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Let Us Pick A Map


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#21 Livewyr

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Posted 25 September 2013 - 02:19 PM

Oh gee, that would be so much fun...

Forest Colony: UACs/PPCs and AC20s
Frozen City: AC20 and laser/PPC boats
Caustic: Lights and LRM boats..(if it ever got played)
River City: AC20s/SRMs
Alpine: Lights and LRM boats (if it ever got played)
Tourmaline: UACs/PPCs/Gauss
Canyon Network: UACs/PPCs/Gauss
Terra Therma: Vacant/Vacant/What?


I honestly would drop the game like a rock. The maps don't have enough diverse equal options to lend them selves to a variety of mechs- specialists all the way around. It's predictable enough as it is.

#22 Recon777

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Posted 25 September 2013 - 07:33 PM

At the very least, they should stop forcing you to play a streak of the same map. I find it unusually common (cannot be random) how often times one or two maps will be repeated all evening long. Many times I've sat down for hours and 50% of the games were on Terra. I think I've played Caustic less than ten times total. That can't be random. Tourmaline is also VERY common. I'd like it if Canyon was a higher percentage but it isn't. So what determines the map?

Also, maybe they can fix Terra somehow. I mean, it seems most people hate it. Why is this if it doesn't suck?

#23 Recon777

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Posted 26 September 2013 - 03:29 AM

I bet 75% of my games are either Terra Therma or T.Desert. Is there any reason for this?

#24 Triordinant

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Posted 26 September 2013 - 04:45 AM

In the real world, military units are equipped for the task at hand. You don't wear arctic parkas for desert warfare; you don't bring antitank weapons to a hostage rescue; you don't storm a beach with alpine ski troops if at all possible. There are, of course, rare exceptions, but in the vast majority of missions, you send troops specifically trained and equipped for the task at hand. The same goes for the Battletech universe. A competent commander will not send a mech company equipped with mostly high-heat energy weapons to a high temperature planet if he had an alternative. A competent commander will use mechs and weapons best suited for urban warfare when attacking a city if he can. With the current setup, it's as if mech units are always being randomly dropped and don't know where they'll be fighting until they get there, which is ludicrous.

#25 Drasari

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Posted 26 September 2013 - 07:21 AM

Outright choosing is not going to work but having a veto system would be nice. Still adds a random element to it but you could get one or two vetoes on the map choices.

#26 Pawz

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Posted 26 September 2013 - 06:22 PM

A much much much better solution is to keep random maps, but set it up with a semi blind pick system.

This would be:
First player on team 1 picks his mech. First player on Team 2 has a choice to pick a mech of the same class or defer his turn until later. Team 2 picks a matching class mech.
Player 2 on Team 2 then picks a mech, and the same process repeats in Team 1. Keep going until everyone has a mech to play.

If a player doesn't have a 'bought' mech to match his opponent's class pick, he just uses a trial mech to fill in.

#27 pyroim

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Posted 26 September 2013 - 09:54 PM

its not about picking its about not knowing whats coming, were coming in from space..

#28 miscreant

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Posted 27 September 2013 - 04:59 PM

View PostRecon777, on 24 September 2013 - 04:58 PM, said:

Good grief, I just had SEVEN hot maps in a row. Why can't the game let people pick what map they want to play on like they pick a game mode? It makes no sense to make the map totally random. Other games don't do this. If a map is just inherently not fun (Terra Therma) then let us CHOOSE what maps we like with our votes, eh?


Careful - the PGI hipsters will slam you for suggesting.... They think that "random" is "cannon"...LOL...as if a lance of pilots wouldn't know where they'd drop! HA!

View PostLivewyr, on 25 September 2013 - 02:19 PM, said:

Oh gee, that would be so much fun...

Forest Colony: UACs/PPCs and AC20s
Frozen City: AC20 and laser/PPC boats
Caustic: Lights and LRM boats..(if it ever got played)
River City: AC20s/SRMs
Alpine: Lights and LRM boats (if it ever got played)
Tourmaline: UACs/PPCs/Gauss
Canyon Network: UACs/PPCs/Gauss
Terra Therma: Vacant/Vacant/What?


I honestly would drop the game like a rock. The maps don't have enough diverse equal options to lend them selves to a variety of mechs- specialists all the way around. It's predictable enough as it is.


Are you saying that only the enemy pilots would know what map is coming?..LOL. I think you'd be aware as well, in advance. Random is a lame excuse to make a lazy console matchmaking system.

#29 Wolfways

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Posted 27 September 2013 - 05:08 PM

View Postmiscreant, on 27 September 2013 - 04:59 PM, said:


Careful - the PGI hipsters will slam you for suggesting.... They think that "random" is "cannon"...LOL...as if a lance of pilots wouldn't know where they'd drop! HA!

Actually it is canon. How exactly does knowing where you're going help you in any way?

#30 miscreant

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Posted 27 September 2013 - 06:55 PM

View PostWolfways, on 27 September 2013 - 05:08 PM, said:

Actually it is canon. How exactly does knowing where you're going help you in any way?


LOL!!!

I can't stop laughing...LOL.

So...lol, you honestly think an advance civilization in the year 3050 would "not" know where the battle's were to take place or which area to defend? You think that possibly these pilots just dropped in random locations in hopes to find a battle going on?,....no, it's not cannon. It's console-style laziness, that's all.

#31 Wolfways

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Posted 27 September 2013 - 07:08 PM

View Postmiscreant, on 27 September 2013 - 06:55 PM, said:


LOL!!!

I can't stop laughing...LOL.

So...lol, you honestly think an advance civilization in the year 3050 would "not" know where the battle's were to take place or which area to defend? You think that possibly these pilots just dropped in random locations in hopes to find a battle going on?,....no, it's not cannon. It's console-style laziness, that's all.

Erm...try reading my post again. I never said mechwarriors don't know where they are going to drop. I said how does that info help them in advance?

#32 stinkypuppy

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Posted 27 September 2013 - 09:22 PM

it helps them in advanced so they know they are not taking a LRM based mech to a fight at a cave in which all the LRM`***** the roof. also why would you bring a load-out consisting of large lasers and PPC`s if you know you are going to fight above a volcano? or why would you bring a bunch of small lasers and SRM's if you are going to fight in a open field with around 2 km between you and your enemy?

EDIT apparently "LRM'5 hit" (replace 5 with a s) triggers the sensor for the other word for poop

Edited by stinkypuppy, 27 September 2013 - 09:24 PM.


#33 Oznog

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Posted 27 September 2013 - 10:02 PM

View PostTriordinant, on 26 September 2013 - 04:45 AM, said:

In the real world, military units are equipped for the task at hand. You don't wear arctic parkas for desert warfare; you don't bring antitank weapons to a hostage rescue; you don't storm a beach with alpine ski troops if at all possible.


Yup. Devs and the Dev-Apologists keep saying "make balanced builds!" but:
1) then that means just forget the Assault class, because it can't do anything on Terra Therma. Will get outcapped in either mode. They don't function well on those maps they get "stuck on pebbles" either.
2) forget all the energy-weapon mechs (some have no ballistic hardpoints), they're severely disadvantaged on Terra Therma
3) you'll still get pounded by those who did NOT choose your "balanced build". Well the LRM boat cutting me apart on Caustic Valley... I don't care that he doesn't do well in Canyon Network. I might not meet him in Canyon for a week.

"Building for the Map" is strategy, and that's supposed to be basis for MW mechanics. Not allowing them to build for the map and randomly rendering some mech types uncompetitive... there's just no strategy or fun to that.

I do see the problem where people will all pick the same optimum build for a map. But you gotta have a better answer for the problem than this.

Edited by Oznog, 27 September 2013 - 10:03 PM.


#34 Egomane

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Posted 28 September 2013 - 02:00 AM

View Poststinkypuppy, on 27 September 2013 - 09:22 PM, said:

it helps them in advanced so they know they are not taking a LRM based mech to a fight at a cave in which all the LRM`***** the roof. also why would you bring a load-out consisting of large lasers and PPC`s if you know you are going to fight above a volcano? or why would you bring a bunch of small lasers and SRM's if you are going to fight in a open field with around 2 km between you and your enemy?

And a Pilot in the Battletech universe typically has several mechs for his choosing? Let me think about that for a second... Nope!

In the Battletech universe there are "some, very few" units that are specialized for certain tasks. Most units are not. A commander normaly doesn't have the luxary to chose the perfect weapon for the job, he uses what he has available, as best as he can and hopes to make up for missing equipment by formulating a good plan and quick thinking on the field.

Just because "we" have that luxary of multiple mechs here, doesn't make it a good game element, to be able to chose the best weapon for the job.

Edited by Egomane, 28 September 2013 - 02:01 AM.


#35 Soloun

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Posted 28 September 2013 - 04:03 AM

Edit, as for using real combat to excuse this is ********, I'm PLAYING this GAME for FUN, no fun no play no play no money, might want to keep that in mind before wandering down the, real life comparison track, that's always a crock to justify why a game does a thing a certain way.

#36 Nuke and Glow

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Posted 28 September 2013 - 05:42 PM

The map I hate way worse than terra ( and sorry i dont rem the name ) is the iceland map . As a 40-48kph mech it's the worst torture you can ask for in this game. I just give up and when I finally make it to a base just sit there and wait , no point in walking 44 kph to never see anything.

#37 miscreant

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Posted 28 September 2013 - 06:22 PM

View PostEgomane, on 28 September 2013 - 02:00 AM, said:

And a Pilot in the Battletech universe typically has several mechs for his choosing? Let me think about that for a second... Nope!

In the Battletech universe there are "some, very few" units that are specialized for certain tasks. Most units are not. A commander normaly doesn't have the luxary to chose the perfect weapon for the job, he uses what he has available, as best as he can and hopes to make up for missing equipment by formulating a good plan and quick thinking on the field.

Just because "we" have that luxary of multiple mechs here, doesn't make it a good game element, to be able to chose the best weapon for the job.


But we do - and it wouldn't stray too far from cannon if a pilot had "access" to other mechs for specific types of battlezones.

Random sucks. Period. I got River City Night 4 out of 5 times today. Tired of it.

Edited by miscreant, 28 September 2013 - 06:22 PM.


#38 Livewyr

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Posted 29 September 2013 - 03:00 AM

View Postmiscreant, on 27 September 2013 - 04:59 PM, said:

Are you saying that only the enemy pilots would know what map is coming?..LOL. I think you'd be aware as well, in advance. Random is a lame excuse to make a lazy console matchmaking system.


Nope, nowhere did I say enemy. That is (most likely) what *everyone* would bring.. each map would have its own meta you'd have to bring in order to be successful.

I don't want to have to bring a certain type of mech to a map just to be successful because everyone else is bringing that type of mech to the map.. I like variety, and I like variety to be viable.

(Remember how annoying the PPC meta was? Imagine that- but just specialized for each map..)

Edited by Livewyr, 29 September 2013 - 03:00 AM.


#39 arghmace

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Posted 29 September 2013 - 03:04 AM

View PostRecon777, on 24 September 2013 - 04:58 PM, said:

Other games don't do this.


Oh really? Seems to me that pretty much every game has random maps at least in public matches.

#40 miscreant

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Posted 29 September 2013 - 04:20 PM

View PostLivewyr, on 29 September 2013 - 03:00 AM, said:


Nope, nowhere did I say enemy. That is (most likely) what *everyone* would bring.. each map would have its own meta you'd have to bring in order to be successful.

I don't want to have to bring a certain type of mech to a map just to be successful because everyone else is bringing that type of mech to the map.. I like variety, and I like variety to be viable.

(Remember how annoying the PPC meta was? Imagine that- but just specialized for each map..)


Then there should be a huge deduction in rewards following a match if a meta build was being used. This random {Scrap} must end - it's so stupid. Matchmaking sucks too. We need a lobby system and a server browser.





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