I run in a jenner - and I can spot newb light pilots a mile away. When you die, get in the cockpit of another light, and watch how they move.
1 - I used to use SSRM in my D before the hit changes, I now no longer like the SSRM, and despite the hit issues, use SRM.
2 - while some us LL at high levels, I find the ML to be MUCH better. In most cases, the ML will hit what you need - remember, it can hit to 540, given, its less damage.
3- movement. You dont stand and fight. if they are larger mechs, you make a swipe and move on unless they are heavily damaged. dont run straight at them, and dont get in their face - use the range on your ML when you can. And WEAVE! If you are escaping, your path away is a random zigzag!
4 - speed. you have to push speed up. You will need other variants, lights will not shine until you get speed tweak. You need to be 150+ kph. If you arent, you cant get away from me. If you dont weave, I run behind you and blow our your back armor - easy kill.
I should add, JJ are a big bonus, esp now with the changes to the climb rate on hills for mechs. I hit a hill, and I power climb it with my JJ, to keep speed up. It is one of the best maneuvers for escape. Based on this, I take the Jenner every day over the raven, IMO. The spider generally lacks firepower compared to the raven and jenner, and the commando lacks JJ.
5 - pecking - dont always go for the kill. If you see a mech with an armorless leg, or arm - tear it off (unless no arm mounted weapons). Look for open side torsos too - if an XL is in there, you might bag the kill.
Light progression goes something like this:
1) wow I am fast, and invincible!
2) not invincible, terribly vulnerable - cant I strap some more armor on this?? how can I kill anything?
3) HOLY @#$@# I am flying with my hair on fire shooting everything and die in a fireball!
4) A calmness settles, everything slows down - you have speed, and use it necessary - you shoot a target not looking at you, and watch his reaction - if none - shoot again - repeat. Use weapon range, kill the weak - streak in to kill those trying to protect themselves from the fight - pick at the lone heavy mech.....some matches are still bad, and some are magic.
PEEF noted it in his video - light on light duels usually end up taking both lights out piratically. One may kill the other, but both will take crippling damage, making you very vulnerable to any hits after. It is always best to not fight alone if you can help it.
Edited by danneskold, 26 September 2013 - 07:45 AM.