Hi,
Currently you spend XP to unlock a module skill and then spend cbills to purchase a module. The module costs 2 to 6 million cbills ... more than many XL engines and even whole mechs.
This means that for many, we will only ever buy one of these modules. We then have to unfit and refit the modules as we switch mechs. This is irritating and a waste of time but requires far less time that the typical 10 hours of game play required to purchase a second 6 million cbill module.
Suggestion: Once one of these modules is purchased ONCE (since that is all most ever buy) then allow it to be equipped on as many mechs as we like. Since you can only ever use one mech at a time this is not duplicating modules, it is simply saving the requirement to refit a mech every time you want to switch. The 2x XP bonus was intended to encourage folks to play multiple mechs each day ... while the requirement to always switch around modules, the risk of accidentally buying one you don't want, the time required to find which mech currently has the module unequip and re-equip it ... is a significant deterrent (at least for me) to playing multiple matches for the XP bonus.
So ... if you plan to keep the current module system ... please allow the large XP and very large Cbill investment required enable you to unlock and fit any of the mechs in your hangar with the module.


Allow Unlimited Modules Once Purchased
Started by Mawai, Sep 25 2013 11:16 AM
5 replies to this topic
#1
Posted 25 September 2013 - 11:16 AM
#2
Posted 25 September 2013 - 11:48 AM
Mawai, on 25 September 2013 - 11:16 AM, said:
This means that for many, we will only ever buy one of these modules.
I used to do that. Then I just started buying more than one of the same module because it makes switching to different mechs faster without having to take time to go into mechlab and manually moving them to the mech i want to play.
yay, laziness.
#3
Posted 25 September 2013 - 12:01 PM
This is a good idea. It's kind of stupid that you need to outfit/refit your modules constantly. If they want me to do that, they should have just set it up so I equip my modules _on my pilot_ (on my neurohelmet) and list them in the order I want in case the mech I'm about to drop in doesn't have enough slots.
I guess if you really wanted to you could permanently equip a module on a single mech (like if you have sensor decay but you only want it on your missile boat). They should let you upgrade those for cheap though! And make it like Endo Steel and FF if you want to do it that way.
I guess if you really wanted to you could permanently equip a module on a single mech (like if you have sensor decay but you only want it on your missile boat). They should let you upgrade those for cheap though! And make it like Endo Steel and FF if you want to do it that way.
#4
Posted 27 September 2013 - 02:32 AM
just buy the dam things... I've grinded enought to buy around 15 mechs so far (only paid for my Muromets and Sarah jenner). it gives you incentive to accumulate cbills for modules for those mechs. You dont need to spend real money so its not that much of a big deal
#5
Posted 27 September 2013 - 05:14 AM
Firewuff, on 27 September 2013 - 02:32 AM, said:
just buy the dam things... I've grinded enought to buy around 15 mechs so far (only paid for my Muromets and Sarah jenner). it gives you incentive to accumulate cbills for modules for those mechs. You dont need to spend real money so its not that much of a big deal
It depends on how much you play and how much you can grind. A second seismic module would cost me 6 million cbills ... for me this represents 6 to 10 hours of playing MWO or about 7 to 10 days or more depending on how much I play. For me, this isn't worth it. I'd rather buy another mech or possibly an XL engine than a second module. Perhaps they could sell modules for MC as well which would give folks the option of getting more directly and avoid the grind ... though even then I probably wouldn't buy a second one.
#6
Posted 27 September 2013 - 06:04 AM
Anything that would reduce the grind will 1) meet with nearly universal player approval, and 2) never happen, because it directly cuts into PGI's bottom line.
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