Ive been noticing since i started back playing recently that getting damage in LRM mechs takes an extreamly long time now. There were several games where I absolutely unloaded my missile stores on mechs caught in the open while tagging them even, and my damage would hardly top 400 to 500. I was in teamspeak when a clannie told me there was an old bug where if you fire too many missiles, Srm or otherwise, the game doesnt register all the hits...So i did a controlled test with lrms and Srm6es...The only video i have atm is with the srms tho....but both are definitly bugged.
Here is my SRM test.
My Lrm test consided of an dual artemis lrm 20 stalker at 700 meters with tag going, I tested several times one chain firing and group firing and counting how many full salvoes (40 lrms) it took to ct kill the atlas. The chain fired group almost always took one full salvo less to kill the atlas than the group fired missiles. This bug has actually gotten me killed a few times, as I was in the srm6 stalker and a little dragon popped up behind me....I was overheated and could only fire my srm6es but i noticed his left torso was wide open with no armor and let rip.....with 3 srm6 salvoes...not one registered. I had to try shooting him with my lasers and overheated then died.
Srm And Lrm Bugs
Started by xXBagheeraXx, Oct 19 2013 09:56 AM
3 replies to this topic
#1
Posted 19 October 2013 - 09:56 AM
#2
Posted 20 October 2013 - 04:29 AM
Ok, I think I see one of your first problems. On the "ears" of a catapult, and stalker(right side definitely, left seems okay), after you take the ears off the spots underneath dont register some damage because, it seems to me, the underlying hit box has been damaged or removed with the removal of the "ear"; Which would account for damage discrepancies.
#3
Posted 20 October 2013 - 06:38 AM
May be a known issue, but in any case have you submitted the video and a DXDiag attached to a support ticket? Also, it never hurts to run the repair tool after a patch in case anything got corrupted. Good luck with resolution.
#4
Posted 20 October 2013 - 09:01 AM
Rynic Obledeth, on 20 October 2013 - 04:29 AM, said:
Ok, I think I see one of your first problems. On the "ears" of a catapult, and stalker(right side definitely, left seems okay), after you take the ears off the spots underneath dont register some damage because, it seems to me, the underlying hit box has been damaged or removed with the removal of the "ear"; Which would account for damage discrepancies.
I thought that might be the case, but if you noticed, i fired my lasers into it and killed it just fine in the same area the srms were hitting.
Marvyn Dodgers, on 20 October 2013 - 06:38 AM, said:
May be a known issue, but in any case have you submitted the video and a DXDiag attached to a support ticket? Also, it never hurts to run the repair tool after a patch in case anything got corrupted. Good luck with resolution.
Ive already run the repair tool to try to fix an earlier issue, and i have NOOOOOO idea how to submit a DxDiag. Was just hoping to get this out to see if anyone else with a little more know-how could reproduce the bug themselves.
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