FerretGR, on 25 September 2013 - 05:14 AM, said:
This is why we can't have nice things. Some goober comes along and ruins it for us all.
DHS 2.0 are necessary. Your proposal would severely gimp lighter mechs who are limited to engine HS. I hate ghost heat, I think it's a stupid mechanic and I think it should be removed post-haste, but nerfing everything below 50 tons to do so is a pyrrhic victory for the anti-ghost-heat crowd at best.
A better plan would be to get rid of ghost heat, give us true 2.0 DHS everywhere, and balance the weapons based on heat alone. Perhaps that and a 30 heat cap a la Battletech would solve every problem, but I haven't thought it through so I can't say for sure. It would certainly limit the multiple PPC builds, at least.
Currently my XL195 Commandos are at 18.2 Single Heat Sink Equivalents (7 in-engine 2.0 DHS, and 3 external 1.4 DHS). Making all DHS 1.4 would take it down to 14 SHSE, a clear nerf of 4.2 SHSE. Adjusting DHS to 2.0 would take it up to 20.0, a slight buff of 1.8 SHSE.
On the other hand, making DHS 1.4 (or 1.5-1.6) would perhaps make SHS more attractive in some cases which could be a good thing.
I think the most important thing is that this nonsense of DHS being two different values depending on where they are located needs to go; it doesn't make any sense and it's detrimental to any 'mech running a sub-250 engine (e.g. most light 'mechs).
The Boz, on 25 September 2013 - 05:26 AM, said:
One attack as defined by the rules is not one shot in the BT universe.
The rules are an abstraction of the fluff to simplify and stream-line gameplay. However, the rules "stated pretty clearly" that each weapon fires once per turn. That the fluff says that's really an abstraction and that this particular gun actually fires in a 100-round stream of projectiles does not mean the
rules state anything but what they state: One shot per weapon per turn.
Now whether or not one wants to go with the rules or the fluff when translating to a real-time game is of course preference; PGI has gone with a more fluff-based approach to some things, and a more rule-based approach to others.
Personally, I think it'd be interesting to see what a 10-second CD MWO would be like; preferably with burst-fire ACs and the PPC as an energy beam weapon (not the energy ballistic weapon we have now), single armour values, and proper convergence.
Edit: Oh, and proper heat penalties that start at about SHSE + 5 and increase in severity to about SHSE + 30, where shutdown occurrs.
Edited by stjobe, 25 September 2013 - 05:42 AM.