

What Happened?
#1
Posted 24 September 2013 - 10:23 AM
#2
Posted 24 September 2013 - 10:27 AM
Cheers.

#3
Posted 24 September 2013 - 10:40 AM
#4
Posted 24 September 2013 - 01:38 PM
Haven't come across a good time to activate it yet, looks like i won't for a while yet either.
#5
Posted 24 September 2013 - 01:55 PM
Get over it. It's the nature of game development, especially an F2P game for the whole product to be in near constant turbulence as the product evolves. Often times a game is released as the least buggiest, most complete product a team could produce in a given time frame. Just look at Aliens: Colonial Marines or The Bureau: XCOM. Marines was a slacky outsource job that didn't measure up and XCOM was a protracted design nightmare handed to and from multiple studios. In either case they hunkered down near the end, often handled by a different studio and tried to release a product that wasn't as bad as when they had it. Any promises they made at first announcement is likely dead on arrival after the protracted development time and by different people.
MWO has the minor luxury of being in constant development and not requiring a hard retail release date, meaning some things can be mended in the future when focus can be made. Otherwise if you're going to complain about what you paid for not measuring up, then maybe you should look up the definition of an Investment. Sometimes you win, sometimes you lose, sometimes you just have to wait.
Edited by Donnie Silveray, 24 September 2013 - 01:56 PM.
#6
Posted 24 September 2013 - 04:36 PM
MechaBattler, on 24 September 2013 - 10:40 AM, said:
Donnie Silveray, on 24 September 2013 - 01:55 PM, said:
Fall back onto the understanding that humans at their very core are vile, underhanded thieves aiming to strip you of your every shekel with lies and deceit for brief monetary gain. Look into the very essence of the human being and see the writhing mass of worms that makes up the mortal soul.
Edited by kitazari, 24 September 2013 - 04:47 PM.
#7
Posted 24 September 2013 - 06:38 PM
Xendojo, on 24 September 2013 - 01:38 PM, said:
Haven't come across a good time to activate it yet, looks like i won't for a while yet either.
Same here, I haven't activated mine nor will I spend my mc or any more money on this game until I have more than stomp stomp stomp pew pew pew relaunch and do it all again
#8
Posted 24 September 2013 - 06:44 PM
Donnie Silveray, on 24 September 2013 - 01:55 PM, said:
Get over it. It's the nature of game development, especially an F2P game for the whole product to be in near constant turbulence as the product evolves. Often times a game is released as the least buggiest, most complete product a team could produce in a given time frame. Just look at Aliens: Colonial Marines or The Bureau: XCOM. Marines was a slacky outsource job that didn't measure up and XCOM was a protracted design nightmare handed to and from multiple studios. In either case they hunkered down near the end, often handled by a different studio and tried to release a product that wasn't as bad as when they had it. Any promises they made at first announcement is likely dead on arrival after the protracted development time and by different people.
MWO has the minor luxury of being in constant development and not requiring a hard retail release date, meaning some things can be mended in the future when focus can be made. Otherwise if you're going to complain about what you paid for not measuring up, then maybe you should look up the definition of an Investment. Sometimes you win, sometimes you lose, sometimes you just have to wait.
We are not talking minor features to "get over" we are talking about the only feature that adds any kind of depth to this entire game past run around and shoot everybody on the other team in order to grind our money to buy another much just to do it all over again for no purpose other than buying yet another much. This isn't a minor issue, this is the entire game. 2 game modes that are the exact same in 2 years isn't something to "get over" you cannot tell me that in 2 years no other implementation of any kind of game mode, story, universe, planet, or any other type of depth couldn't be added. You cannot convince me that you honestly feel this game is any more polished or has more depth than literally hundreds of free games you can get on a tablet ot smartphone. Hell, angry birds has more storyline than this game has developed in 2 years. Why don't people (on both sides of the argument) stop worrying about what someone else is saying about the game. If you enjoy it, play it, for those of us that are not finding it enjoyable we are well within our rights to talk about it and post on here about it as long as it's within the CoC
#9
Posted 25 September 2013 - 01:09 AM
They aimed for the bush.
Edited by Gamgee, 25 September 2013 - 01:10 AM.
#10
Posted 25 September 2013 - 01:19 AM
Development issues...
#11
Posted 26 September 2013 - 05:03 PM
I've spent extra money on MC to get hero mechs and paint but I don't want to waste anymore from fear that nerfs will make possible mechs into garbage mechs or something that can't hang with the new flavor of the month builds. Examples see Fang, Flame (LL heat penalty killed these guys hard use to see them now never) and Dragon Slayer (2 ppc guass poptart builds and guass + assorted oddball builds basically dissappeared and you hardly even see these guys around anymore). I really don't expect anything awesome from this game anymore I figure even if clan stuff does come in they will just nerf it to the ground. Pinning my hopes on other stuff coming out soon Star citizen, BF 4 and maybe mechwarrior tactics which looks closer to the TT stuff at least.
#12
Posted 26 September 2013 - 05:52 PM
Zipangu, on 24 September 2013 - 10:23 AM, said:
IGP: Hey, that tank game is like making tons of money!
PGI: We know...
IGP: Do something!
PGI: What if we do the same? It's like tanks but with mechs and and... but we aren't good enough to make that.
IGP: Just do it.
Players: Wait... we paid for a mechwarrior game not a badly done World of Mechs.
PGIGP: Shut up and give us money!
Players: So the CW is months late. Are we getting it soon?
PGI: Ahhh... nop. We mean, yes, sure. Soon.
#13
Posted 26 September 2013 - 06:25 PM
kitazari, on 24 September 2013 - 04:36 PM, said:
d4mn girl! we are animals. but we have a conscious and intelligence... but i agree, ignorance is bliss.
#14
Posted 26 September 2013 - 06:43 PM
#16
Posted 26 September 2013 - 06:50 PM
Donnie Silveray, on 24 September 2013 - 01:55 PM, said:
Get over it. It's the nature of game development, especially an F2P game for the whole product to be in near constant turbulence as the product evolves. Often times a game is released as the least buggiest, most complete product a team could produce in a given time frame. Just look at Aliens: Colonial Marines or The Bureau: XCOM. Marines was a slacky outsource job that didn't measure up and XCOM was a protracted design nightmare handed to and from multiple studios. In either case they hunkered down near the end, often handled by a different studio and tried to release a product that wasn't as bad as when they had it. Any promises they made at first announcement is likely dead on arrival after the protracted development time and by different people.
MWO has the minor luxury of being in constant development and not requiring a hard retail release date, meaning some things can be mended in the future when focus can be made. Otherwise if you're going to complain about what you paid for not measuring up, then maybe you should look up the definition of an Investment. Sometimes you win, sometimes you lose, sometimes you just have to wait.
"sometimes you just have to wait" --> Sage advice, thank you. I will wait before I spend another dime until we have community warfare. Time to vote with the ole wallet. I'll be happy to pay another $100-$200 once we have a reason to have 12 mech teams and fight over territory or even private matches for league play...
This past spring, I was told directly by Bryan and Garth within matches when I asked them about CW, they asked that I be patient and wait to see the big updates they had in store for this summer.
hmm big updates... Sell a set of mechs - raise capital - splurge on a party in SF, CA just for the hell of it, oh for taking BETA off the title. I really feel I've been lied to on multiple fronts by multiple parties within PGI. I'll get over it, but I'll not "Believe" anything PGI says until I see/experience it.
You really think we will see UI2.0 by October/November as was stated in August? I don't. I'd really like to be wrong here. It is an integrity issue and PGI is lacking in it.
Edited by 7ynx, 26 September 2013 - 07:05 PM.
#17
Posted 26 September 2013 - 06:52 PM
7ynx, on 26 September 2013 - 06:50 PM, said:
"sometimes you just have to wait" --> Sage advice, thank you. I will wait before I spend another dime until we have community warfare. Time to vote with the ole wallet.
Exactly. I hope this wakes a few up and wallets start talking about spending "soon"
#18
Posted 27 September 2013 - 01:33 AM
kitazari, on 24 September 2013 - 04:36 PM, said:
Well this got grim fast.
Not that you're wrong, per se, just wasn't really expecting it on these forums.
#19
Posted 27 September 2013 - 11:45 AM
aniviron, on 27 September 2013 - 01:33 AM, said:
Well this got grim fast.
Not that you're wrong, per se, just wasn't really expecting it on these forums.
Yeah, its unfortunate, but once you trigger someone's 'I feel like I got scammed' switch, its hard to go back. Now everyone's perspective and experience is a bit different, so where that threshold is will also vary, but once its hit. Its like getting cheated on, difficult to trust from then on.
#20
Posted 27 September 2013 - 12:04 PM
In March, they said Phase 1 CW was June (ie 3 months away). In hindsight, this was purely wishful thinking or aspirational (they clearly did not have specific milestones for development to get to that date) Now, 7 months later, they say the same thing. UI2 is Nov/Dec so "shortly after" is Jan/14 with Phase 3 about 6 months after so Jun/14. So now we are 3 months away from Phase 1. I think they could actually get to Phase 1 since a single programmer could code it in a day (literally, just add loyalty to database and after match rewards since faction affiliation is already in game). But then what? Do they have specific development milestones already to get to that June/14 date? I would guess not and it is aspirational.
Based on PGI history, this will not even be close. Every feature takes then 2-3 months (ghost heat, ECM, endo/FF).
Instead, we get a powerpoint presentation that looked amateur and something they would have pitched to IGP back in 2011. I mean, that planet with mechs and lines for lasers? For release in 6 months, they should at least have some mock up etc. Think about coding, testing, QC, public server and they need to already have stuff done.
I can only think they have a team of 2-3 programmer doing everything...hence the comment that CW must follow UI since there is no reason why the can;t be done in parallel. They appear to be able to crank out mechs but nothing else. I know we all want me to be wrong here, but I am very doubtful that they can deliver.
Edited by Chemie, 27 September 2013 - 12:04 PM.
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