Let Us Pick A Map
#21
Posted 25 September 2013 - 02:19 PM
Forest Colony: UACs/PPCs and AC20s
Frozen City: AC20 and laser/PPC boats
Caustic: Lights and LRM boats..(if it ever got played)
River City: AC20s/SRMs
Alpine: Lights and LRM boats (if it ever got played)
Tourmaline: UACs/PPCs/Gauss
Canyon Network: UACs/PPCs/Gauss
Terra Therma: Vacant/Vacant/What?
I honestly would drop the game like a rock. The maps don't have enough diverse equal options to lend them selves to a variety of mechs- specialists all the way around. It's predictable enough as it is.
#22
Posted 25 September 2013 - 07:33 PM
Also, maybe they can fix Terra somehow. I mean, it seems most people hate it. Why is this if it doesn't suck?
#23
Posted 26 September 2013 - 03:29 AM
#24
Posted 26 September 2013 - 04:45 AM
#25
Posted 26 September 2013 - 07:21 AM
#26
Posted 26 September 2013 - 06:22 PM
This would be:
First player on team 1 picks his mech. First player on Team 2 has a choice to pick a mech of the same class or defer his turn until later. Team 2 picks a matching class mech.
Player 2 on Team 2 then picks a mech, and the same process repeats in Team 1. Keep going until everyone has a mech to play.
If a player doesn't have a 'bought' mech to match his opponent's class pick, he just uses a trial mech to fill in.
#27
Posted 26 September 2013 - 09:54 PM
#28
Posted 27 September 2013 - 04:59 PM
Recon777, on 24 September 2013 - 04:58 PM, said:
Careful - the PGI hipsters will slam you for suggesting.... They think that "random" is "cannon"...LOL...as if a lance of pilots wouldn't know where they'd drop! HA!
Livewyr, on 25 September 2013 - 02:19 PM, said:
Forest Colony: UACs/PPCs and AC20s
Frozen City: AC20 and laser/PPC boats
Caustic: Lights and LRM boats..(if it ever got played)
River City: AC20s/SRMs
Alpine: Lights and LRM boats (if it ever got played)
Tourmaline: UACs/PPCs/Gauss
Canyon Network: UACs/PPCs/Gauss
Terra Therma: Vacant/Vacant/What?
I honestly would drop the game like a rock. The maps don't have enough diverse equal options to lend them selves to a variety of mechs- specialists all the way around. It's predictable enough as it is.
Are you saying that only the enemy pilots would know what map is coming?..LOL. I think you'd be aware as well, in advance. Random is a lame excuse to make a lazy console matchmaking system.
#29
Posted 27 September 2013 - 05:08 PM
miscreant, on 27 September 2013 - 04:59 PM, said:
Careful - the PGI hipsters will slam you for suggesting.... They think that "random" is "cannon"...LOL...as if a lance of pilots wouldn't know where they'd drop! HA!
Actually it is canon. How exactly does knowing where you're going help you in any way?
#30
Posted 27 September 2013 - 06:55 PM
Wolfways, on 27 September 2013 - 05:08 PM, said:
LOL!!!
I can't stop laughing...LOL.
So...lol, you honestly think an advance civilization in the year 3050 would "not" know where the battle's were to take place or which area to defend? You think that possibly these pilots just dropped in random locations in hopes to find a battle going on?,....no, it's not cannon. It's console-style laziness, that's all.
#31
Posted 27 September 2013 - 07:08 PM
miscreant, on 27 September 2013 - 06:55 PM, said:
LOL!!!
I can't stop laughing...LOL.
So...lol, you honestly think an advance civilization in the year 3050 would "not" know where the battle's were to take place or which area to defend? You think that possibly these pilots just dropped in random locations in hopes to find a battle going on?,....no, it's not cannon. It's console-style laziness, that's all.
Erm...try reading my post again. I never said mechwarriors don't know where they are going to drop. I said how does that info help them in advance?
#32
Posted 27 September 2013 - 09:22 PM
EDIT apparently "LRM'5 hit" (replace 5 with a s) triggers the sensor for the other word for poop
Edited by stinkypuppy, 27 September 2013 - 09:24 PM.
#33
Posted 27 September 2013 - 10:02 PM
Triordinant, on 26 September 2013 - 04:45 AM, said:
Yup. Devs and the Dev-Apologists keep saying "make balanced builds!" but:
1) then that means just forget the Assault class, because it can't do anything on Terra Therma. Will get outcapped in either mode. They don't function well on those maps they get "stuck on pebbles" either.
2) forget all the energy-weapon mechs (some have no ballistic hardpoints), they're severely disadvantaged on Terra Therma
3) you'll still get pounded by those who did NOT choose your "balanced build". Well the LRM boat cutting me apart on Caustic Valley... I don't care that he doesn't do well in Canyon Network. I might not meet him in Canyon for a week.
"Building for the Map" is strategy, and that's supposed to be basis for MW mechanics. Not allowing them to build for the map and randomly rendering some mech types uncompetitive... there's just no strategy or fun to that.
I do see the problem where people will all pick the same optimum build for a map. But you gotta have a better answer for the problem than this.
Edited by Oznog, 27 September 2013 - 10:03 PM.
#34
Posted 28 September 2013 - 02:00 AM
stinkypuppy, on 27 September 2013 - 09:22 PM, said:
And a Pilot in the Battletech universe typically has several mechs for his choosing? Let me think about that for a second... Nope!
In the Battletech universe there are "some, very few" units that are specialized for certain tasks. Most units are not. A commander normaly doesn't have the luxary to chose the perfect weapon for the job, he uses what he has available, as best as he can and hopes to make up for missing equipment by formulating a good plan and quick thinking on the field.
Just because "we" have that luxary of multiple mechs here, doesn't make it a good game element, to be able to chose the best weapon for the job.
Edited by Egomane, 28 September 2013 - 02:01 AM.
#35
Posted 28 September 2013 - 04:03 AM
#36
Posted 28 September 2013 - 05:42 PM
#37
Posted 28 September 2013 - 06:22 PM
Egomane, on 28 September 2013 - 02:00 AM, said:
In the Battletech universe there are "some, very few" units that are specialized for certain tasks. Most units are not. A commander normaly doesn't have the luxary to chose the perfect weapon for the job, he uses what he has available, as best as he can and hopes to make up for missing equipment by formulating a good plan and quick thinking on the field.
Just because "we" have that luxary of multiple mechs here, doesn't make it a good game element, to be able to chose the best weapon for the job.
But we do - and it wouldn't stray too far from cannon if a pilot had "access" to other mechs for specific types of battlezones.
Random sucks. Period. I got River City Night 4 out of 5 times today. Tired of it.
Edited by miscreant, 28 September 2013 - 06:22 PM.
#38
Posted 29 September 2013 - 03:00 AM
miscreant, on 27 September 2013 - 04:59 PM, said:
Nope, nowhere did I say enemy. That is (most likely) what *everyone* would bring.. each map would have its own meta you'd have to bring in order to be successful.
I don't want to have to bring a certain type of mech to a map just to be successful because everyone else is bringing that type of mech to the map.. I like variety, and I like variety to be viable.
(Remember how annoying the PPC meta was? Imagine that- but just specialized for each map..)
Edited by Livewyr, 29 September 2013 - 03:00 AM.
#40
Posted 29 September 2013 - 04:20 PM
Livewyr, on 29 September 2013 - 03:00 AM, said:
Nope, nowhere did I say enemy. That is (most likely) what *everyone* would bring.. each map would have its own meta you'd have to bring in order to be successful.
I don't want to have to bring a certain type of mech to a map just to be successful because everyone else is bringing that type of mech to the map.. I like variety, and I like variety to be viable.
(Remember how annoying the PPC meta was? Imagine that- but just specialized for each map..)
Then there should be a huge deduction in rewards following a match if a meta build was being used. This random {Scrap} must end - it's so stupid. Matchmaking sucks too. We need a lobby system and a server browser.
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