Any chance we could get some sort of on screen instructions on how gauss works now?
I was spectating a trail Atlas who was firing his medium lasers at the two enemy mechs attacking him and he hadn't fired his gauss once. Not a single gauss round was missing. I'm wondering if he/she had no idea how to get it to work. I know there's a small green indicator for when it's charging etc but in the heat of battle when you're new you probably have no idea about charging it up or losing charge within a certain time. I think this should be explained somehow in game as not everyone reads the forums.
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Gauss Instructions
Started by Lishta, Sep 25 2013 05:11 PM
6 replies to this topic
#1
Posted 25 September 2013 - 05:11 PM
#2
Posted 25 September 2013 - 05:51 PM
Not to be flippant, but anyone who played HLDM1 knows exactly how to handle a gauss.
#3
Posted 25 September 2013 - 05:52 PM
Lishta, on 25 September 2013 - 05:11 PM, said:
Any chance we could get some sort of on screen instructions on how gauss works now?
I was spectating a trail Atlas who was firing his medium lasers at the two enemy mechs attacking him and he hadn't fired his gauss once. Not a single gauss round was missing. I'm wondering if he/she had no idea how to get it to work. I know there's a small green indicator for when it's charging etc but in the heat of battle when you're new you probably have no idea about charging it up or losing charge within a certain time. I think this should be explained somehow in game as not everyone reads the forums.
I was spectating a trail Atlas who was firing his medium lasers at the two enemy mechs attacking him and he hadn't fired his gauss once. Not a single gauss round was missing. I'm wondering if he/she had no idea how to get it to work. I know there's a small green indicator for when it's charging etc but in the heat of battle when you're new you probably have no idea about charging it up or losing charge within a certain time. I think this should be explained somehow in game as not everyone reads the forums.
When i started playing this game i was like WTF is going on and i been playing MW games for a long time . Just like with any game it takes time to learn how to play it .
I think PGi could at least max armor for triel mechs .
#5
Posted 25 September 2013 - 08:58 PM
This goes further than Gauss. A lot of game features, like heat, weapon, or equipment behaviour, are not explained anywhere in the UI. This is not a feature suggestion, this is reporting an unfinished product.
#6
Posted 25 September 2013 - 09:07 PM
Stuff like this is needed for lots of things in this game. I really hope they expand those tutorials soon, we need some for heat, weapons (or at least weapon classes) and electronics.
On top of that, what's really missing is a compendium database about every weapon with its perks, every mech with its quirks and every (lol) gamemode. And everything accessible in menu and ingame, that would help a lot.
Oh, HLDM1 is half-life deathmatch and there's a charge weapon. What was forgotten to mention is, every weapon had two firing modes and there was a campaign which trained you for multiplayer.
On top of that, what's really missing is a compendium database about every weapon with its perks, every mech with its quirks and every (lol) gamemode. And everything accessible in menu and ingame, that would help a lot.
Oh, HLDM1 is half-life deathmatch and there's a charge weapon. What was forgotten to mention is, every weapon had two firing modes and there was a campaign which trained you for multiplayer.
#7
Posted 26 September 2013 - 06:13 AM
HLDM1 was...great.
I use the gauss for long range fire support.
I use the gauss for long range fire support.
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