imam sand and I approve both of these messages lol

#19 Kyrie

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,271 posts

Posted 26 September 2013 - 09:53 PM

Heh. We got MPBT 3025 part: duh. :-)

#20 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 26 September 2013 - 10:41 PM

Where do I need to go to find the original link presented by PGI to this video? I thought at first there was nothing on the launch event anywhere, until I thought of going to the Upcoming Features thread section.

I really think for stuff like this, General Discussion forums are crucial.

But maybe I am just too early?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users