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Is Ghost Heat The Same For Medium And Pulse Mediums?


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#1 MadCat02

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Posted 25 September 2013 - 10:06 AM

I know you can shoot 4 medium lasers without ghost heat but does that include pulse lasers .

If i use 4 mediums and 1 medium pulse laser in one alpha will that result in a ghost heat ?

Thank you

Edited by MadCat02, 25 September 2013 - 10:07 AM.


#2 scJazz

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Posted 25 September 2013 - 10:09 AM

Medium Pulse Lasers are not included in Ghost Heat at all.

http://mwo.smurfy-ne...eapon_heatscale

#3 DEMAX51

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Posted 25 September 2013 - 10:09 AM

1. The ghost heat penalty for mediums doesn't kick in until you fire more than 6 of them, not 4 - you can fire 6 at once with no penalty, but the seventh will start to generate ghost heat.

2. There is no ghost heat penalty for medium pulses whatsoever (probably because they're already really hot and thereby almost impossible to boat).

Edit: You can refer to this table at the smurfy mechlab site for further information about ghost heat and a wealth of other MWO information.

Edited by DEMAX51, 25 September 2013 - 10:11 AM.


#4 MadCat02

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Posted 25 September 2013 - 10:10 AM

View PostDEMAX51, on 25 September 2013 - 10:09 AM, said:

1. The ghost heat penalty for mediums doesn't kick in until you fire more than 6 of them, not 4 - you can fire 6 at once with no penalty, but the seventh will start to generate ghost heat.

2. There is no ghost heat penalty for medium pulses whatsoever (probably because they're already really hot and thereby almost impossible to boat)


huh well thank i did not know that .

#5 Son of the Flood

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Posted 25 September 2013 - 06:30 PM

I was wondering the same thing myself, thanks for the useful link. As an aside, I learned something new from the link as well about ams ammo. Just below the ghost heat section, where ammo is discussed, it says it's 0.024 damage for ams ammo. At 1000 rounds that's 24 damage taken if critically hit. Good to know when thinking about ammo placement if you have other ballistics.

#6 Manjynah

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Posted 02 May 2016 - 02:20 PM

I wen't into the proving grounds and fired 3 ER Med's, i suffered a 15% heat build up, if this were to hold true that more then 6 generate ghost heat, why when i fire 6 at one time i hit 55% heat instead of 30%?

#7 Koniving

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Posted 02 May 2016 - 02:24 PM

View PostMadCat02, on 25 September 2013 - 10:06 AM, said:

I know you can shoot 4 medium lasers without ghost heat but does that include pulse lasers .

If i use 4 mediums and 1 medium pulse laser in one alpha will that result in a ghost heat ?

Thank you


IS medium lasers and pulse lasers each have an individual limit of 6.
But these are "Standalone" categories.

The Clan Medium ER Laser and Clan MPL also have a limit of 6.
But these are Grouped with Clan ER SL and Clan SPL, too.
http://mwo.smurfy-ne...eapon_heatscale

#8 Koniving

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Posted 02 May 2016 - 02:30 PM

View PostManjynah, on 02 May 2016 - 02:20 PM, said:

I wen't into the proving grounds and fired 3 ER Med's, i suffered a 15% heat build up, if this were to hold true that more then 6 generate ghost heat, why when i fire 6 at one time i hit 55% heat instead of 30%?

To note:
Just realized that beyond this post -- the thread is a necro.

Current information:
Please keep the following in mind:

1) It is 15% out of 100%... on a mech that has anywhere from 40 units to 120 units of "Threshold" or max heat before shutdown.
2) Cooling doesn't actually finish at 0% but a second after 0% as there are decimals to the percentage that are not shown.
3) Did you change where you are standing? I kid you not, different areas on a map have different 'temperature modifiers'. Some areas of the map are colder than others, even on a rather mundane map with no real geological reason for it.
4) Laser heat is NOT produced instantly. Instead when you fire, the overall heat 'builds up' even as you're 'cooling down'. The heat doesn't stop climbing until about 0.25ths of a second after the laser stops.

To note if you have 10 Clan DHS and no special things to mention:
If heat was instant:
The first 3 ER ML would have been 36% heat.
Once completely cooled off, the second set would be 72%.

Since heat is not instant.
1.15 second beam time.
(For simplicity, we'll say it's 1 second).
For 3 ER ML:
Total heat: 18 units.
1 second cooling of 10 DHS [all engine mounted]. 2 units/sec.
So 18 - 2 = 16 units of heat.
32% heat.

Again assuming 1 second beamtime.
For 6 ER ML
Total heat: 36 units.
1 second cooling of 10 DHS. 2 units/second.
So 36 - 2 = 34 units of heat.
68% heat.

So there's a start as to why it's bonkers.

Note: MPL spikes heat faster than ER ML, all the heat is delivered sooner. If you mixed the two you'd see a spike of the heat much sooner.
Once you start adding the two together the results can get really wonky.

For fun, take a single ML and 10 SHS.
In theory it's impossible to overheat.
In practice you will overheat even on an ice planet.
Hidden mechanics, yay! "Heat retention", a punishment for repeatedly firing without a certain amount of 'rest'.

Edited by Koniving, 02 May 2016 - 02:41 PM.






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