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The Best Idea For Adding Variety That I've Seen Is...


23 replies to this topic

Poll: Well... (70 member(s) have cast votes)

Do we need randomized drop points?

  1. Yes, full randomization. (31 votes [44.29%] - View)

    Percentage of vote: 44.29%

  2. Yes, but weighted drops would do it. (12 votes [17.14%] - View)

    Percentage of vote: 17.14%

  3. Yes, but the points would have to be paired. (20 votes [28.57%] - View)

    Percentage of vote: 28.57%

  4. No, it would lead to imbalanced matches. (2 votes [2.86%] - View)

    Percentage of vote: 2.86%

  5. No, it's fine now. (3 votes [4.29%] - View)

    Percentage of vote: 4.29%

  6. No, it would kill any tactics we have. (2 votes [2.86%] - View)

    Percentage of vote: 2.86%

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#21 Monky

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Posted 28 September 2013 - 11:07 AM

View PostThomas Dziegielewski, on 27 September 2013 - 07:56 AM, said:

We'll have a internal playtest today on Conquest Random and what turned out to be King of the Hill when u turn off the home bases as well.

I'm guessing the former will be fun especially when one of the middle bases is closer to the other team. I'm predicting it will turn a little into Attack/Defend at that point.


Call the first one 'Scramble' and the second one 'Take and hold'

#22 Beef Hands

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Posted 28 September 2013 - 04:10 PM

If you want to add some excitement make conquest cap points have a limit to how many resources they contribute, for example make theta the default "activated" capture point, once theta is depleted the team that captured the most points from it gets to determine which cap point is activated next.

#23 Corvus Antaka

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Posted 29 September 2013 - 01:54 AM

totally, random drops (even close together) would be super fun as a gamemode option.

#24 Chronojam

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Posted 29 September 2013 - 11:03 AM

Just like the MW4 Solaris arenas. It shouldn't be hard to set a lot of this stuff up just to keep the game fresh even if it's not permanent, but instead we get Ghost Heat.





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